| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Dumeni Manatschal | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Interface: GameStateClient | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 | #ifndef _GameStateClient_H__ | 
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| 41 | #define _GameStateClient_H__ | 
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| 42 |  | 
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| 43 | #include <map> | 
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| 44 | //  | 
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| 45 | #include "NetworkPrereqs.h" | 
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| 46 | #include "OrxonoxPrereqs.h" | 
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| 47 | #include "core/CorePrereqs.h" | 
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| 48 | #include "PacketTypes.h" | 
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| 49 | #include "Synchronisable.h" | 
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| 50 |  | 
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| 51 |  | 
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| 52 | #define GAMESTATEID_INITIAL -1 | 
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| 53 |  | 
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| 54 |  | 
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| 55 | namespace network | 
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| 56 | { | 
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| 57 |   class GameStateClient | 
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| 58 |   { | 
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| 59 |   public: | 
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| 60 |     GameStateClient(); | 
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| 61 |     ~GameStateClient(); | 
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| 62 |      | 
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| 63 |     void addGameState(GameStateCompressed *gs); | 
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| 64 |     int processGameState(); | 
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| 65 |     GameStateCompressed *popPartialGameState(); | 
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| 66 |     void cleanup(); | 
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| 67 |   private: | 
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| 68 |     bool pushGameState(GameStateCompressed *compstate); | 
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| 69 |     bool loadSnapshot(GameState *state); | 
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| 70 |     GameState *getPartialSnapshot(); | 
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| 71 |     GameState *undiff(GameState *old, GameState *diff); | 
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| 72 |     GameStateCompressed *compress_(GameState *a); | 
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| 73 |     GameState *decompress(GameStateCompressed *a); | 
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| 74 |     GameState *decode(GameState *old, GameStateCompressed *diff); | 
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| 75 |     GameState *decode(GameStateCompressed *x); | 
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| 76 |     void removeObject(orxonox::Iterator<Synchronisable> &it); | 
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| 77 |     void printGameStateMap(); | 
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| 78 |     bool saveShipCache(); | 
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| 79 |     bool loadShipCache(); | 
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| 80 |  | 
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| 81 |     int           last_diff_; | 
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| 82 |     int           last_gamestate_; | 
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| 83 |     std::map<int, GameState *> gameStateMap; | 
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| 84 |     GameStateCompressed *tempGameState_; // we save the received gamestates here during processQueue | 
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| 85 |     orxonox::SpaceShip *myShip_; | 
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| 86 |     syncData shipCache_; | 
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| 87 |      | 
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| 88 |      | 
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| 89 |      | 
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| 90 |      | 
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| 91 |   public: | 
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| 92 |     //#### ADDED FOR TESTING PURPOSE #### | 
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| 93 |     GameState* testDecompress( GameStateCompressed* gc ); | 
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| 94 |     GameState* testUndiff( GameState* g_old, GameState* g_diffed ); | 
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| 95 |     //#### END TESTING PURPOSE #### | 
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| 96 |   }; | 
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| 97 |  | 
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| 98 | } | 
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| 99 |  | 
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| 100 | #endif /* _GameStateClient_H__ */ | 
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