| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 |     Declaration of Game Singleton. | 
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| 33 |  */ | 
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| 34 |  | 
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| 35 | #ifndef _Game_H__ | 
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| 36 | #define _Game_H__ | 
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| 37 |  | 
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| 38 | #include "OrxonoxPrereqs.h" | 
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| 39 | #include <cassert> | 
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| 40 | #include <list> | 
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| 41 | #include "core/OrxonoxClass.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     /** | 
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| 46 |     @brief | 
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| 47 |         Main class responsible for running the game. | 
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| 48 |     */ | 
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| 49 |     class _OrxonoxExport Game : public OrxonoxClass | 
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| 50 |     { | 
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| 51 |     public: | 
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| 52 |         Game(int argc, char** argv); | 
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| 53 |         ~Game(); | 
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| 54 |         void setConfigValues(); | 
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| 55 |  | 
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| 56 |         void run(); | 
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| 57 |         void stop(); | 
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| 58 |  | 
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| 59 |         float getAvgTickTime() { return this->avgTickTime_; } | 
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| 60 |         float getAvgFPS()      { return this->avgFPS_; } | 
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| 61 |  | 
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| 62 |         void addTickTime(uint32_t length); | 
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| 63 |  | 
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| 64 |         static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; } | 
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| 65 |  | 
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| 66 |     private: | 
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| 67 |         struct statisticsTickInfo | 
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| 68 |         { | 
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| 69 |             uint64_t    tickTime; | 
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| 70 |             uint32_t    tickLength; | 
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| 71 |         }; | 
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| 72 |  | 
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| 73 |         Game(Game&); // don't mess with singletons | 
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| 74 |  | 
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| 75 |         Core* core_; | 
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| 76 |         Clock* gameClock_; | 
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| 77 |  | 
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| 78 |         bool abort_; | 
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| 79 |  | 
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| 80 |         // variables for time statistics | 
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| 81 |         uint64_t              statisticsStartTime_; | 
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| 82 |         std::list<statisticsTickInfo> | 
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| 83 |                               statisticsTickTimes_; | 
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| 84 |         uint32_t              periodTime_; | 
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| 85 |         uint32_t              periodTickTime_; | 
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| 86 |         float                 avgFPS_; | 
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| 87 |         float                 avgTickTime_; | 
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| 88 |  | 
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| 89 |         // config values | 
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| 90 |         unsigned int          statisticsRefreshCycle_; | 
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| 91 |         unsigned int          statisticsAvgLength_; | 
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| 92 |  | 
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| 93 |         static Game* singletonRef_s;        //!< Pointer to the Singleton | 
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| 94 |     }; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | #endif /* _Game_H__ */ | 
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