| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Dumeni Manatschal | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "GameStateClient.h" | 
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| 30 |  | 
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| 31 | #include <zlib.h> | 
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| 32 |  | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "core/BaseObject.h" | 
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| 35 | #include "Synchronisable.h" | 
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| 36 | #include "objects/SpaceShip.h" | 
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| 37 |  | 
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| 38 |  | 
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| 39 | namespace network | 
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| 40 | { | 
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| 41 |   struct GameStateItem{ | 
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| 42 |     GameState *state; | 
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| 43 |     int id; | 
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| 44 |   }; | 
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| 45 |  | 
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| 46 |   GameStateClient::GameStateClient() { | 
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| 47 |     COUT(5) << "this: " << this << std::endl; | 
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| 48 |     last_diff_=0; | 
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| 49 |     last_gamestate_=GAMESTATEID_INITIAL-1; | 
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| 50 |     tempGameState_=NULL; | 
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| 51 |     myShip_=NULL; | 
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| 52 |   } | 
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| 53 |  | 
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| 54 |   GameStateClient::~GameStateClient() { | 
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| 55 |   } | 
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| 56 |  | 
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| 57 |   bool GameStateClient::pushGameState(GameStateCompressed *compstate) { | 
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| 58 |     cleanup(); | 
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| 59 |     printGameStateMap(); | 
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| 60 |     GameState *gs, *reference; | 
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| 61 |     /*if(compstate->id<last_gamestate_){ | 
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| 62 |       // network packets got messed up | 
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| 63 |       COUT(3) << "received an obsolete gamestate" << std::endl; | 
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| 64 |       return false; | 
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| 65 |     }*/ | 
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| 66 |     if(compstate->diffed && compstate->base_id!=GAMESTATEID_INITIAL){ | 
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| 67 |       std::map<int, GameState*>::iterator it = gameStateMap.find(compstate->base_id); | 
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| 68 |       if(it!=gameStateMap.end()) | 
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| 69 |         reference = (it)->second; | 
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| 70 |       else | 
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| 71 |         reference = NULL; | 
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| 72 |       if(!reference){ | 
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| 73 |         COUT(4) << "pushGameState: no reference found to diff" << std::endl; | 
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| 74 |         delete[] compstate->data; | 
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| 75 |         delete compstate; | 
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| 76 |         return false; | 
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| 77 |       } | 
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| 78 |       gs = decode(reference, compstate); | 
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| 79 |     } | 
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| 80 |     else | 
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| 81 |       gs = decode(compstate); | 
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| 82 |     if(gs){ | 
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| 83 |       if (loadSnapshot(gs)){ | 
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| 84 |         gameStateMap.insert(std::pair<int, GameState*>(gs->id, gs)); | 
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| 85 |         COUT(5) << "adding decoded gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; | 
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| 86 |         last_diff_=gs->base_id; | 
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| 87 |         //last_gamestate_=gs->id; | 
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| 88 |         return true; | 
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| 89 |       }else{ | 
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| 90 |         COUT(4) << "could not decode gs with id: " << gs->id << " diffed from: " << gs->base_id << std::endl; | 
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| 91 |         delete[] gs->data; | 
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| 92 |         delete gs; | 
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| 93 |         return false; | 
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| 94 |       } | 
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| 95 |     } | 
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| 96 |     COUT(4) << "could not use gamestate sent by server" << std::endl; | 
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| 97 |     return false; | 
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| 98 |   } | 
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| 99 |  | 
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| 100 |   GameStateCompressed *GameStateClient::popPartialGameState(){ | 
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| 101 |     GameState *gs = getPartialSnapshot(); | 
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| 102 |     if(!gs) | 
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| 103 |       return NULL; | 
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| 104 |     GameStateCompressed *cgs = compress_(gs); | 
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| 105 |     delete[] gs->data; | 
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| 106 |     delete gs; | 
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| 107 |     return cgs; | 
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| 108 |   } | 
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| 109 |  | 
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| 110 |   void GameStateClient::addGameState(GameStateCompressed *gs){ | 
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| 111 |     if(tempGameState_!=NULL){ | 
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| 112 |       //delete the obsolete gamestate | 
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| 113 |       if(tempGameState_->id>gs->id) | 
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| 114 |         return; | 
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| 115 |       delete[] tempGameState_->data; | 
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| 116 |       delete tempGameState_; | 
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| 117 |     } | 
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| 118 |     tempGameState_=gs; | 
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| 119 |   } | 
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| 120 |   int GameStateClient::processGameState(){ | 
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| 121 |     if(tempGameState_==NULL) | 
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| 122 |       return 0; | 
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| 123 |     int id=tempGameState_->id; | 
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| 124 |     bool b = saveShipCache(); | 
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| 125 |     if(pushGameState(tempGameState_)){ | 
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| 126 |       if(b) | 
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| 127 |         loadShipCache(); | 
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| 128 |       return id; | 
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| 129 |     } | 
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| 130 |     else | 
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| 131 |       return GAMESTATEID_INITIAL; | 
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| 132 |   } | 
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| 133 |  | 
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| 134 |  | 
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| 135 |   /** | 
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| 136 |   * This function removes a Synchronisable out of the universe | 
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| 137 |   * @param it iterator of the list pointing to the object | 
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| 138 |   * @return iterator pointing to the next object in the list | 
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| 139 |   */ | 
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| 140 |   void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { | 
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| 141 |     orxonox::Iterator<Synchronisable> temp=it; | 
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| 142 |     ++it; | 
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| 143 |     delete  *temp; | 
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| 144 |   } | 
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| 145 |  | 
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| 146 |   /** | 
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| 147 |   * This function loads a Snapshort of the gamestate into the universe | 
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| 148 |   * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) | 
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| 149 |   */ | 
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| 150 |   bool GameStateClient::loadSnapshot(GameState *state) { | 
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| 151 |     unsigned char *data=state->data; | 
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| 152 |     COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; | 
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| 153 |     // get the start of the Synchronisable list | 
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| 154 |     orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); | 
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| 155 |     syncData sync; | 
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| 156 |     // loop as long as we have some data ;) | 
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| 157 |     while(data < state->data+state->size){ | 
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| 158 |       // prepare the syncData struct | 
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| 159 |       sync.length = *(int *)data; | 
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| 160 |       data+=sizeof(int); | 
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| 161 |       sync.objectID = *(int*)data; | 
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| 162 |       data+=sizeof(int); | 
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| 163 |       sync.classID = *(int*)data; | 
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| 164 |       data+=sizeof(int); | 
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| 165 |       sync.data = data; | 
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| 166 |       data+=sync.length; | 
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| 167 |  | 
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| 168 |       if(!it || it->objectID!=sync.objectID){ | 
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| 169 |         // bad luck ;) | 
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| 170 |         // delete the synchronisable (obviously seems to be deleted on the server) | 
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| 171 |         while(it && it->objectID!=sync.objectID) | 
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| 172 |           removeObject(it); | 
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| 173 |  | 
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| 174 |  | 
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| 175 |         if(!it){ | 
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| 176 |           //COUT(4) << "loadSnapshot:\tclassid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; | 
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| 177 |           ///sigsegv may happen here again for some reason | 
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| 178 |           ///sigsegv is receved after the COUT(4) above | 
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| 179 |           orxonox::Identifier* id = GetIdentifier((unsigned int)sync.classID); | 
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| 180 |           if(!id){ | 
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| 181 |             COUT(3) << "We could not identify a new object; classid: " << sync.classID << " uint: " << (unsigned int)sync.classID << " objectID: " << sync.objectID << " size: " << sync.length << std::endl; | 
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| 182 |             return false; // most probably the gamestate is corrupted | 
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| 183 |           } | 
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| 184 |           Synchronisable *no = dynamic_cast<Synchronisable *>(id->fabricate()); | 
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| 185 |           COUT(4) << "loadsnapshot: classid: " << sync.classID << " objectID: " << sync.objectID << " length: " << sync.length << std::endl; | 
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| 186 |           if(!no){ | 
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| 187 |             COUT(2) << "coudl not frabricate classid: " << sync.classID << " objectID: " << sync.objectID << " identifier: " << id << std::endl; | 
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| 188 |             break; | 
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| 189 |           } | 
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| 190 |           no->objectID=sync.objectID; | 
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| 191 |           no->classID=sync.classID; | 
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| 192 |           // update data and create object/entity... | 
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| 193 |           if( !no->updateData(sync) ){ | 
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| 194 |             COUT(1) << "We couldn't update the object: " << sync.objectID << std::endl; | 
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| 195 |             return false; | 
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| 196 |           } | 
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| 197 |           if( !no->create() ) | 
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| 198 |           { | 
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| 199 |             COUT(1) << "We couldn't manifest (create() ) the object: " << sync.objectID << std::endl; | 
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| 200 |           } | 
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| 201 |           it=orxonox::ObjectList<Synchronisable>::end(); | 
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| 202 |         } | 
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| 203 |       } else { | 
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| 204 |         // we have our object | 
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| 205 |         if(! it->updateData(sync)) | 
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| 206 |         { | 
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| 207 |           COUT(1) << "We couldn't update objectID: " \ | 
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| 208 |           << sync.objectID << "; classID: " << sync.classID << std::endl; | 
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| 209 |         } | 
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| 210 |       } | 
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| 211 |       ++it; | 
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| 212 |     } | 
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| 213 |  | 
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| 214 |     return true; | 
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| 215 |   } | 
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| 216 |  | 
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| 217 |   GameState *GameStateClient::getPartialSnapshot(){ | 
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| 218 |     //std::cout << "begin getSnapshot" << std::endl; | 
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| 219 |     //the size of the gamestate | 
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| 220 |     int totalsize=0; | 
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| 221 |     int memsize=0; | 
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| 222 |     //the size of one specific synchronisable | 
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| 223 |     int tempsize=0; | 
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| 224 |     // get the start of the Synchronisable list | 
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| 225 |     orxonox::Iterator<Synchronisable> it; | 
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| 226 |     // struct for return value of Synchronisable::getData() | 
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| 227 |     syncData sync; | 
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| 228 |  | 
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| 229 |     GameState *retval=new GameState; //return value | 
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| 230 | //     retval->id=reference->id; | 
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| 231 |     if(gameStateMap.size()!=0) | 
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| 232 |       retval->id=(--gameStateMap.end())->second->id; | 
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| 233 |     retval->diffed=false; | 
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| 234 |     retval->complete=false; | 
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| 235 |     COUT(4) << "G.ST.Client: producing partial gamestate with id: " << retval->id << std::endl; | 
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| 236 |     // offset of memory functions | 
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| 237 |     int offset=0, size=0; | 
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| 238 |     // get total size of gamestate | 
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| 239 |     for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ | 
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| 240 |       if(!it->getBacksync()) | 
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| 241 |         continue; | 
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| 242 |       size+=it->getSize(); // size of the actual data of the synchronisable | 
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| 243 |       size+=3*sizeof(int); // size of datasize, classID and objectID | 
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| 244 |       COUT(5) << "getpartialsnapshot: size: " << size << std::endl; | 
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| 245 |     } | 
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| 246 |     //retval->data = (unsigned char*)malloc(size); | 
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| 247 |     if(size==0) | 
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| 248 |       return NULL; | 
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| 249 |     retval->data = new unsigned char[size]; | 
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| 250 |     if(!retval->data){ | 
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| 251 |       COUT(2) << "GameStateClient: could not allocate memory" << std::endl; | 
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| 252 |       return NULL; | 
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| 253 |     } | 
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| 254 |     memsize=size; | 
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| 255 |     // go through all Synchronisables | 
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| 256 |     for(it = orxonox::ObjectList<Synchronisable>::start(); it; ++it){ | 
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| 257 |       if(!it->getBacksync()) | 
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| 258 |         continue; | 
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| 259 |       //get size of the synchronisable | 
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| 260 |       tempsize=it->getSize(); | 
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| 261 |       // add place for data and 3 ints (length,classid,objectid) | 
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| 262 |       totalsize+=tempsize+3*sizeof(int); | 
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| 263 |       // allocate+tempsize additional space | 
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| 264 |       if(totalsize > size){ | 
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| 265 |         COUT(3) << "G.St.Cl: need additional memory" << std::endl; | 
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| 266 |       } | 
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| 267 |  | 
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| 268 |       // run Synchronisable::getData with offset and additional place for 3 ints in between (for ids and length) | 
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| 269 |       sync=it->getData((retval->data)+offset+3*sizeof(int)); | 
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| 270 |       memcpy(retval->data+offset, (void *)&(sync.length), sizeof(int)); | 
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| 271 |       memcpy(retval->data+offset+sizeof(int), (void *)&(sync.objectID), sizeof(int)); | 
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| 272 |       memcpy(retval->data+offset+2*sizeof(int), (void *)&(sync.classID), sizeof(int)); | 
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| 273 |       // increase data pointer | 
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| 274 |       offset+=tempsize+3*sizeof(int); | 
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| 275 |     } | 
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| 276 |     retval->size=totalsize; | 
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| 277 |     COUT(5) << "G.ST.Cl: Gamestate size: " << totalsize << std::endl; | 
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| 278 |     COUT(5) << "G.ST.Cl: 'estimated' Gamestate size: " << size << std::endl; | 
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| 279 |     return retval; | 
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| 280 |   } | 
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| 281 |  | 
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| 282 |  | 
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| 283 |   GameState *GameStateClient::undiff(GameState *old, GameState *diff) { | 
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| 284 |     if(!old || !diff) | 
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| 285 |       return NULL; | 
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| 286 |     unsigned char *ap = old->data, *bp = diff->data; | 
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| 287 |     int of=0; // pointers offset | 
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| 288 |     int dest_length=0; | 
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| 289 |     /*if(old->size>=diff->size) | 
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| 290 |       dest_length=old->size; | 
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| 291 |     else*/ | 
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| 292 |       dest_length=diff->size; | 
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| 293 | //     unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); | 
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| 294 |     if(dest_length==0) | 
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| 295 |       return NULL; | 
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| 296 |     unsigned char *dp = new unsigned char[dest_length*sizeof(unsigned char)]; | 
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| 297 |     while(of<old->size && of<diff->size){ | 
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| 298 |       *(dp+of)=*(ap+of)^*(bp+of); // do the xor | 
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| 299 |       ++of; | 
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| 300 |     } | 
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| 301 |     if(old->size!=diff->size){ // do we have to fill up ? | 
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| 302 |       unsigned char n=0; | 
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| 303 |       if(old->size<diff->size){ | 
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| 304 |         while(of<dest_length){ | 
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| 305 |           *(dp+of)=n^*(bp+of); | 
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| 306 |           of++; | 
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| 307 |         } | 
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| 308 |       } /*else{ | 
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| 309 |         while(of<dest_length){ | 
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| 310 |           *(dp+of)=*(ap+of)^n; | 
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| 311 |           of++; | 
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| 312 |         } | 
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| 313 |       }*/ | 
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| 314 |     } | 
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| 315 |     // should be finished now | 
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| 316 |     // FIXME: is it true or false now? (struct has changed, producing warnings) | 
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| 317 |     GameState *r = new GameState; | 
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| 318 |     r->id = diff->id; | 
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| 319 |     r->size = dest_length; | 
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| 320 |     r->base_id = old->id; | 
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| 321 |     r->diffed = false; | 
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| 322 |     r->data = dp; | 
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| 323 |     r->complete = true; | 
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| 324 |     return r; | 
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| 325 |   } | 
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| 326 |  | 
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| 327 |  | 
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| 328 |  | 
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| 329 |   GameStateCompressed *GameStateClient::compress_(GameState *a) { | 
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| 330 |     if(!a) | 
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| 331 |       return NULL; | 
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| 332 |     int size = a->size; | 
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| 333 |  | 
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| 334 |     uLongf buffer = (uLongf)((a->size + 12)*1.01)+1; | 
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| 335 |     if(buffer==0) | 
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| 336 |       return NULL; | 
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| 337 |     unsigned char *dest = new unsigned char[buffer]; | 
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| 338 |     int retval; | 
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| 339 |     retval = compress( dest, &buffer, a->data, (uLong)size ); | 
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| 340 |  | 
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| 341 |     switch ( retval ) { | 
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| 342 |       case Z_OK: COUT(5) << "G.St.Cl: compress: successfully compressed" << std::endl; break; | 
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| 343 |       case Z_MEM_ERROR: COUT(1) << "G.St.Cl: compress: not enough memory available in gamestate.compress" << std::endl; | 
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| 344 |       return NULL; | 
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| 345 |       case Z_BUF_ERROR: COUT(2) << "G.St.Cl: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; | 
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| 346 |       return NULL; | 
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| 347 |       case Z_DATA_ERROR: COUT(2) << "G.St.Cl: compress: data corrupted in gamestate.compress" << std::endl; | 
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| 348 |       return NULL; | 
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| 349 |     } | 
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| 350 |  | 
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| 351 |     GameStateCompressed *compressedGamestate = new GameStateCompressed; | 
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| 352 |     compressedGamestate->compsize = buffer; | 
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| 353 |     compressedGamestate->normsize = size; | 
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| 354 |     compressedGamestate->id = a->id; | 
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| 355 |     compressedGamestate->data = dest; | 
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| 356 |     compressedGamestate->diffed = a->diffed; | 
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| 357 |     compressedGamestate->complete = a->complete; | 
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| 358 |     compressedGamestate->base_id = a->base_id; | 
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| 359 |     return compressedGamestate; | 
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| 360 |   } | 
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| 361 |  | 
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| 362 |  | 
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| 363 |   GameState *GameStateClient::decompress(GameStateCompressed *a) { | 
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| 364 |     //COUT(4) << "GameStateClient: uncompressing gamestate. id: " << a->id << ", baseid: " << a->base_id << ", normsize: " << a->normsize << ", compsize: " << a->compsize << std::endl; | 
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| 365 |     int normsize = a->normsize; | 
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| 366 |     int compsize = a->compsize; | 
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| 367 |     int bufsize; | 
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| 368 |     if(normsize < compsize) | 
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| 369 |       bufsize = compsize; | 
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| 370 |     else | 
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| 371 |       bufsize = normsize; | 
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| 372 | //     unsigned char* dest = (unsigned char*)malloc( bufsize ); | 
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| 373 |     if(bufsize==0) | 
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| 374 |       return NULL; | 
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| 375 |     unsigned char *dest = new unsigned char[bufsize]; | 
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| 376 |     int retval; | 
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| 377 |     uLongf length=normsize; | 
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| 378 |     //std::cout << "gamestateclient" << std::endl; | 
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| 379 |     //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; | 
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| 380 |     retval = uncompress( dest, &length, a->data, (uLong)compsize ); | 
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| 381 |     //std::cout << "length " << length << std::endl; | 
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| 382 |     switch ( retval ) { | 
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| 383 |       case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; | 
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| 384 |       case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; | 
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| 385 |       case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; | 
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| 386 |       case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return NULL; | 
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| 387 |     } | 
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| 388 |  | 
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| 389 |     GameState *gamestate = new GameState; | 
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| 390 |     gamestate->id = a->id; | 
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| 391 |     gamestate->size = normsize; | 
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| 392 |     gamestate->data = dest; | 
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| 393 |     gamestate->base_id = a->base_id; | 
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| 394 |     gamestate->diffed = a->diffed; | 
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| 395 |     gamestate->complete = a->complete; | 
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| 396 |  | 
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| 397 |  | 
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| 398 |     return gamestate; | 
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| 399 |   } | 
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| 400 |  | 
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| 401 |   GameState *GameStateClient::decode(GameState *old, GameStateCompressed *diff) { | 
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| 402 |     COUT(5) << "using diffed gamestate" << std::endl; | 
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| 403 |     GameState *t = decode(diff); | 
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| 404 |     if(!t) | 
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| 405 |       return NULL; | 
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| 406 |     GameState *r = undiff(old, t); | 
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| 407 |     delete[] t->data; | 
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| 408 |     delete t; | 
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| 409 |     return r; | 
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| 410 |   } | 
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| 411 |  | 
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| 412 |   GameState *GameStateClient::decode(GameStateCompressed *x) { | 
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| 413 |     GameState *t = decompress(x); | 
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| 414 |     delete[] x->data; | 
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| 415 |     delete x; | 
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| 416 |     return t; | 
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| 417 |   } | 
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| 418 |  | 
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| 419 |   void GameStateClient::cleanup(){ | 
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| 420 |     std::map<int, GameState*>::iterator temp, it = gameStateMap.begin(); | 
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| 421 |     while(it!=gameStateMap.end()){ | 
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| 422 |       if(it->first>=last_diff_) | 
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| 423 |         break; | 
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| 424 |       // otherwise delete that stuff | 
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| 425 |       delete[] (*it).second->data; | 
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| 426 |       delete (*it).second; | 
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| 427 |       temp=it++; | 
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| 428 |       gameStateMap.erase(temp); | 
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| 429 |     } | 
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| 430 |     tempGameState_=NULL; | 
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| 431 |   } | 
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| 432 |  | 
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| 433 |   void GameStateClient::printGameStateMap(){ | 
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| 434 |     std::map<int, GameState*>::iterator it; | 
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| 435 |     COUT(4) << "gamestates: "; | 
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| 436 |     for(it=gameStateMap.begin(); it!=gameStateMap.end(); it++){ | 
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| 437 |       COUT(4) << it->first << ":" << it->second << "|"; | 
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| 438 |     } | 
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| 439 |     COUT(4) << std::endl; | 
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| 440 |  | 
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| 441 |   } | 
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| 442 |  | 
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| 443 |   bool GameStateClient::saveShipCache(){ | 
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| 444 |     if(myShip_==NULL) | 
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| 445 |       myShip_ = orxonox::SpaceShip::getLocalShip(); | 
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| 446 |     if(myShip_){ | 
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| 447 |       //      unsigned char *data = new unsigned char[myShip_->getSize()]; | 
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| 448 |       int size=myShip_->getSize(0x3); | 
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| 449 |       if(size==0) | 
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| 450 |         return false; | 
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| 451 |       unsigned char *data = new unsigned char [size]; | 
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| 452 |       shipCache_ = myShip_->getData(data, 0x1); | 
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| 453 |       return true; | 
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| 454 |     }else | 
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| 455 |       return false; | 
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| 456 |   } | 
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| 457 |  | 
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| 458 |   bool GameStateClient::loadShipCache(){ | 
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| 459 |     if(myShip_){ | 
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| 460 |       myShip_->updateData(shipCache_, 0x2); | 
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| 461 |       if(shipCache_.data){ | 
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| 462 |         delete[] shipCache_.data; | 
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| 463 |       } | 
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| 464 |       return true; | 
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| 465 |     }else | 
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| 466 |       return false; | 
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| 467 |   } | 
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| 468 |  | 
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| 469 |     //##### ADDED FOR TESTING PURPOSE ##### | 
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| 470 |   GameState* GameStateClient::testDecompress( GameStateCompressed* gc ) { | 
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| 471 |     return decompress( gc ); | 
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| 472 |   } | 
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| 473 |  | 
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| 474 |   GameState* GameStateClient::testUndiff( GameState* g_old, GameState* g_diffed ) { | 
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| 475 |     return undiff( g_old, g_diffed ); | 
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| 476 |   } | 
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| 477 |   //##### ADDED FOR TESTING PURPOSE ##### | 
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| 478 |  | 
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| 479 |  | 
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| 480 | } | 
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| 481 |  | 
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