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source: code/branches/gui/src/orxonox/Orxonox.h @ 1638

Last change on this file since 1638 was 1638, checked in by rgrieder, 16 years ago

merged input branch into gui test branch (was about time)
svn save (it's still a mess and CMLs haven't been updated)
I'll have to create a special project to create the tolua_bind files for tolua itself anyway..

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31 @file  Orxonox.h
32 @brief Main Orxonox Class File
33 @author Benjamin Knecht <beni_at_orxonox.net>
34 */
35
36#ifndef _Orxonox_H__
37#define _Orxonox_H__
38
39#include "OrxonoxPrereqs.h"
40
41#include <string>
42
43#include <OgrePrerequisites.h>
44
45#include "core/OrxonoxClass.h"
46#include "audio/AudioPrereqs.h"
47#include "GraphicsEngine.h"
48#include "Settings.h"
49
50namespace orxonox
51{
52  //! Orxonox singleton class
53    class _OrxonoxExport Orxonox : public OrxonoxClass
54  {
55    public:
56      Orxonox();
57      ~Orxonox();
58
59      void start();
60      void setConfigValues();
61
62      void abortRequest();
63
64      static Orxonox& getSingleton();
65
66      static void slomo(float factor) { Orxonox::setTimeFactor(factor); }
67      static float getTimeFactor()    { return Orxonox::getSingleton().timefactor_; }
68      static void loadGame(const std::string& name);
69      static void exit()              { Orxonox::getSingleton().abortRequest(); }
70      static void setTimeFactor(float factor = 1.0);
71
72   private:
73      // don't mess with singletons
74      Orxonox(Orxonox& instance);
75
76      bool loadLevel(const GameMode& mode);
77      bool serverLoad();
78      bool clientLoad();
79      bool standaloneLoad();
80
81      bool loadPlayground();
82      bool loadScene();
83      void startRenderLoop();
84
85    private:
86      GraphicsEngine*       ogre_;          //!< our dearest graphics engine <3
87      Level*                startLevel_;    //!< current hard coded default level
88      Level*                hud_;           //!< 'level' object fo the HUD
89      Radar*                radar_;         //!< represents the Radar (not the HUD part)
90      //audio::AudioManager*  auMan_;         //!< audio manager
91      Ogre::Timer*          timer_;         //!< Main loop timer
92      bool                  bAbort_;        //!< aborts the render loop if true
93      float                 timefactor_;    //!< A factor to change the gamespeed
94
95      // this is used to identify the mode (server/client/...) we're in
96      GameMode              mode_;
97      GameMode              modeRequest_;
98
99      // config values
100      float                 debugRefreshTime_;
101
102      static Orxonox *singletonRef_s;
103  };
104}
105#endif /* _Orxonox_H__ */
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