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source: code/branches/gui/src/core/RootGameState.h @ 2805

Last change on this file since 2805 was 2805, checked in by rgrieder, 15 years ago

Added new class: Game
It represents basic operation related to the running game like start and stop or managing the new GameStates.
And since only three lines were left in Main.cc I thought I could move that to the very beginning of 'Game'.

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RootGameState_H__
30#define _RootGameState_H__
31
32#include "CorePrereqs.h"
33#include "GameState.h"
34
35namespace orxonox
36{
37    class _CoreExport RootGameState : public GameState<GameStateBase>
38    {
39        // Hack!
40        friend class Game;
41
42    public:
43        RootGameState(const std::string& name);
44        ~RootGameState();
45
46        void requestState(const std::string& name);
47
48    private:
49        void makeTransition(GameStateBase* source, GameStateBase* destination);
50        void gotoState(const std::string& name);
51
52        std::string stateRequest_;
53    };
54}
55
56#endif /* _RootGameState_H__ */
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