| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Martin Polak | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 |  | 
|---|
| 30 | #ifndef _WeaponSystem_H__ | 
|---|
| 31 | #define _WeaponSystem_H__ | 
|---|
| 32 |  | 
|---|
| 33 | #include "OrxonoxPrereqs.h" | 
|---|
| 34 |  | 
|---|
| 35 | #include "core/BaseObject.h" | 
|---|
| 36 |  | 
|---|
| 37 | #include "WeaponSet.h" | 
|---|
| 38 | #include "WeaponPack.h" | 
|---|
| 39 |  | 
|---|
| 40 | namespace orxonox | 
|---|
| 41 | { | 
|---|
| 42 |  | 
|---|
| 43 |     class _OrxonoxExport WeaponSystem : public BaseObject | 
|---|
| 44 |     { | 
|---|
| 45 |         public: | 
|---|
| 46 |             WeaponSystem(BaseObject* creator); | 
|---|
| 47 |             virtual ~WeaponSystem(); | 
|---|
| 48 |  | 
|---|
| 49 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
| 50 |  | 
|---|
| 51 |             void attachWeaponSlot(WeaponSlot *wSlot); | 
|---|
| 52 |             void attachWeaponSet(WeaponSet *wSet); | 
|---|
| 53 |             //void fire(); | 
|---|
| 54 |             void fire(WeaponMode::Enum fireMode); | 
|---|
| 55 |             //void setActiveWeaponSet(unsigned int n); | 
|---|
| 56 |             void attachWeaponPack(WeaponPack * wPack, unsigned int firemode); | 
|---|
| 57 |             WeaponSet * getWeaponSetPointer(unsigned int n); | 
|---|
| 58 |             WeaponSlot * getWeaponSlotPointer(unsigned int n); | 
|---|
| 59 |             WeaponPack * getWeaponPackPointer(unsigned int n); | 
|---|
| 60 |             void setNewMunition(std::string munitionType, Munition * munitionToAdd); | 
|---|
| 61 |             Munition * getMunitionType(std::string munitionType); | 
|---|
| 62 |  | 
|---|
| 63 |             inline void setParentPawn(Pawn *parentPawn) | 
|---|
| 64 |                 { parentPawn_=parentPawn; } | 
|---|
| 65 |             inline Pawn * getParentPawn() | 
|---|
| 66 |                 { return parentPawn_; } | 
|---|
| 67 |  | 
|---|
| 68 |             inline int getWeaponSlotSize() | 
|---|
| 69 |                 { return this->weaponSlots_.size(); } | 
|---|
| 70 |  | 
|---|
| 71 |         private: | 
|---|
| 72 |             std::vector<WeaponSet *> weaponSets_; | 
|---|
| 73 |             std::vector<WeaponSlot *> weaponSlots_; | 
|---|
| 74 |             std::vector<WeaponPack *> weaponPacks_; | 
|---|
| 75 |             std::map<std::string, Munition *> munitionSet_; | 
|---|
| 76 |             WeaponSet *activeWeaponSet_; | 
|---|
| 77 |             Pawn *parentPawn_; | 
|---|
| 78 |     }; | 
|---|
| 79 | } | 
|---|
| 80 |  | 
|---|
| 81 | #endif /* _WeaponSystem_H__ */ | 
|---|