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source: code/branches/gui/src/orxonox/gamestates/GSGUI.cc @ 2845

Last change on this file since 2845 was 2845, checked in by rgrieder, 15 years ago
  • Moved some code from Game to Main and GSRoot
  • Renamed "gui" GameState to "mainMenu"
  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSGUI.h"
31
[1686]32#include <OgreViewport.h>
[2800]33#include "core/Clock.h"
[2844]34#include "core/ConsoleCommand.h"
[1661]35#include "core/input/InputManager.h"
36#include "core/input/SimpleInputState.h"
37#include "gui/GUIManager.h"
[2801]38#include "GraphicsManager.h"
[2844]39#include "core/Game.h"
[1661]40
41namespace orxonox
42{
[2845]43    AddGameState(GSGUI, "mainMenu");
[2844]44
45    GSGUI::GSGUI(const std::string& name)
46        : GameState(name)
[1661]47    {
48    }
49
50    GSGUI::~GSGUI()
51    {
52    }
53
[2844]54    void GSGUI::activate()
[1661]55    {
[2801]56        guiManager_ = GUIManager::getInstancePtr();
[1688]57
[1661]58        // show main menu
[2808]59        //guiManager_->loadScene("MainMenu");
[1688]60        guiManager_->showGUI("MainMenu", 0);
[2801]61        GraphicsManager::getInstance().getViewport()->setCamera(guiManager_->getCamera());
[2844]62
63        {
64            // time factor console command
65            FunctorMember<GSGUI>* functor = createFunctor(&GSGUI::startGame);
66            functor->setObject(this);
67            this->ccStartGame_ = createConsoleCommand(functor, "startGame");
68            CommandExecutor::addConsoleCommandShortcut(this->ccStartGame_);
69        }
[1661]70    }
71
[2844]72    void GSGUI::deactivate()
[1661]73    {
[2844]74        if (this->ccStartGame_)
75        {
76            delete this->ccStartGame_;
77            this->ccStartGame_ = 0;
78        }
79
[1688]80        guiManager_->hideGUI();
[1661]81    }
82
[2844]83    void GSGUI::update(const Clock& time)
[1661]84    {
85        // tick CEGUI
[2800]86        guiManager_->update(time);
[2844]87    }
[1661]88
[2844]89    void GSGUI::startGame()
90    {
91        // HACK - HACK
92        Game::getInstance().popState();
93        Game::getInstance().requestState("standalone");
94        Game::getInstance().requestState("level");
[1661]95    }
96}
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