| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Benjamin de Capitani | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "BigExplosion.h" | 
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| 30 |  | 
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| 31 | //#include <sstream> | 
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| 32 |  | 
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| 33 | #include "util/Exception.h" | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/CommandExecutor.h" | 
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| 36 | #include "core/Executor.h" | 
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| 37 | #include "core/GameMode.h" | 
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| 38 | #include "tools/ParticleInterface.h" | 
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| 39 | #include "Scene.h" | 
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| 40 | #include "graphics/ParticleSpawner.h" | 
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| 41 | #include "graphics/Model.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | CreateFactory(BigExplosion); | 
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| 46 |  | 
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| 47 | BigExplosion::BigExplosion(BaseObject* creator) : MovableEntity(creator) | 
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| 48 | { | 
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| 49 | RegisterObject(BigExplosion); | 
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| 50 |  | 
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| 51 | if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) | 
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| 52 | ThrowException(AbortLoading, "Can't create BigExplosion, no scene or no scene manager given."); | 
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| 53 | /* | 
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| 54 | this->cps_ = 1; | 
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| 55 | this->firstTick_ = true; | 
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| 56 | */ | 
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| 57 | this->bStop_ = false; | 
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| 58 | this->LOD_ = LODParticle::Normal; | 
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| 59 |  | 
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| 60 | /*      this->stf_ = "setTimeFactor "; | 
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| 61 | this->timeFactor_ =  1; | 
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| 62 | std::ostringstream o; | 
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| 63 | o << stf_ << this->timeFactor_; | 
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| 64 | CommandExecutor::execute(o.str() ,false); | 
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| 65 | this->timeFactor_ = 0.1; | 
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| 66 | */ | 
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| 67 |  | 
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| 68 | if ( GameMode::showsGraphics() ) | 
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| 69 | { | 
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| 70 | try | 
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| 71 | { | 
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| 72 | this->init(); | 
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| 73 | } | 
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| 74 | catch (...) | 
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| 75 | { | 
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| 76 | COUT(1) << "Error: Couln't load particle effect in BigExplosion." << std::endl; | 
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| 77 | this->initZero(); | 
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| 78 | } | 
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| 79 | } | 
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| 80 | else | 
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| 81 | { | 
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| 82 | this->initZero(); | 
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| 83 | } | 
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| 84 |  | 
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| 85 | if (GameMode::isMaster()) | 
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| 86 | { | 
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| 87 | Vector3 velocity(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)); | 
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| 88 | velocity.normalise(); | 
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| 89 | velocity *= rnd(20, 30); | 
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| 90 | this->setVelocity(velocity); | 
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| 91 |  | 
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| 92 | this->destroyTimer_.setTimer(rnd(2, 4), false, this, createExecutor(createFunctor(&BigExplosion::stop))); | 
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| 93 | } | 
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| 94 | this->registerVariables(); | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void BigExplosion::init() | 
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| 98 | { | 
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| 99 | Identifier* idDE1 = Class(MovableEntity); | 
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| 100 | BaseObject* oDE1 = idDE1->fabricate(this); | 
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| 101 | this->debrisEntity1_ = orxonox_cast<MovableEntity*>(oDE1); | 
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| 102 |  | 
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| 103 | Identifier* idDE2 = Class(MovableEntity); | 
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| 104 | BaseObject* oDE2 = idDE2->fabricate(this); | 
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| 105 | this->debrisEntity2_ = orxonox_cast<MovableEntity*>(oDE2); | 
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| 106 |  | 
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| 107 | Identifier* idDE3 = Class(MovableEntity); | 
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| 108 | BaseObject* oDE3 = idDE3 ->fabricate(this); | 
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| 109 | this->debrisEntity3_ = orxonox_cast<MovableEntity*>(oDE3); | 
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| 110 |  | 
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| 111 | Identifier* idDE4 = Class(MovableEntity); | 
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| 112 | BaseObject* oDE4 = idDE4->fabricate(this); | 
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| 113 | this->debrisEntity4_ = orxonox_cast<MovableEntity*>(oDE4); | 
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| 114 |  | 
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| 115 | Identifier* idD1 = Class(Model); | 
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| 116 | BaseObject* oD1 = idD1->fabricate(this); | 
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| 117 | this->debris1_ = orxonox_cast<Model*>(oD1); | 
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| 118 |  | 
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| 119 | Identifier* idD2 = Class(Model); | 
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| 120 | BaseObject* oD2 = idD2->fabricate(this); | 
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| 121 | this->debris2_ = orxonox_cast<Model*>(oD2); | 
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| 122 |  | 
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| 123 | Identifier* idD3 = Class(Model); | 
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| 124 | BaseObject* oD3 = idD3->fabricate(this); | 
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| 125 | this->debris3_ = orxonox_cast<Model*>(oD3); | 
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| 126 |  | 
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| 127 | Identifier* idD4 = Class(Model); | 
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| 128 | BaseObject* oD4 = idD4->fabricate(this); | 
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| 129 | this->debris4_ = orxonox_cast<Model*>(oD4); | 
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| 130 |  | 
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| 131 | Identifier* id6 = Class(StaticEntity); | 
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| 132 | BaseObject* object4 = id6->fabricate(this); | 
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| 133 | this->explosion_ = orxonox_cast<StaticEntity*>(object4); | 
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| 134 |  | 
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| 135 | this->debrisSmoke1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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| 136 | this->debrisSmoke2_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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| 137 | this->debrisSmoke3_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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| 138 | this->debrisSmoke4_ =  new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/smoke7", this->LOD_); | 
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| 139 |  | 
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| 140 | this->debrisFire1_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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| 141 | this->debrisFire2_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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| 142 | this->debrisFire3_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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| 143 | this->debrisFire4_ = new ParticleInterface(this->getScene()->getSceneManager(), "Orxonox/fire4", this->LOD_); | 
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| 144 |  | 
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| 145 | this->debris1_->attachOgreObject(this->debrisSmoke1_->getParticleSystem()); | 
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| 146 | this->debris1_->attachOgreObject(this->debrisFire1_->getParticleSystem()); | 
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| 147 | this->debris2_->attachOgreObject(this->debrisSmoke2_->getParticleSystem()); | 
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| 148 | this->debris2_->attachOgreObject(this->debrisFire2_->getParticleSystem()); | 
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| 149 | this->debris3_->attachOgreObject(this->debrisSmoke3_->getParticleSystem()); | 
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| 150 | this->debris3_->attachOgreObject(this->debrisFire3_->getParticleSystem()); | 
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| 151 | this->debris4_->attachOgreObject(this->debrisSmoke4_->getParticleSystem()); | 
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| 152 | this->debris4_->attachOgreObject(this->debrisFire4_->getParticleSystem()); | 
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| 153 |  | 
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| 154 | this->debris1_->setMeshSource("CockpitDebris.mesh"); | 
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| 155 | this->debris2_->setMeshSource("WingDebris1.mesh"); | 
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| 156 | this->debris3_->setMeshSource("BodyDebris1.mesh"); | 
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| 157 | this->debris4_->setMeshSource("WingDebris2.mesh"); | 
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| 158 |  | 
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| 159 | this->debrisEntity1_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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| 160 | this->debrisEntity1_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 161 | this->debrisEntity1_->setScale(4); | 
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| 162 |  | 
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| 163 | this->debrisEntity2_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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| 164 | this->debrisEntity2_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 165 | this->debrisEntity2_->setScale(4); | 
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| 166 |  | 
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| 167 | this->debrisEntity3_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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| 168 | this->debrisEntity3_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 169 | this->debrisEntity3_->setScale(4); | 
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| 170 |  | 
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| 171 | this->debrisEntity4_->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(50,100)); | 
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| 172 | this->debrisEntity4_->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 173 | this->debrisEntity4_->setScale(4); | 
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| 174 |  | 
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| 175 | this->debrisEntity1_->attach(debris1_); | 
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| 176 | this->debrisEntity2_->attach(debris2_); | 
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| 177 | this->debrisEntity3_->attach(debris3_); | 
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| 178 | this->debrisEntity4_->attach(debris4_); | 
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| 179 |  | 
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| 180 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); | 
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| 181 | effect->setDestroyAfterLife(true); | 
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| 182 | effect->setSource("Orxonox/explosion2b"); | 
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| 183 | effect->setLifetime(4.0f); | 
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| 184 |  | 
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| 185 | ParticleSpawner* effect2 = new ParticleSpawner(this->getCreator()); | 
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| 186 | effect2->setDestroyAfterLife(true); | 
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| 187 | effect2->setSource("Orxonox/smoke6"); | 
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| 188 | effect2->setLifetime(4.0f); | 
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| 189 |  | 
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| 190 | this->explosion_->attach(effect); | 
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| 191 | this->explosion_->attach(effect2); | 
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| 192 |  | 
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| 193 | this->attach(explosion_); | 
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| 194 | this->attach(debrisEntity1_); | 
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| 195 | this->attach(debrisEntity2_); | 
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| 196 | this->attach(debrisEntity3_); | 
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| 197 | this->attach(debrisEntity4_); | 
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| 198 |  | 
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| 199 |  | 
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| 200 | for(int i=0;i<10;i++) | 
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| 201 | { | 
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| 202 | Identifier* idf1 = Class(Model); | 
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| 203 | BaseObject* obj1 = idf1->fabricate(this); | 
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| 204 | Model* part1 = orxonox_cast<Model*>(obj1); | 
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| 205 |  | 
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| 206 |  | 
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| 207 | Identifier* idf2 = Class(Model); | 
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| 208 | BaseObject* obj2 = idf2->fabricate(this); | 
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| 209 | Model* part2 = orxonox_cast<Model*>(obj2); | 
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| 210 |  | 
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| 211 | Identifier* idf3 = Class(MovableEntity); | 
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| 212 | BaseObject* obj3 = idf3->fabricate(this); | 
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| 213 | MovableEntity* partEntity1 = orxonox_cast<MovableEntity*>(obj3); | 
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| 214 |  | 
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| 215 | Identifier* idf4 = Class(MovableEntity); | 
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| 216 | BaseObject* obj4 = idf4->fabricate(this); | 
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| 217 | MovableEntity* partEntity2 = orxonox_cast<MovableEntity*>(obj4); | 
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| 218 |  | 
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| 219 | partEntity1->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10,100)); | 
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| 220 | partEntity1->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 221 | partEntity1->setScale(rnd(1, 3)); | 
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| 222 |  | 
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| 223 | partEntity2->setVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1))*rnd(10, 100)); | 
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| 224 | partEntity2->setAngularVelocity(Vector3(rnd(-1, 1), rnd(-1, 1), rnd(-1, 1)).normalisedCopy() * Degree(400).valueRadians()); | 
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| 225 | partEntity2->setScale(rnd(1, 3)); | 
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| 226 |  | 
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| 227 | part1->setMeshSource("SmallPart1.mesh"); | 
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| 228 | part2->setMeshSource("SmallPart2.mesh"); | 
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| 229 |  | 
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| 230 |  | 
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| 231 | partEntity1->attach(part1); | 
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| 232 | partEntity2->attach(part2); | 
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| 233 |  | 
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| 234 | this->attach(partEntity1); | 
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| 235 | this->attach(partEntity2); | 
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| 236 | } | 
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| 237 | } | 
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| 238 |  | 
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| 239 | void BigExplosion::initZero() | 
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| 240 | { | 
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| 241 | this->debrisFire1_ = 0; | 
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| 242 | this->debrisFire2_ = 0; | 
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| 243 | this->debrisFire3_ = 0; | 
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| 244 | this->debrisFire4_ = 0; | 
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| 245 |  | 
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| 246 | this->debrisSmoke1_ = 0; | 
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| 247 | this->debrisSmoke2_ = 0; | 
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| 248 | this->debrisSmoke3_ = 0; | 
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| 249 | this->debrisSmoke4_ = 0; | 
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| 250 |  | 
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| 251 | this->explosionSmoke_=0; | 
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| 252 | this->explosionFire_=0; | 
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| 253 | } | 
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| 254 |  | 
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| 255 | BigExplosion::~BigExplosion() | 
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| 256 | { | 
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| 257 | CommandExecutor::execute("setTimeFactor 1", false); | 
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| 258 |  | 
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| 259 | if (this->isInitialized()) | 
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| 260 | { | 
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| 261 | if (this->debrisFire1_) | 
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| 262 | { | 
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| 263 | this->debris1_->detachOgreObject(this->debrisFire1_->getParticleSystem()); | 
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| 264 | delete this->debrisFire1_; | 
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| 265 | } | 
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| 266 | if (this->debrisSmoke1_) | 
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| 267 | { | 
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| 268 | this->debris1_->detachOgreObject(this->debrisSmoke1_->getParticleSystem()); | 
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| 269 | delete this->debrisSmoke1_; | 
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| 270 | } | 
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| 271 |  | 
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| 272 | if (this->debrisFire2_) | 
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| 273 | { | 
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| 274 | this->debris2_->detachOgreObject(this->debrisFire2_->getParticleSystem()); | 
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| 275 | delete this->debrisFire2_; | 
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| 276 | } | 
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| 277 | if (this->debrisSmoke2_) | 
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| 278 | { | 
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| 279 | this->debris2_->detachOgreObject(this->debrisSmoke2_->getParticleSystem()); | 
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| 280 | delete this->debrisSmoke2_; | 
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| 281 | } | 
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| 282 |  | 
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| 283 | if (this->debrisFire3_) | 
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| 284 | { | 
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| 285 | this->debris3_->detachOgreObject(this->debrisFire3_->getParticleSystem()); | 
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| 286 | delete this->debrisFire3_; | 
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| 287 | } | 
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| 288 | if (this->debrisSmoke3_) | 
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| 289 | { | 
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| 290 | this->debris3_->detachOgreObject(this->debrisSmoke3_->getParticleSystem()); | 
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| 291 | delete this->debrisSmoke3_; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | if (this->debrisFire4_) | 
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| 295 | { | 
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| 296 | this->debris4_->detachOgreObject(this->debrisFire4_->getParticleSystem()); | 
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| 297 | delete this->debrisFire4_; | 
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| 298 | } | 
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| 299 | if (this->debrisSmoke4_) | 
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| 300 | { | 
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| 301 | this->debris4_->detachOgreObject(this->debrisSmoke4_->getParticleSystem()); | 
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| 302 | delete this->debrisSmoke4_; | 
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| 303 | } | 
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| 304 | } | 
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| 305 | } | 
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| 306 |  | 
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| 307 | void BigExplosion::registerVariables() | 
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| 308 | { | 
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| 309 | registerVariable((int&)(this->LOD_), VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::LODchanged)); | 
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| 310 | registerVariable(this->bStop_,       VariableDirection::ToClient, new NetworkCallback<BigExplosion>(this, &BigExplosion::checkStop)); | 
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| 311 | } | 
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| 312 |  | 
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| 313 | void BigExplosion::LODchanged() | 
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| 314 | { | 
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| 315 | if (this->debrisFire1_) | 
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| 316 | this->debrisFire1_->setDetailLevel(this->LOD_); | 
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| 317 | if (this->debrisSmoke1_) | 
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| 318 | this->debrisSmoke1_->setDetailLevel(this->LOD_); | 
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| 319 |  | 
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| 320 | if (this->debrisFire2_) | 
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| 321 | this->debrisFire2_->setDetailLevel(this->LOD_); | 
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| 322 | if (this->debrisSmoke2_) | 
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| 323 | this->debrisSmoke2_->setDetailLevel(this->LOD_); | 
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| 324 |  | 
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| 325 | if (this->debrisFire3_) | 
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| 326 | this->debrisFire3_->setDetailLevel(this->LOD_); | 
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| 327 | if (this->debrisSmoke3_) | 
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| 328 | this->debrisSmoke3_->setDetailLevel(this->LOD_); | 
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| 329 |  | 
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| 330 | if (this->debrisFire4_) | 
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| 331 | this->debrisFire4_->setDetailLevel(this->LOD_); | 
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| 332 | if (this->debrisSmoke4_) | 
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| 333 | this->debrisSmoke4_->setDetailLevel(this->LOD_); | 
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| 334 | } | 
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| 335 |  | 
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| 336 | void BigExplosion::checkStop() | 
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| 337 | { | 
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| 338 | if (this->bStop_) | 
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| 339 | this->stop(); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | void BigExplosion::stop() | 
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| 343 | { | 
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| 344 | if (this->debrisFire1_) | 
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| 345 | this->debrisFire1_->setEnabled(false); | 
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| 346 | if (this->debrisSmoke1_) | 
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| 347 | this->debrisSmoke1_->setEnabled(false); | 
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| 348 |  | 
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| 349 | if (this->debrisFire2_) | 
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| 350 | this->debrisFire2_->setEnabled(false); | 
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| 351 | if (this->debrisSmoke2_) | 
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| 352 | this->debrisSmoke2_->setEnabled(false); | 
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| 353 |  | 
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| 354 | if (this->debrisFire3_) | 
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| 355 | this->debrisFire3_->setEnabled(false); | 
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| 356 | if (this->debrisSmoke3_) | 
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| 357 | this->debrisSmoke3_->setEnabled(false); | 
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| 358 |  | 
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| 359 | if (this->debrisFire4_) | 
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| 360 | this->debrisFire4_->setEnabled(false); | 
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| 361 | if (this->debrisSmoke4_) | 
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| 362 | this->debrisSmoke4_->setEnabled(false); | 
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| 363 |  | 
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| 364 | if (GameMode::isMaster()) | 
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| 365 | { | 
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| 366 | this->bStop_ = true; | 
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| 367 | this->destroyTimer_.setTimer(1.0f, false, this, createExecutor(createFunctor(&BigExplosion::destroy))); | 
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| 368 | } | 
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| 369 | } | 
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| 370 |  | 
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| 371 | void BigExplosion::destroy() | 
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| 372 | { | 
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| 373 | delete this; | 
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| 374 | } | 
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| 375 |  | 
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| 376 | /* TODO | 
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| 377 |  | 
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| 378 | void BigExplosion::setDebrisMeshes() | 
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| 379 | { | 
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| 380 |  | 
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| 381 | } | 
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| 382 | void BigExplosion::getDebrisMeshes() | 
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| 383 | { | 
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| 384 |  | 
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| 385 | } | 
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| 386 | */ | 
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| 387 |  | 
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| 388 | void BigExplosion::tick(float dt) | 
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| 389 | { | 
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| 390 | //        static const unsigned int CHANGES_PER_SECOND = 10; | 
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| 391 |  | 
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| 392 |  | 
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| 393 | /*        if (GameMode::isMaster() && rnd() < dt*(this->cps_)) | 
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| 394 | { | 
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| 395 |  | 
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| 396 | if(this->timeFactor_ < 1 ) | 
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| 397 | this->timeFactor_ += 0.05; | 
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| 398 |  | 
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| 399 | if(this->firstTick_) | 
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| 400 | this->cps_ = 256; | 
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| 401 |  | 
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| 402 | std::ostringstream o; | 
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| 403 | o << this->stf_ << this->timeFactor_; | 
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| 404 | CommandExecutor::execute(o.str() ,false); | 
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| 405 | if(this->cps_>50) | 
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| 406 | this->cps_/=2; | 
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| 407 | this->firstTick_ = false; | 
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| 408 | COUT(0) << timeFactor_ << std::endl; | 
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| 409 | } | 
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| 410 | */ | 
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| 411 |  | 
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| 412 | SUPER(BigExplosion, tick, dt); | 
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| 413 | } | 
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| 414 | } | 
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