[1038] | 1 | /* |
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[1293] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[1038] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[1535] | 23 | * Reto Grieder |
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[1638] | 24 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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[1535] | 25 | * Co-authors: |
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[1638] | 26 | * ... |
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[1038] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file |
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| 32 | @brief Orxonox Main Class |
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| 33 | */ |
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| 34 | |
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| 35 | // Precompiled Headers |
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| 36 | #include "OrxonoxStableHeaders.h" |
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[1039] | 37 | #include "Orxonox.h" |
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[1038] | 38 | |
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| 39 | //****** STD ******* |
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| 40 | #include <deque> |
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[1638] | 41 | #include <cassert> |
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[1038] | 42 | |
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| 43 | //****** OGRE ****** |
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| 44 | #include <OgreFrameListener.h> |
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| 45 | #include <OgreRoot.h> |
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| 46 | #include <OgreTimer.h> |
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| 47 | #include <OgreWindowEventUtilities.h> |
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| 48 | |
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| 49 | //***** ORXONOX **** |
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| 50 | // util |
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| 51 | //#include "util/Sleep.h" |
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| 52 | |
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[1293] | 53 | // core |
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[1054] | 54 | #include "core/ConfigFileManager.h" |
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[1638] | 55 | #include "core/ConfigValueIncludes.h" |
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[1293] | 56 | #include "core/ConsoleCommand.h" |
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[1038] | 57 | #include "core/Debug.h" |
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| 58 | #include "core/Loader.h" |
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[1638] | 59 | #include "core/Exception.h" |
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[1535] | 60 | #include "core/input/InputManager.h" |
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[1638] | 61 | #include "core/input/SimpleInputState.h" |
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| 62 | #include "core/input/KeyBinder.h" |
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[1293] | 63 | #include "core/TclBind.h" |
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[1535] | 64 | #include "core/Core.h" |
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[1038] | 65 | |
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| 66 | // audio |
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| 67 | #include "audio/AudioManager.h" |
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| 68 | |
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| 69 | // network |
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| 70 | #include "network/Server.h" |
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| 71 | #include "network/Client.h" |
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| 72 | |
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| 73 | // objects and tools |
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[1625] | 74 | #include "overlays/console/InGameConsole.h" |
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[1535] | 75 | #include "objects/Tickable.h" |
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[1608] | 76 | #include "objects/Backlight.h" |
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[1563] | 77 | #include "tools/ParticleInterface.h" |
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[1638] | 78 | #include "gui/GUIManager.h" |
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[1038] | 79 | |
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[1502] | 80 | #include "GraphicsEngine.h" |
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[1535] | 81 | #include "Settings.h" |
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[1625] | 82 | #include "Radar.h" |
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[1502] | 83 | |
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[1038] | 84 | // globals for the server or client |
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[1577] | 85 | static network::Client *client_g = 0; |
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| 86 | static network::Server *server_g = 0; |
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[1038] | 87 | |
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| 88 | namespace orxonox |
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[1293] | 89 | { |
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[1662] | 90 | //SetConsoleCommand(Orxonox, exit, true).setKeybindMode(KeybindMode::OnPress); |
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| 91 | //SetConsoleCommand(Orxonox, slomo, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); |
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| 92 | //SetConsoleCommand(Orxonox, setTimeFactor, true).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 93 | //SetConsoleCommand(Orxonox, loadGame, true).setAccessLevel(AccessLevel::User).setDefaultValue(0, "standalone"); |
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[1505] | 94 | |
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[1038] | 95 | /** |
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| 96 | @brief Reference to the only instance of the class. |
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| 97 | */ |
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| 98 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 99 | |
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| 100 | /** |
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[1293] | 101 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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[1038] | 102 | */ |
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[1625] | 103 | Orxonox::Orxonox() |
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[1642] | 104 | : startLevel_(0) |
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[1625] | 105 | , hud_(0) |
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| 106 | //, auMan_(0) |
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| 107 | , timer_(0) |
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| 108 | , bAbort_(false) |
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| 109 | , timefactor_(1.0f) |
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[1638] | 110 | , debugRefreshTime_(0.0f) |
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[1653] | 111 | , graphicsEngine_(0) |
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[1642] | 112 | , inputManager_(0) |
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| 113 | , radar_(0) |
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[1646] | 114 | , console_(0) |
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| 115 | , guiManager_(0) |
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[1038] | 116 | { |
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[1638] | 117 | RegisterRootObject(Orxonox); |
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| 118 | |
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[1642] | 119 | //assert(singletonRef_s == 0); |
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[1663] | 120 | OrxAssert(singletonRef_s == 0, "Cannot instantiate Orxonox class twice"); |
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[1638] | 121 | singletonRef_s = this; |
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[1038] | 122 | } |
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| 123 | |
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| 124 | /** |
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[1293] | 125 | * Destruct Orxonox. |
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[1038] | 126 | */ |
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| 127 | Orxonox::~Orxonox() |
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| 128 | { |
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| 129 | // keep in mind: the order of deletion is very important! |
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[1642] | 130 | if (this->timer_) |
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| 131 | delete this->timer_; |
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| 132 | |
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| 133 | Loader::unload(startLevel_); |
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[1625] | 134 | if (this->startLevel_) |
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| 135 | delete this->startLevel_; |
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| 136 | |
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| 137 | Loader::unload(hud_); |
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| 138 | if (this->hud_) |
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| 139 | delete this->hud_; |
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| 140 | |
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| 141 | if (this->radar_) |
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| 142 | delete this->radar_; |
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| 143 | |
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[1646] | 144 | if (this->guiManager_) |
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| 145 | delete guiManager_; |
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| 146 | |
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[1293] | 147 | //if (this->auMan_) |
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| 148 | // delete this->auMan_; |
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[1038] | 149 | |
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[1642] | 150 | if (this->console_) |
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| 151 | delete this->console_; |
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| 152 | |
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| 153 | if (inputManager_) |
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| 154 | delete inputManager_; |
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| 155 | |
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[1653] | 156 | if (this->graphicsEngine_) |
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| 157 | delete graphicsEngine_; |
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[1638] | 158 | |
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[1293] | 159 | if (network::Client::getSingleton()) |
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| 160 | network::Client::destroySingleton(); |
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[1038] | 161 | if (server_g) |
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[1534] | 162 | delete network::Server::getSingleton(); |
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[1638] | 163 | |
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[1642] | 164 | // this call will delete every BaseObject! |
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| 165 | // But currently this will call methods of objects that exist no more |
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| 166 | // The only 'memory leak' is the ParticleSpawer. They would be deleted here |
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| 167 | // and call a sceneNode method that has already been destroy by the corresponding space ship. |
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| 168 | //Loader::close(); |
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| 169 | |
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[1638] | 170 | singletonRef_s = 0; |
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[1038] | 171 | } |
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| 172 | |
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[1638] | 173 | void Orxonox::setConfigValues() |
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| 174 | { |
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| 175 | SetConfigValue(debugRefreshTime_, 0.2).description("Sets the time interval at which average fps, etc. get updated."); |
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| 176 | } |
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[1038] | 177 | |
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[1638] | 178 | |
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[1038] | 179 | /** |
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| 180 | Asks the mainloop nicely to abort. |
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| 181 | */ |
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| 182 | void Orxonox::abortRequest() |
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| 183 | { |
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[1293] | 184 | COUT(3) << "Orxonox: Abort requested." << std::endl; |
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[1038] | 185 | bAbort_ = true; |
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| 186 | } |
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| 187 | |
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| 188 | /** |
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[1293] | 189 | * @return singleton reference |
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[1038] | 190 | */ |
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[1654] | 191 | Orxonox& Orxonox::getInstance() |
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[1038] | 192 | { |
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[1638] | 193 | assert(singletonRef_s); |
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| 194 | return *singletonRef_s; |
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[1038] | 195 | } |
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| 196 | |
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| 197 | /** |
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[1563] | 198 | @brief Changes the speed of Orxonox |
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| 199 | */ |
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| 200 | void Orxonox::setTimeFactor(float factor) |
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| 201 | { |
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[1654] | 202 | float change = factor / Orxonox::getInstance().getTimeFactor(); |
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| 203 | Orxonox::getInstance().timefactor_ = factor; |
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[1563] | 204 | for (Iterator<ParticleInterface> it = ObjectList<ParticleInterface>::begin(); it; ++it) |
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| 205 | it->setSpeedFactor(it->getSpeedFactor() * change); |
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[1608] | 206 | |
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| 207 | for (Iterator<Backlight> it = ObjectList<Backlight>::begin(); it; ++it) |
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[1654] | 208 | it->setTimeFactor(Orxonox::getInstance().getTimeFactor()); |
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[1563] | 209 | } |
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| 210 | |
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[1653] | 211 | /** |
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| 212 | @brief |
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| 213 | Starts the whole Game. |
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| 214 | @param path |
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| 215 | path to config (in home dir or something) |
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| 216 | */ |
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| 217 | void Orxonox::start() |
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| 218 | { |
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| 219 | #if ORXONOX_DEBUG_MODE == 1 |
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| 220 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox_d.ini"); |
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[1535] | 221 | #else |
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[1653] | 222 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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[1535] | 223 | #endif |
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| 224 | |
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[1653] | 225 | // creates the class hierarchy for all classes with factories |
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| 226 | Factory::createClassHierarchy(); |
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[1038] | 227 | |
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[1653] | 228 | setConfigValues(); |
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[1293] | 229 | |
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[1663] | 230 | //const Settings::CommandLineArgument* dataPath = Settings::getCommandLineArgument("dataPath"); |
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| 231 | //assert(dataPath); |
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| 232 | //if (!dataPath->bHasDefaultValue_) |
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| 233 | //{ |
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| 234 | // if (*dataPath->value_.getString().end() != '/' && *dataPath->value_.getString().end() != '\\') |
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| 235 | // Settings::tsetDataPath(dataPath->value_.getString() + "/"); |
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| 236 | // else |
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| 237 | // Settings::tsetDataPath(dataPath->value_.getString()); |
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| 238 | //} |
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[1038] | 239 | |
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[1653] | 240 | try |
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[1638] | 241 | { |
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[1653] | 242 | // initialise TCL |
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| 243 | TclBind::getInstance().setDataPath(Settings::getDataPath()); |
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[1052] | 244 | |
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[1653] | 245 | graphicsEngine_ = new GraphicsEngine(); |
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| 246 | graphicsEngine_->setup(); // creates ogre root and other essentials |
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[1052] | 247 | |
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[1663] | 248 | if (Settings::showsGraphics()) |
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[1653] | 249 | { |
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| 250 | graphicsEngine_->loadRenderer(); // creates the render window |
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[1052] | 251 | |
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[1653] | 252 | // TODO: Spread this so that this call only initialises things needed for the Console and GUI |
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| 253 | graphicsEngine_->initialiseResources(); |
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[1052] | 254 | |
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[1653] | 255 | // Calls the InputManager which sets up the input devices. |
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| 256 | // The render window width and height are used to set up the mouse movement. |
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| 257 | inputManager_ = new InputManager(); |
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| 258 | inputManager_->initialise(graphicsEngine_->getWindowHandle(), |
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[1656] | 259 | graphicsEngine_->getWindowWidth(), graphicsEngine_->getWindowHeight(), true); |
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[1653] | 260 | KeyBinder* keyBinder = new KeyBinder(); |
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| 261 | keyBinder->loadBindings(); |
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| 262 | inputManager_->createInputState<SimpleInputState>("game", 20)->setHandler(keyBinder); |
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[1638] | 263 | |
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[1653] | 264 | // Load the InGameConsole |
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| 265 | console_ = new InGameConsole(); |
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| 266 | console_->initialise(); |
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[1638] | 267 | |
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[1653] | 268 | // load the CEGUI interface |
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| 269 | guiManager_ = new GUIManager(); |
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| 270 | guiManager_->initialise(); |
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| 271 | } |
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| 272 | else |
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| 273 | { |
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| 274 | // TODO: Initialise a not yet written console that operates in the shell we |
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| 275 | // started the game from. |
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| 276 | // We probably want to use std::cin to catch input (OIS uses DirectX or X server) |
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| 277 | } |
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[1638] | 278 | } |
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[1653] | 279 | catch (std::exception& ex) |
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[1638] | 280 | { |
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[1653] | 281 | COUT(1) << ex.what() << std::endl; |
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| 282 | COUT(1) << "Loading sequence aborted." << std::endl; |
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| 283 | return; |
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[1638] | 284 | } |
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[1293] | 285 | |
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[1653] | 286 | // here happens the game |
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| 287 | startRenderLoop(); |
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[1577] | 288 | |
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[1663] | 289 | //if (mode_.mode == GameMode::Client) |
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| 290 | // network::Client::getSingleton()->closeConnection(); |
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[1577] | 291 | |
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[1663] | 292 | //if (mode_.hasServer) |
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| 293 | // server_g->close(); |
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[1653] | 294 | } |
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[1293] | 295 | |
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| 296 | /** |
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| 297 | * Loads everything in the scene except for the actual objects. |
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[1577] | 298 | * This includes HUD, audio.. |
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[1293] | 299 | */ |
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| 300 | bool Orxonox::loadPlayground() |
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| 301 | { |
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[1638] | 302 | // Start the Radar |
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| 303 | this->radar_ = new Radar(); |
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[1052] | 304 | |
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[1293] | 305 | // Load the HUD |
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[1625] | 306 | COUT(3) << "Orxonox: Loading HUD" << std::endl; |
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| 307 | hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); |
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[1638] | 308 | return Loader::load(hud_); |
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| 309 | } |
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[1577] | 310 | |
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[1638] | 311 | /** |
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| 312 | * Helper method to load a level. |
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| 313 | */ |
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| 314 | bool Orxonox::loadScene() |
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| 315 | { |
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| 316 | COUT(0) << "Loading level..." << std::endl; |
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| 317 | startLevel_ = new Level(Settings::getDataPath() + "levels/sample.oxw"); |
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| 318 | return Loader::open(startLevel_); |
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[1293] | 319 | } |
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[1052] | 320 | |
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[1293] | 321 | /** |
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| 322 | * Level loading method for server mode. |
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| 323 | */ |
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| 324 | bool Orxonox::serverLoad() |
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| 325 | { |
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[1577] | 326 | COUT(0) << "Loading level in server mode" << std::endl; |
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[1052] | 327 | |
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[1663] | 328 | //assert(Settings::getCommandLineArgument("port")); |
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| 329 | //int serverPort = Settings::getCommandLineArgument("port")->value_; |
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| 330 | ////server_g = new network::Server(serverPort_); |
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| 331 | //server_g = network::Server::createSingleton(serverPort); |
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[1052] | 332 | |
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[1293] | 333 | if (!loadScene()) |
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| 334 | return false; |
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[1052] | 335 | |
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[1038] | 336 | server_g->open(); |
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[1052] | 337 | |
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[1293] | 338 | return true; |
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[1038] | 339 | } |
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[1052] | 340 | |
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[1293] | 341 | /** |
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| 342 | * Level loading method for client mode. |
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| 343 | */ |
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| 344 | bool Orxonox::clientLoad() |
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| 345 | { |
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[1577] | 346 | COUT(0) << "Loading level in client mode" << std::endl;\ |
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[1052] | 347 | |
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[1663] | 348 | //assert(Settings::getCommandLineArgument("port")); |
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| 349 | //assert(Settings::getCommandLineArgument("ip")); |
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| 350 | //int serverPort = Settings::getCommandLineArgument("port")->value_; |
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| 351 | //std::string serverIP = Settings::getCommandLineArgument("ip")->value_; |
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[1638] | 352 | |
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[1663] | 353 | //if (serverIP.compare("") == 0) |
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| 354 | // client_g = network::Client::createSingleton(); |
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| 355 | //else |
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| 356 | // client_g = network::Client::createSingleton(serverIP, serverPort); |
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[1293] | 357 | |
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[1502] | 358 | if(!client_g->establishConnection()) |
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| 359 | return false; |
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[1293] | 360 | client_g->tick(0); |
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| 361 | |
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| 362 | return true; |
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[1038] | 363 | } |
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| 364 | |
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[1293] | 365 | /** |
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| 366 | * Level loading method for standalone mode. |
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| 367 | */ |
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| 368 | bool Orxonox::standaloneLoad() |
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[1038] | 369 | { |
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[1577] | 370 | COUT(0) << "Loading level in standalone mode" << std::endl; |
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[1038] | 371 | |
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[1293] | 372 | if (!loadScene()) |
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| 373 | return false; |
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[1038] | 374 | |
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[1293] | 375 | return true; |
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[1038] | 376 | } |
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| 377 | |
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| 378 | /** |
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| 379 | Main loop of the orxonox game. |
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[1638] | 380 | We use the Ogre::Timer to measure time since it uses the most precise |
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| 381 | method an a platform (however the windows timer lacks time when under |
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| 382 | heavy kernel load!). |
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| 383 | There is a simple mechanism to measure the average time spent in our |
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| 384 | ticks as it may indicate performance issues. |
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| 385 | A note about the Ogre::FrameListener: Even though we don't use them, |
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| 386 | they still get called. However, the delta times are not correct (except |
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| 387 | for timeSinceLastFrame, which is the most important). A little research |
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| 388 | as shown that there is probably only one FrameListener that doesn't even |
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| 389 | need the time. So we shouldn't run into problems. |
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[1038] | 390 | */ |
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[1638] | 391 | void Orxonox::startRenderLoop() |
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[1038] | 392 | { |
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[1120] | 393 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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[1038] | 394 | |
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| 395 | // use the ogre timer class to measure time. |
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| 396 | if (!timer_) |
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| 397 | timer_ = new Ogre::Timer(); |
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| 398 | |
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[1625] | 399 | unsigned long frameCount = 0; |
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| 400 | |
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[1645] | 401 | const unsigned long refreshTime = (unsigned long)(debugRefreshTime_ * 1000000.0f); |
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[1625] | 402 | unsigned long refreshStartTime = 0; |
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| 403 | unsigned long tickTime = 0; |
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| 404 | unsigned long oldFrameCount = 0; |
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[1502] | 405 | |
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[1625] | 406 | unsigned long timeBeforeTick = 0; |
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| 407 | unsigned long timeBeforeTickOld = 0; |
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| 408 | unsigned long timeAfterTick = 0; |
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[1563] | 409 | |
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[1638] | 410 | // TODO: Update time in seconds every 7 seconds to avoid any overflow (7 secs is very tight) |
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| 411 | |
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[1625] | 412 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; |
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[1502] | 413 | |
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[1638] | 414 | try |
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| 415 | { |
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[1625] | 416 | timer_->reset(); |
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[1502] | 417 | while (!bAbort_) |
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| 418 | { |
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[1638] | 419 | // get current time |
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| 420 | timeBeforeTickOld = timeBeforeTick; |
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| 421 | timeBeforeTick = timer_->getMicroseconds(); |
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| 422 | float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; |
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[1038] | 423 | |
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| 424 | |
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[1638] | 425 | // tick the core (needs real time for input and tcl thread management) |
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| 426 | Core::tick(dt); |
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[1625] | 427 | |
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[1638] | 428 | // Call those objects that need the real time |
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| 429 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) |
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| 430 | it->tick(dt); |
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| 431 | // Call the scene objects |
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| 432 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 433 | it->tick(dt * this->timefactor_); |
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[1038] | 434 | |
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[1638] | 435 | // call server/client with normal dt |
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| 436 | if (client_g) |
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| 437 | client_g->tick(dt * this->timefactor_); |
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| 438 | if (server_g) |
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| 439 | server_g->tick(dt * this->timefactor_); |
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[1625] | 440 | |
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| 441 | |
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[1638] | 442 | // get current time once again |
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| 443 | timeAfterTick = timer_->getMicroseconds(); |
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[1625] | 444 | |
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[1638] | 445 | tickTime += timeAfterTick - timeBeforeTick; |
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| 446 | if (timeAfterTick > refreshStartTime + refreshTime) |
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| 447 | { |
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[1653] | 448 | GraphicsEngine::getInstance().setAverageTickTime( |
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[1638] | 449 | (float)tickTime * 0.001 / (frameCount - oldFrameCount)); |
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| 450 | float avgFPS = (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0; |
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[1653] | 451 | GraphicsEngine::getInstance().setAverageFramesPerSecond(avgFPS); |
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[1625] | 452 | |
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[1638] | 453 | oldFrameCount = frameCount; |
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| 454 | tickTime = 0; |
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| 455 | refreshStartTime = timeAfterTick; |
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| 456 | } |
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[1502] | 457 | |
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[1638] | 458 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 459 | // everything goes smoothly |
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| 460 | Ogre::FrameEvent evt; |
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| 461 | evt.timeSinceLastFrame = dt; |
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| 462 | evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway |
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| 463 | ogreRoot._fireFrameStarted(evt); |
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[1293] | 464 | |
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[1663] | 465 | if (Settings::showsGraphics()) |
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[1638] | 466 | { |
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| 467 | // Pump messages in all registered RenderWindows |
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| 468 | // This calls the WindowEventListener objects. |
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| 469 | Ogre::WindowEventUtilities::messagePump(); |
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| 470 | // make sure the window stays active even when not focused |
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| 471 | // (probably only necessary on windows) |
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[1653] | 472 | GraphicsEngine::getInstance().setWindowActivity(true); |
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[1502] | 473 | |
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[1638] | 474 | // tick CEGUI |
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| 475 | GUIManager::getInstance().tick(dt); |
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| 476 | |
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| 477 | // render |
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| 478 | ogreRoot._updateAllRenderTargets(); |
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| 479 | } |
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| 480 | |
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| 481 | // again, just to be sure ogre works fine |
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| 482 | ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted |
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| 483 | |
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| 484 | ++frameCount; |
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| 485 | } |
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| 486 | } |
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| 487 | catch (std::exception& ex) |
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| 488 | { |
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| 489 | // something went wrong. |
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| 490 | COUT(1) << ex.what() << std::endl; |
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| 491 | COUT(1) << "Main loop was stopped by an unhandled exception. Shutting down." << std::endl; |
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| 492 | } |
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[1038] | 493 | } |
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| 494 | } |
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