| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Felix Schulthess | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "OrxonoxStableHeaders.h" | 
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| 35 | #include "Radar.h" | 
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| 36 | #include <cfloat> | 
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| 37 | #include <cassert> | 
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| 38 | #include "objects/WorldEntity.h" | 
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| 39 | #include "objects/SpaceShip.h" | 
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| 40 | #include "core/CoreIncludes.h" | 
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| 41 | #include "core/ConsoleCommand.h" | 
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| 42 | #include "RadarListener.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |     SetConsoleCommand(Radar, cycleNavigationFocus, true).setAccessLevel(AccessLevel::User); | 
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| 47 |     SetConsoleCommand(Radar, releaseNavigationFocus, true).setAccessLevel(AccessLevel::User); | 
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| 48 |  | 
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| 49 |     Radar* Radar::instance_s = 0; | 
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| 50 |  | 
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| 51 |     Radar::Radar() | 
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| 52 |         : focus_(0) | 
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| 53 |         , objectTypeCounter_(0) | 
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| 54 |     { | 
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| 55 |         assert(instance_s == 0); | 
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| 56 |         instance_s = this; | 
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| 57 |  | 
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| 58 |         // TODO: make this mapping configurable. Maybe there's a possibility with self configured | 
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| 59 |         //       configValues.. | 
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| 60 |         this->objectTypes_["Asteroid"] = RadarViewable::Dot; | 
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| 61 |         this->objectTypes_["SpaceShip"] = RadarViewable::Square; | 
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| 62 |         this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle; | 
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| 63 |  | 
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| 64 |         /*WorldEntity* object; | 
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| 65 |         object = new WorldEntity(); | 
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| 66 |         object->setPosition(2000.0, 0.0, 0.0); | 
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| 67 |         addRadarObject(object, ColourValue(0.5, 0, 0, 1)); | 
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| 68 |         object = new WorldEntity(); | 
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| 69 |         object->setPosition(0.0, 2000.0, 0.0); | 
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| 70 |         addRadarObject(object, ColourValue(0.5, 0, 0, 1)); | 
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| 71 |         object = new WorldEntity(); | 
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| 72 |         object->setPosition(0.0, 0.0, 2000.0); | 
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| 73 |         addRadarObject(object, ColourValue(0.5, 0, 0, 1)); | 
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| 74 |         object = new WorldEntity(); | 
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| 75 |         object->setPosition(10000.0,16000.0,0.0); | 
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| 76 |         addRadarObject(object);*/ | 
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| 77 |  | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     Radar::~Radar() | 
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| 81 |     { | 
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| 82 |         instance_s = 0; | 
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| 83 |     } | 
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| 84 |  | 
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| 85 |     const RadarViewable* Radar::getFocus() | 
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| 86 |     { | 
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| 87 |         return *(this->itFocus_); | 
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| 88 |     } | 
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| 89 |  | 
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| 90 |     RadarViewable::Shape Radar::addObjectDescription(const std::string name) | 
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| 91 |     { | 
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| 92 |         std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name); | 
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| 93 |         if (it == this->objectTypes_.end()) | 
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| 94 |             return this->objectTypes_[name] = RadarViewable::Square; // default, configure!! | 
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| 95 |         else | 
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| 96 |             return this->objectTypes_[name]; | 
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| 97 |     } | 
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| 98 |  | 
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| 99 |  | 
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| 100 |     void Radar::tick(float dt) | 
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| 101 |     { | 
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| 102 |         if (this->focus_ != *(this->itFocus_)) | 
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| 103 |         { | 
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| 104 |             // focus object was deleted, release focus | 
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| 105 |             this->focus_ = 0; | 
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| 106 |             this->itFocus_ = 0; | 
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| 107 |         } | 
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| 108 |  | 
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| 109 |         for (Iterator<RadarListener> itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener) | 
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| 110 |         { | 
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| 111 |             (*itListener)->radarTick(dt); | 
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| 112 |  | 
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| 113 |             for (Iterator<RadarViewable> itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement) | 
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| 114 |             { | 
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| 115 |                 if ((*itElement) != SpaceShip::getLocalShip() && (*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage()) | 
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| 116 |                     (*itListener)->displayObject(*itElement, *itElement == this->focus_); | 
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| 117 |             } | 
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| 118 |         } | 
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| 119 |     } | 
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| 120 |  | 
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| 121 |     void Radar::cycleFocus() | 
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| 122 |     { | 
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| 123 |         if (*(ObjectList<RadarViewable>::begin()) == 0) | 
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| 124 |         { | 
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| 125 |             // list is empty | 
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| 126 |             this->itFocus_ = 0; | 
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| 127 |             this->focus_ = 0; | 
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| 128 |         } | 
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| 129 |         else | 
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| 130 |         { | 
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| 131 |             Vector3 localPosition = SpaceShip::getLocalShip()->getPosition(); | 
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| 132 |             Vector3 targetPosition = localPosition; | 
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| 133 |             if (*(this->itFocus_)) | 
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| 134 |                 targetPosition = this->itFocus_->getWorldPosition(); | 
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| 135 |  | 
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| 136 |             // find the closed object further away than targetPosition | 
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| 137 |             float currentDistance = localPosition.squaredDistance(targetPosition); | 
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| 138 |             float nextDistance = FLT_MAX; | 
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| 139 |             float minimumDistance = FLT_MAX; | 
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| 140 |             Iterator<RadarViewable> itFallback = 0; | 
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| 141 |  | 
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| 142 |             for (Iterator<RadarViewable> it = ObjectList<RadarViewable>::begin(); it; ++it) | 
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| 143 |             { | 
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| 144 |                 if (*it == SpaceShip::getLocalShip()) | 
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| 145 |                     continue; | 
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| 146 |  | 
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| 147 |                 float targetDistance = localPosition.squaredDistance((*it)->getWorldPosition()); | 
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| 148 |                 if (targetDistance > currentDistance && targetDistance < nextDistance) | 
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| 149 |                 { | 
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| 150 |                     this->itFocus_ = it; | 
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| 151 |                     nextDistance = targetDistance; | 
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| 152 |                 } | 
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| 153 |                 if (targetDistance < minimumDistance) | 
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| 154 |                 { | 
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| 155 |                     itFallback = it; | 
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| 156 |                     minimumDistance = targetDistance; | 
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| 157 |                 } | 
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| 158 |             } | 
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| 159 |  | 
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| 160 |             if (nextDistance == FLT_MAX) | 
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| 161 |             { | 
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| 162 |                 // we already had the furthest object | 
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| 163 |                 this->itFocus_ = itFallback; | 
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| 164 |                 this->focus_ = *itFallback; | 
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| 165 |             } | 
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| 166 |             else | 
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| 167 |             { | 
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| 168 |                 this->focus_ = *(this->itFocus_); | 
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| 169 |             } | 
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| 170 |         } | 
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| 171 |     } | 
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| 172 |  | 
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| 173 |     void Radar::releaseFocus() | 
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| 174 |     { | 
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| 175 |         this->itFocus_ = 0; | 
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| 176 |         this->focus_ = 0; | 
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| 177 |     } | 
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| 178 |  | 
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| 179 |     void Radar::listObjects() const | 
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| 180 |     { | 
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| 181 |         COUT(3) << "List of RadarObjects:\n"; | 
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| 182 |         // iterate through all Radar Objects | 
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| 183 |         unsigned int i = 0; | 
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| 184 |         for (Iterator<RadarViewable> it = ObjectList<RadarViewable>::start(); it; ++it, ++i) | 
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| 185 |         { | 
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| 186 |             COUT(3) << i++ << ": " << (*it)->getWorldPosition() << std::endl; | 
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| 187 |         } | 
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| 188 |     } | 
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| 189 |  | 
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| 190 |  | 
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| 191 |     /*static*/ Radar& Radar::getInstance() | 
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| 192 |     { | 
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| 193 |         assert(instance_s); | 
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| 194 |         return *instance_s; | 
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| 195 |     } | 
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| 196 |  | 
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| 197 |     /*static*/ void Radar::cycleNavigationFocus() | 
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| 198 |     { | 
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| 199 |         // avoid using getInstance because of the assert(). | 
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| 200 |         // User might call this fuction even if HUDNavigation doesn't exist. | 
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| 201 |         if (instance_s) | 
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| 202 |             instance_s->cycleFocus(); | 
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| 203 |     } | 
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| 204 |  | 
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| 205 |     /*static*/ void Radar::releaseNavigationFocus() | 
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| 206 |     { | 
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| 207 |         // avoid using getInstance because of the assert(). | 
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| 208 |         // User might call this fuction even if HUDNavigation doesn't exist. | 
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| 209 |         if (instance_s) | 
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| 210 |             instance_s->releaseFocus(); | 
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| 211 |     } | 
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| 212 | } | 
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