| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Fabian 'x3n' Landau | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "GSDedicated.h" | 
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| 31 |  | 
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| 32 | #include "core/CommandLine.h" | 
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| 33 | #include "core/Core.h" | 
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| 34 | #include "core/Iterator.h" | 
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| 35 | #include "network/Server.h" | 
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| 36 | #include "objects/Tickable.h" | 
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| 37 | #include "util/Sleep.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     GSDedicated::GSDedicated() | 
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| 42 |         : GameState<GSRoot>("dedicated") | 
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| 43 |         , server_(0) | 
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| 44 |         , timeSinceLastUpdate_(0) | 
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| 45 |     { | 
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| 46 |     } | 
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| 47 |  | 
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| 48 |     GSDedicated::~GSDedicated() | 
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| 49 |     { | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     void GSDedicated::enter() | 
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| 53 |     { | 
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| 54 |         Core::setHasServer(true); | 
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| 55 |  | 
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| 56 |         this->server_ = new Server(CommandLine::getValue("port")); | 
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| 57 |         COUT(0) << "Loading scene in server mode" << std::endl; | 
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| 58 |  | 
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| 59 |         GSLevel::enter(0); | 
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| 60 |  | 
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| 61 |         server_->open(); | 
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| 62 |     } | 
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| 63 |  | 
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| 64 |     void GSDedicated::leave() | 
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| 65 |     { | 
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| 66 |         GSLevel::leave(); | 
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| 67 |  | 
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| 68 |         this->server_->close(); | 
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| 69 |         delete this->server_; | 
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| 70 |  | 
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| 71 |         Core::setHasServer(false); | 
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| 72 |     } | 
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| 73 |  | 
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| 74 |     void GSDedicated::ticked(const Clock& time) | 
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| 75 |     { | 
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| 76 | //        static float startTime = time.getSecondsPrecise(); | 
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| 77 | //        static int nrOfTicks = 0; | 
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| 78 |         timeSinceLastUpdate_ += time.getDeltaTime(); | 
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| 79 |         if (timeSinceLastUpdate_ >= NETWORK_PERIOD) | 
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| 80 |         { | 
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| 81 | //            ++nrOfTicks; | 
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| 82 | //            COUT(0) << "estimated ticks/sec: " << nrOfTicks/(time.getSecondsPrecise()-startTime) << endl; | 
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| 83 |             timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD; | 
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| 84 |             GSLevel::ticked(time); | 
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| 85 |             server_->tick(time.getDeltaTime()); | 
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| 86 |             this->tickChild(time); | 
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| 87 |         } | 
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| 88 |         else | 
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| 89 |         { | 
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| 90 |             usleep((int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000)); | 
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| 91 | //            COUT(0) << "sleeping for " << (int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000) << " usec" << endl; | 
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| 92 |         } | 
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| 93 |     } | 
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| 94 | } | 
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