[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSGUI.h" |
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| 31 | |
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[1686] | 32 | #include <OgreViewport.h> |
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[2800] | 33 | #include "core/Clock.h" |
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[2844] | 34 | #include "core/ConsoleCommand.h" |
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[1661] | 35 | #include "core/input/InputManager.h" |
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| 36 | #include "core/input/SimpleInputState.h" |
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| 37 | #include "gui/GUIManager.h" |
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[2801] | 38 | #include "GraphicsManager.h" |
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[2844] | 39 | #include "core/Game.h" |
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[1661] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[2845] | 43 | AddGameState(GSGUI, "mainMenu"); |
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[2844] | 44 | |
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| 45 | GSGUI::GSGUI(const std::string& name) |
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| 46 | : GameState(name) |
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[1661] | 47 | { |
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| 48 | } |
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| 49 | |
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| 50 | GSGUI::~GSGUI() |
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| 51 | { |
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| 52 | } |
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| 53 | |
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[2844] | 54 | void GSGUI::activate() |
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[1661] | 55 | { |
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[2801] | 56 | guiManager_ = GUIManager::getInstancePtr(); |
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[1688] | 57 | |
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[1661] | 58 | // show main menu |
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[2808] | 59 | //guiManager_->loadScene("MainMenu"); |
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[1688] | 60 | guiManager_->showGUI("MainMenu", 0); |
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[2801] | 61 | GraphicsManager::getInstance().getViewport()->setCamera(guiManager_->getCamera()); |
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[2844] | 62 | |
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| 63 | { |
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| 64 | // time factor console command |
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| 65 | FunctorMember<GSGUI>* functor = createFunctor(&GSGUI::startGame); |
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| 66 | functor->setObject(this); |
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| 67 | this->ccStartGame_ = createConsoleCommand(functor, "startGame"); |
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| 68 | CommandExecutor::addConsoleCommandShortcut(this->ccStartGame_); |
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| 69 | } |
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[1661] | 70 | } |
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| 71 | |
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[2844] | 72 | void GSGUI::deactivate() |
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[1661] | 73 | { |
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[2844] | 74 | if (this->ccStartGame_) |
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| 75 | { |
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| 76 | delete this->ccStartGame_; |
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| 77 | this->ccStartGame_ = 0; |
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| 78 | } |
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| 79 | |
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[1688] | 80 | guiManager_->hideGUI(); |
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[1661] | 81 | } |
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| 82 | |
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[2844] | 83 | void GSGUI::update(const Clock& time) |
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[1661] | 84 | { |
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| 85 | // tick CEGUI |
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[2800] | 86 | guiManager_->update(time); |
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[2844] | 87 | } |
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[1661] | 88 | |
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[2844] | 89 | void GSGUI::startGame() |
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| 90 | { |
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| 91 | // HACK - HACK |
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| 92 | Game::getInstance().popState(); |
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| 93 | Game::getInstance().requestState("standalone"); |
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| 94 | Game::getInstance().requestState("level"); |
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[1661] | 95 | } |
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| 96 | } |
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