| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Engine.h" | 
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| 30 |  | 
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| 31 | #include "util/Math.h" | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/ConfigValueIncludes.h" | 
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| 34 | #include "core/XMLPort.h" | 
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| 35 | #include "Scene.h" | 
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| 36 | #include "worldentities/pawns/SpaceShip.h" | 
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| 37 | #include "pickup/ModifierType.h" | 
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| 38 | #include "tools/Shader.h" | 
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| 39 | #include "sound/SoundBase.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     CreateFactory(Engine); | 
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| 44 |  | 
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| 45 |     Engine::Engine(BaseObject* creator) : Item(creator) | 
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| 46 |     { | 
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| 47 |         RegisterObject(Engine); | 
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| 48 |  | 
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| 49 |         this->ship_ = 0; | 
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| 50 |         this->shipID_ = OBJECTID_UNKNOWN; | 
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| 51 |  | 
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| 52 |         this->boostFactor_ = 1.5; | 
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| 53 |         this->speedFactor_ = 1.0; | 
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| 54 |  | 
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| 55 |         this->maxSpeedFront_ = 0.0; | 
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| 56 |         this->maxSpeedBack_ = 0.0; | 
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| 57 |         this->maxSpeedLeftRight_ = 0.0; | 
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| 58 |         this->maxSpeedUpDown_ = 0.0; | 
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| 59 |  | 
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| 60 |         this->accelerationFront_ = 0.0; | 
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| 61 |         this->accelerationBrake_ = 0.0; | 
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| 62 |         this->accelerationBack_ = 0.0; | 
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| 63 |         this->accelerationLeftRight_ = 0.0; | 
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| 64 |         this->accelerationUpDown_ = 0.0; | 
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| 65 |  | 
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| 66 |         this->boostBlur_ = 0; | 
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| 67 |  | 
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| 68 |         this->setConfigValues(); | 
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| 69 |         this->registerVariables(); | 
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| 70 |  | 
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| 71 |         this->sound_ = NULL; | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     Engine::~Engine() | 
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| 75 |     { | 
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| 76 |         if (this->isInitialized() && this->ship_) | 
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| 77 |         { | 
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| 78 |             this->ship_->setEngine(0); | 
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| 79 |  | 
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| 80 |             if (this->boostBlur_) | 
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| 81 |                 delete this->boostBlur_; | 
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| 82 |  | 
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| 83 |             if(this->sound_ != NULL) | 
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| 84 |                 delete this->sound_; | 
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| 85 |         } | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     void Engine::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 89 |     { | 
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| 90 |         SUPER(Engine, XMLPort, xmlelement, mode); | 
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| 91 |  | 
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| 92 |         XMLPortParam(Engine, "boostfactor", setBoostFactor, getBoostFactor, xmlelement, mode); | 
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| 93 |  | 
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| 94 |         XMLPortParam(Engine, "speedfront",     setMaxSpeedFront,     setMaxSpeedFront,     xmlelement, mode); | 
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| 95 |         XMLPortParam(Engine, "speedback",      setMaxSpeedBack,      setMaxSpeedBack,      xmlelement, mode); | 
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| 96 |         XMLPortParam(Engine, "speedleftright", setMaxSpeedLeftRight, setMaxSpeedLeftRight, xmlelement, mode); | 
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| 97 |         XMLPortParam(Engine, "speedupdown",    setMaxSpeedUpDown,    setMaxSpeedUpDown,    xmlelement, mode); | 
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| 98 |  | 
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| 99 |         XMLPortParam(Engine, "accelerationfront",     setAccelerationFront,     setAccelerationFront,     xmlelement, mode); | 
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| 100 |         XMLPortParam(Engine, "accelerationbrake",     setAccelerationBrake,     setAccelerationBrake,     xmlelement, mode); | 
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| 101 |         XMLPortParam(Engine, "accelerationback",      setAccelerationBack,      setAccelerationBack,      xmlelement, mode); | 
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| 102 |         XMLPortParam(Engine, "accelerationleftright", setAccelerationLeftRight, setAccelerationLeftRight, xmlelement, mode); | 
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| 103 |         XMLPortParam(Engine, "accelerationupdown",    setAccelerationUpDown,    setAccelerationUpDown,    xmlelement, mode); | 
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| 104 |  | 
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| 105 |         XMLPortParamLoadOnly(Engine, "sound", loadSound, xmlelement, mode); | 
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| 106 |     } | 
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| 107 |  | 
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| 108 |     void Engine::setConfigValues() | 
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| 109 |     { | 
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| 110 |         SetConfigValue(blurStrength_, 3.0f); | 
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| 111 |     } | 
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| 112 |  | 
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| 113 |     void Engine::registerVariables() | 
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| 114 |     { | 
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| 115 |         registerVariable(this->shipID_, VariableDirection::ToClient, new NetworkCallback<Engine>(this, &Engine::networkcallback_shipID)); | 
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| 116 |  | 
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| 117 |         registerVariable(this->speedFactor_, VariableDirection::ToClient); | 
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| 118 |         registerVariable(this->boostFactor_, VariableDirection::ToClient); | 
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| 119 |  | 
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| 120 |         registerVariable(this->maxSpeedFront_,     VariableDirection::ToClient); | 
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| 121 |         registerVariable(this->maxSpeedBack_,      VariableDirection::ToClient); | 
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| 122 |         registerVariable(this->maxSpeedLeftRight_, VariableDirection::ToClient); | 
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| 123 |         registerVariable(this->maxSpeedUpDown_,    VariableDirection::ToClient); | 
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| 124 |  | 
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| 125 |         registerVariable(this->accelerationFront_,     VariableDirection::ToClient); | 
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| 126 |         registerVariable(this->accelerationBrake_,     VariableDirection::ToClient); | 
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| 127 |         registerVariable(this->accelerationBack_,      VariableDirection::ToClient); | 
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| 128 |         registerVariable(this->accelerationLeftRight_, VariableDirection::ToClient); | 
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| 129 |         registerVariable(this->accelerationUpDown_,    VariableDirection::ToClient); | 
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| 130 |     } | 
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| 131 |  | 
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| 132 |     void Engine::networkcallback_shipID() | 
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| 133 |     { | 
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| 134 |         this->ship_ = 0; | 
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| 135 |  | 
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| 136 |         if (this->shipID_ != OBJECTID_UNKNOWN) | 
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| 137 |         { | 
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| 138 |             Synchronisable* object = Synchronisable::getSynchronisable(this->shipID_); | 
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| 139 |             if (object) | 
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| 140 |                 this->addToSpaceShip(orxonox_cast<SpaceShip*>(object)); | 
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| 141 |         } | 
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| 142 |     } | 
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| 143 |  | 
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| 144 |     void Engine::tick(float dt) | 
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| 145 |     { | 
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| 146 |         if (!this->ship_) | 
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| 147 |         { | 
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| 148 |             if (this->shipID_) | 
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| 149 |             { | 
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| 150 |                 this->networkcallback_shipID(); | 
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| 151 |  | 
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| 152 |                 if (!this->ship_) | 
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| 153 |                     return; | 
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| 154 |             } | 
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| 155 |             else | 
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| 156 |                 return; | 
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| 157 |         } | 
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| 158 |  | 
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| 159 |         if (!this->isActive()) | 
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| 160 |             return; | 
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| 161 |  | 
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| 162 |         SUPER(Engine, tick, dt); | 
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| 163 |  | 
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| 164 |         const Vector3& direction = this->getDirection(); | 
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| 165 |         Vector3 velocity = this->ship_->getLocalVelocity(); | 
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| 166 |         Vector3 acceleration = Vector3::ZERO; | 
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| 167 |  | 
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| 168 |         float factor = 1.0f / this->speedFactor_; | 
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| 169 |         velocity *= factor; | 
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| 170 |  | 
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| 171 |         if (direction.z < 0) | 
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| 172 |         { | 
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| 173 |             if (this->maxSpeedFront_ != 0) | 
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| 174 |             { | 
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| 175 |                 float boostfactor = (this->ship_->getBoost() ? this->boostFactor_ : 1.0f); | 
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| 176 |                 acceleration.z = direction.z * this->accelerationFront_ * boostfactor * clamp((this->maxSpeedFront_ - -velocity.z/boostfactor) / this->maxSpeedFront_, 0.0f, 1.0f); | 
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| 177 |             } | 
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| 178 |         } | 
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| 179 |         else if (direction.z > 0) | 
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| 180 |         { | 
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| 181 |             if (velocity.z < 0) | 
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| 182 |                 acceleration.z = direction.z * this->accelerationBrake_; | 
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| 183 |             else if (this->maxSpeedBack_ != 0) | 
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| 184 |                 acceleration.z = direction.z * this->accelerationBack_ * clamp((this->maxSpeedBack_ - velocity.z) / this->maxSpeedBack_, 0.0f, 1.0f); | 
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| 185 |         } | 
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| 186 |  | 
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| 187 |         if (this->maxSpeedLeftRight_ != 0) | 
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| 188 |         { | 
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| 189 |             if (direction.x < 0) | 
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| 190 |                 acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - -velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); | 
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| 191 |             else if (direction.x > 0) | 
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| 192 |                 acceleration.x = direction.x * this->accelerationLeftRight_ * clamp((this->maxSpeedLeftRight_ - velocity.x) / this->maxSpeedLeftRight_, 0.0f, 1.0f); | 
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| 193 |         } | 
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| 194 |  | 
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| 195 |         if (this->maxSpeedUpDown_ != 0) | 
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| 196 |         { | 
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| 197 |             if (direction.y < 0) | 
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| 198 |                 acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - -velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); | 
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| 199 |             else if (direction.y > 0) | 
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| 200 |                 acceleration.y = direction.y * this->accelerationUpDown_ * clamp((this->maxSpeedUpDown_ - velocity.y) / this->maxSpeedUpDown_, 0.0f, 1.0f); | 
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| 201 |         } | 
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| 202 |  | 
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| 203 |         this->ship_->setAcceleration(this->ship_->getPickups().processModifiers(ModifierType::Acceleration, this->ship_->getOrientation() * acceleration, false)); | 
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| 204 |  | 
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| 205 |         if (!this->ship_->getPermanentBoost()) | 
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| 206 |             this->ship_->setBoost(false); | 
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| 207 |         this->ship_->setSteeringDirection(Vector3::ZERO); | 
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| 208 |  | 
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| 209 |         if (!this->boostBlur_ && this->ship_->hasLocalController() && this->ship_->hasHumanController()) | 
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| 210 |         { | 
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| 211 |             this->boostBlur_ = new Shader(this->ship_->getScene()->getSceneManager()); | 
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| 212 |             this->boostBlur_->setCompositor("Radial Blur"); | 
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| 213 |         } | 
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| 214 |  | 
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| 215 |         if (this->boostBlur_ && this->maxSpeedFront_ != 0 && this->boostFactor_ != 1) | 
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| 216 |             this->boostBlur_->setParameter("Ogre/Compositor/Radial_Blur", 0, 0, "sampleStrength", this->blurStrength_ * clamp((-velocity.z - this->maxSpeedFront_) / ((this->boostFactor_ - 1) * this->maxSpeedFront_), 0.0f, 1.0f)); | 
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| 217 |     } | 
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| 218 |  | 
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| 219 |     void Engine::changedActivity() | 
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| 220 |     { | 
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| 221 |         SUPER(Engine, changedActivity); | 
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| 222 |  | 
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| 223 |         if (this->boostBlur_) | 
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| 224 |             this->boostBlur_->setVisible(this->isVisible()); | 
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| 225 |     } | 
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| 226 |  | 
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| 227 |     void Engine::addToSpaceShip(SpaceShip* ship) | 
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| 228 |     { | 
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| 229 |         this->ship_ = ship; | 
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| 230 |  | 
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| 231 |         if (ship) | 
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| 232 |         { | 
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| 233 |             this->shipID_ = ship->getObjectID(); | 
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| 234 |             if (ship->getEngine() != this) | 
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| 235 |                 ship->setEngine(this); | 
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| 236 |  | 
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| 237 |             if (this->boostBlur_) | 
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| 238 |             { | 
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| 239 |                 delete this->boostBlur_; | 
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| 240 |                 this->boostBlur_ = 0; | 
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| 241 |             } | 
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| 242 |  | 
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| 243 |             if(this->sound_ != NULL) | 
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| 244 |                 this->sound_->attachToEntity(ship); | 
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| 245 |         } | 
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| 246 |     } | 
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| 247 |  | 
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| 248 |     const Vector3& Engine::getDirection() const | 
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| 249 |     { | 
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| 250 |         if (this->ship_) | 
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| 251 |             return this->ship_->getSteeringDirection(); | 
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| 252 |         else | 
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| 253 |             return Vector3::ZERO; | 
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| 254 |     } | 
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| 255 |  | 
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| 256 |     void Engine::loadSound(const std::string filename) | 
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| 257 |     { | 
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| 258 |         if(filename == "") return; | 
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| 259 |         else | 
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| 260 |         { | 
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| 261 |             if(this->sound_ == NULL) | 
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| 262 |             { | 
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| 263 |                 this->sound_ = new SoundBase(this->ship_); | 
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| 264 |             } | 
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| 265 |  | 
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| 266 |             this->sound_->loadFile(filename); | 
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| 267 |             this->sound_->play(true); | 
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| 268 |         } | 
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| 269 |     } | 
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| 270 | } | 
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