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source: code/branches/ggz2/src/orxonox/CMakeLists.txt @ 5740

Last change on this file since 5740 was 5740, checked in by landauf, 15 years ago

merged ggz into ggz2

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  Main.cc
22
23  CameraManager.cc
24  LevelManager.cc
25  PawnManager.cc
26  PlayerManager.cc
27
28  Level.cc
29  Radar.cc
30  Scene.cc
31)
32
33IF(GGZMOD_FOUND)
34  ADD_SOURCE_FILES(ORXONOX_SRC_FILES GGZClient.cc)
35ENDIF(GGZMOD_FOUND)
36
37ADD_SUBDIRECTORY(collisionshapes)
38ADD_SUBDIRECTORY(controllers)
39ADD_SUBDIRECTORY(gametypes)
40ADD_SUBDIRECTORY(graphics)
41ADD_SUBDIRECTORY(infos)
42ADD_SUBDIRECTORY(interfaces)
43ADD_SUBDIRECTORY(items)
44ADD_SUBDIRECTORY(overlays)
45ADD_SUBDIRECTORY(pickup)
46ADD_SUBDIRECTORY(sound)
47ADD_SUBDIRECTORY(weaponsystem)
48ADD_SUBDIRECTORY(worldentities)
49
50ORXONOX_ADD_LIBRARY(orxonox
51  FIND_HEADER_FILES
52  TOLUA_FILES
53    LevelManager.h
54    pickup/BaseItem.h
55    pickup/PickupInventory.h
56  DEFINE_SYMBOL
57    "ORXONOX_SHARED_BUILD"
58  PCH_FILE
59    OrxonoxPrecompiledHeaders.h
60  LINK_LIBRARIES
61    ${Boost_FILESYSTEM_LIBRARY}
62    ${Boost_SYSTEM_LIBRARY} # Filesystem dependency
63    ${Boost_THREAD_LIBRARY}
64    ${Boost_DATE_TIME_LIBRARY} # Thread dependency
65    ${OGRE_LIBRARY}
66    ${OPENAL_LIBRARY}
67    ${ALUT_LIBRARY}
68    ${VORBISFILE_LIBRARY}
69    ${VORBIS_LIBRARY}
70    ${OGG_LIBRARY}
71    ${GGZMOD_LIBRARIES}
72    tinyxml++_orxonox
73    tolua++_orxonox
74    bullet_orxonox
75    util
76    core
77    network
78    tools
79  SOURCE_FILES ${ORXONOX_SRC_FILES}
80)
81
82
83# When using Visual Studio we want to use the output directory as working
84# directory and we also want to specify where the external dlls
85# (lua, ogre, etc.) are. The problem hereby is that these information cannot
86# be specified in CMake because they are not stored in the actual project file.
87# This workaround will create a configured *.vcproj.user file that holds the
88# right values. When starting the solution for the first time,
89# these get written to the *vcproj.yourPCname.yourname.user
90IF(MSVC)
91  IF(CMAKE_CL_64)
92    SET(MSVC_PLATFORM "x64")
93  ELSE()
94    SET(MSVC_PLATFORM "Win32")
95  ENDIF()
96  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
97         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
98  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
99ENDIF(MSVC)
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