| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Reto Grieder | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file Core.h | 
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| 31 |     @brief Declaration of the Core class. | 
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| 32 |  | 
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| 33 |     The Core class is a singleton, only used to configure some variables | 
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| 34 |     in the core through the config-file. | 
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| 35 | */ | 
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| 36 |  | 
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| 37 | #ifndef _Core_H__ | 
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| 38 | #define _Core_H__ | 
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| 39 |  | 
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| 40 | #include "CorePrereqs.h" | 
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| 41 |  | 
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| 42 | #include "OrxonoxClass.h" | 
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| 43 | #include "OutputHandler.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |     //! The Core class is a singleton, only used to configure some config-values. | 
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| 48 |     class _CoreExport Core : public OrxonoxClass | 
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| 49 |     { | 
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| 50 |         public: | 
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| 51 |             static Core& getInstance(); | 
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| 52 |             static bool& isCreatingCoreSettings(); | 
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| 53 |             void setConfigValues(); | 
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| 54 |  | 
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| 55 |             static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All); | 
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| 56 |             static void setSoftDebugLevel(OutputHandler::OutputDevice device, int level); | 
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| 57 |             static const std::string& getLanguage(); | 
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| 58 |             static void resetLanguage(); | 
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| 59 |  | 
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| 60 |             //static void tick(float dt); | 
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| 61 |  | 
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| 62 |         private: | 
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| 63 |             void resetLanguageIntern(); | 
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| 64 |  | 
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| 65 |             Core(); | 
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| 66 |             Core(const Core& other); | 
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| 67 |             virtual ~Core(); | 
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| 68 |  | 
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| 69 |             int softDebugLevel_;                            //!< The debug level | 
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| 70 |             int softDebugLevelConsole_;                     //!< The debug level for the console | 
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| 71 |             int softDebugLevelLogfile_;                     //!< The debug level for the logfile | 
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| 72 |             int softDebugLevelShell_;                       //!< The debug level for the ingame shell | 
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| 73 |             std::string language_;                          //!< The language | 
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| 74 |     }; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | #endif /* _Core_H__ */ | 
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