| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief | 
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| 32 |     Definition of the PlayerTrigger class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _PlayerTrigger_H__ | 
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| 36 | #define _PlayerTrigger_H__ | 
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| 37 |  | 
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| 38 | #include "OrxonoxPrereqs.h" | 
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| 39 | #include "core/OrxonoxClass.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     /** | 
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| 44 |     @brief | 
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| 45 |         A PlayerTrigger is a trigger which is normally triggered by ControllableEntities and can as such return a pointer to the ControllableEntity which triggered it. | 
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| 46 |     @author | 
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| 47 |         Damian 'Mozork' Frick | 
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| 48 |     */ | 
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| 49 |     class _OrxonoxExport PlayerTrigger : virtual public OrxonoxClass | 
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| 50 |     { | 
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| 51 |     public: | 
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| 52 |         PlayerTrigger(); | 
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| 53 |         virtual ~PlayerTrigger() {} | 
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| 54 |  | 
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| 55 |         /** | 
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| 56 |         @brief Returns the player that triggered the PlayerTrigger. | 
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| 57 |         @return Returns a pointer to the ControllableEntity that triggered the PlayerTrigger. | 
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| 58 |         */ | 
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| 59 |         inline Pawn* getTriggeringPlayer(void) const | 
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| 60 |             { return this->player_; } | 
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| 61 |  | 
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| 62 |         /** | 
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| 63 |         @brief Checks whether the PlayerTrigger normally returns a ControllableEntity. | 
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| 64 |         @return Returns true if the PlayerTrigger normally returns a ControllableEntity. | 
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| 65 |         */ | 
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| 66 |         inline bool isForPlayer(void) const | 
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| 67 |            { return this->isForPlayer_; } | 
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| 68 |  | 
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| 69 |     protected: | 
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| 70 |         /** | 
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| 71 |         @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger. | 
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| 72 |         @param player A pointer to the ControllableEntity that triggered the PlayerTrigger. | 
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| 73 |         */ | 
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| 74 |         inline void setTriggeringPlayer(Pawn* player) | 
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| 75 |            { this->player_ = player; } | 
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| 76 |  | 
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| 77 |             /** | 
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| 78 |             @brief Set whether the PlayerTrigger normally is triggered by ControllableEntities. | 
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| 79 |             @param isForPlayer Should be true when the PlayerTrigger should be set to normally be triggered by ControllableEntities, false if not. | 
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| 80 |             */ | 
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| 81 |         inline void setForPlayer(bool isForPlayer) | 
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| 82 |            { this->isForPlayer_ = isForPlayer; } | 
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| 83 |  | 
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| 84 |     private: | 
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| 85 |         Pawn* player_; //!< The player that triggered the PlayerTrigger. | 
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| 86 |         bool isForPlayer_; //!< Is true when the PlayerTrigger should be set to normally be triggered by ControllableEntities. | 
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| 87 |  | 
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| 88 |     }; | 
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| 89 |  | 
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| 90 | } | 
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| 91 |  | 
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| 92 | #endif /* _PlayerTrigger_H__ */ | 
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