| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file Orxonox.h |
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| 32 | @brief Main Orxonox Class File |
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| 33 | @author Benjamin Knecht <beni_at_orxonox.net> |
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| 34 | */ |
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| 35 | |
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| 36 | #ifndef _Orxonox_H__ |
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| 37 | #define _Orxonox_H__ |
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| 38 | |
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| 39 | #include "OrxonoxPrereqs.h" |
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| 40 | |
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| 41 | #include <string> |
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| 42 | |
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| 43 | #include <OgrePrerequisites.h> |
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| 44 | |
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| 45 | #include "core/OrxonoxClass.h" |
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| 46 | #include "audio/AudioPrereqs.h" |
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| 47 | #include "GraphicsEngine.h" |
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| 48 | #include "Settings.h" |
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| 49 | |
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| 50 | namespace orxonox |
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| 51 | { |
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| 52 | //! Orxonox singleton class |
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| 53 | class _OrxonoxExport Orxonox : public OrxonoxClass |
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| 54 | { |
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| 55 | public: |
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| 56 | Orxonox(); |
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| 57 | ~Orxonox(); |
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| 58 | |
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| 59 | void start(); |
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| 60 | void setConfigValues(); |
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| 61 | |
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| 62 | void abortRequest(); |
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| 63 | |
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| 64 | static Orxonox& getInstance(); |
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| 65 | |
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| 66 | static void slomo(float factor) { Orxonox::setTimeFactor(factor); } |
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| 67 | static float getTimeFactor() { return Orxonox::getInstance().timefactor_; } |
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| 68 | static void loadGame(const std::string& name); |
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| 69 | static void exit() { Orxonox::getInstance().abortRequest(); } |
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| 70 | static void setTimeFactor(float factor = 1.0); |
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| 71 | |
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| 72 | private: |
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| 73 | // don't mess with singletons |
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| 74 | Orxonox(Orxonox& instance); |
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| 75 | |
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| 76 | bool serverLoad(); |
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| 77 | bool clientLoad(); |
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| 78 | bool standaloneLoad(); |
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| 79 | |
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| 80 | bool loadPlayground(); |
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| 81 | bool loadScene(); |
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| 82 | void startRenderLoop(); |
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| 83 | |
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| 84 | private: |
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| 85 | Level* startLevel_; //!< current hard coded default level |
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| 86 | Level* hud_; //!< 'level' object fo the HUD |
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| 87 | //audio::AudioManager* auMan_; //!< audio manager |
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| 88 | Ogre::Timer* timer_; //!< Main loop timer |
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| 89 | bool bAbort_; //!< aborts the render loop if true |
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| 90 | float timefactor_; //!< A factor to change the gamespeed |
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| 91 | |
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| 92 | // config values |
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| 93 | float debugRefreshTime_; |
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| 94 | |
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| 95 | // By Orxonox managed singleton pointers |
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| 96 | GraphicsEngine* graphicsEngine_; //!< our dearest graphics engine <3 |
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| 97 | InputManager* inputManager_; |
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| 98 | Radar* radar_; //!< represents the Radar (not the HUD part) |
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| 99 | InGameConsole* console_; |
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| 100 | GUIManager* guiManager_; |
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| 101 | |
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| 102 | static Orxonox *singletonRef_s; |
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| 103 | }; |
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| 104 | } |
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| 105 | #endif /* _Orxonox_H__ */ |
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