| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| 25 | *   Co-authors: | 
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| 26 | *      Felix Schulthess | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief Declaration of GraphicsEngine Singleton. | 
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| 33 | @author Benjamin Knecht <beni_at_orxonox.net> | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _GraphicsEngine_H__ | 
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| 37 | #define _GraphicsEngine_H__ | 
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| 38 |  | 
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| 39 | #include "OrxonoxPrereqs.h" | 
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| 40 |  | 
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| 41 | #include <string> | 
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| 42 |  | 
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| 43 | #include <OgrePrerequisites.h> | 
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| 44 | #include "core/OrxonoxClass.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | /** | 
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| 49 | @brief Graphics engine manager class | 
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| 50 | */ | 
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| 51 | class _OrxonoxExport GraphicsEngine : public OrxonoxClass | 
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| 52 | { | 
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| 53 | // HACK: temporary means | 
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| 54 | friend class GSGraphics; | 
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| 55 |  | 
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| 56 | public: | 
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| 57 | GraphicsEngine(); | 
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| 58 | ~GraphicsEngine(); | 
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| 59 |  | 
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| 60 | void setConfigValues(); | 
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| 61 |  | 
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| 62 | void setLevelSceneManager(Ogre::SceneManager* sceneMgr) { this->levelSceneManager_ = sceneMgr; } | 
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| 63 | Ogre::SceneManager* getLevelSceneManager() { return levelSceneManager_; } | 
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| 64 |  | 
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| 65 | Ogre::Viewport* getViewport() { return this->viewport_; } | 
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| 66 | Ogre::Root*     getOgreRoot() { return this->root_; } | 
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| 67 |  | 
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| 68 | // several window properties | 
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| 69 | int getWindowWidth() const; | 
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| 70 | int getWindowHeight() const; | 
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| 71 | float getWindowAspectRatio() const; | 
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| 72 | float getAverageFramesPerSecond() const   { return this->avgFramesPerSecond_; } | 
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| 73 | float getAverageTickTime() const          { return this->avgTickTime_; } | 
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| 74 | void setAverageTickTime(float tickTime)   { this->avgTickTime_ = tickTime; } | 
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| 75 | void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; } | 
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| 76 |  | 
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| 77 | inline unsigned int getDetailLevelParticle() const | 
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| 78 | { return this->detailLevelParticle_; } | 
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| 79 |  | 
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| 80 | static GraphicsEngine& getInstance(); | 
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| 81 | static GraphicsEngine* getInstancePtr() { return singletonRef_s; } | 
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| 82 |  | 
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| 83 | private: | 
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| 84 | // don't mess with singletons | 
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| 85 | GraphicsEngine(GraphicsEngine&); | 
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| 86 |  | 
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| 87 | Ogre::Root*         root_;                  //!< Ogre's root | 
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| 88 | Ogre::RenderWindow* renderWindow_;          //!< the current render window | 
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| 89 | Ogre::SceneManager* levelSceneManager_;     //!< scene manager of the game | 
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| 90 | Ogre::Viewport*     viewport_;              //!< default full size viewport | 
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| 91 |  | 
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| 92 | // stats | 
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| 93 | float               avgTickTime_;           //!< time in ms to tick() one frame | 
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| 94 | float               avgFramesPerSecond_;    //!< number of frames processed in one second | 
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| 95 |  | 
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| 96 | // config values | 
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| 97 | unsigned int        detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high) | 
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| 98 |  | 
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| 99 | static GraphicsEngine* singletonRef_s;      //!< Pointer to the Singleton | 
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| 100 | }; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | #endif /* _GraphicsEngine_H__ */ | 
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