| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "RootGameState.h" | 
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| 30 |  | 
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| 31 | #include "util/Debug.h" | 
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| 32 | #include "util/Exception.h" | 
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| 33 | #include "Clock.h" | 
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| 34 | #include "CommandLine.h" | 
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| 35 |  | 
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| 36 | namespace orxonox | 
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| 37 | { | 
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| 38 |     SetCommandLineArgument(state, "gui").shortcut("s"); | 
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| 39 |  | 
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| 40 |     RootGameState::RootGameState(const std::string& name) | 
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| 41 |         : GameState<GameStateBase>(name) | 
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| 42 |         , stateRequest_("") | 
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| 43 |     { | 
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| 44 |     } | 
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| 45 |  | 
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| 46 |     RootGameState::~RootGameState() | 
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| 47 |     { | 
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| 48 |     } | 
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| 49 |  | 
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| 50 |     /** | 
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| 51 |     @brief | 
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| 52 |         Internal method that actually makes the state transition. Since it is internal, | 
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| 53 |         the method can assume certain things to be granted (like 'this' is always active). | 
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| 54 |     */ | 
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| 55 |     void RootGameState::makeTransition(GameStateBase* source, GameStateBase* destination) | 
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| 56 |     { | 
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| 57 |         if (source != 0) | 
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| 58 |         { | 
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| 59 |             // transition was not initiated by root itself | 
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| 60 |             this->activeChild_ = 0; | 
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| 61 |         } | 
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| 62 |  | 
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| 63 |         if (destination == this) | 
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| 64 |         { | 
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| 65 |             // this marks the end of the game. | 
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| 66 |             return; | 
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| 67 |         } | 
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| 68 |  | 
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| 69 |         // Check for 'destination' in the children map first | 
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| 70 |         std::map<GameStateBase*, GameStateBase*>::const_iterator it | 
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| 71 |             = this->grandchildrenToChildren_.find(destination); | 
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| 72 |         if (it != this->grandchildrenToChildren_.end()) | 
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| 73 |         { | 
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| 74 |             OrxAssert(dynamic_cast<GameStateBase*>(it->second) != 0, | 
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| 75 |                 "There was a mix with RootGameState and GameState, could not cast."); | 
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| 76 |             GameStateBase* child = static_cast<GameStateBase*>(it->second); | 
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| 77 |             // child state. Don't use 'state', might be a grandchild! | 
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| 78 |             this->activeChild_ = child; | 
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| 79 |             child->makeTransition(this, destination); | 
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| 80 |         } | 
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| 81 |         else | 
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| 82 |         { | 
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| 83 |             // root doesn't have a parent.. | 
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| 84 |             OrxAssert(false, "GameState '" + destination->getName() + "' not found in children list of Root."); | 
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| 85 |         } | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     void RootGameState::gotoState(const std::string& name) | 
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| 89 |     { | 
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| 90 |         GameStateBase* request = getState(name); | 
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| 91 |         if (request) | 
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| 92 |         { | 
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| 93 |             GameStateBase* current = getCurrentState(); | 
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| 94 |             if (current) | 
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| 95 |             { | 
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| 96 |                 current->makeTransition(0, request); | 
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| 97 |             } | 
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| 98 |             else | 
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| 99 |             { | 
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| 100 |                 // Root is not yet active. This is a violation. | 
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| 101 |                 ThrowException(GameState, "Activate Root before requesting a state."); | 
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| 102 |             } | 
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| 103 |         } | 
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| 104 |         else | 
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| 105 |         { | 
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| 106 |             COUT(2) << "Warning: GameState '" << name << "' doesn't exist." << std::endl; | 
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| 107 |         } | 
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| 108 |     } | 
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| 109 |  | 
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| 110 |     /** | 
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| 111 |     @brief | 
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| 112 |         Makes a state transition according to the state tree. You can choose any state | 
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| 113 |         in the tree to do the call. The function finds the current state on its own. | 
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| 114 |     @param state | 
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| 115 |         The state to be entered, has to exist in the tree. | 
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| 116 |     */ | 
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| 117 |     void RootGameState::requestState(const std::string& name) | 
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| 118 |     { | 
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| 119 |         this->stateRequest_ = name; | 
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| 120 |     } | 
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| 121 |  | 
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| 122 |     /** | 
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| 123 |     @brief | 
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| 124 |         Main loop of the orxonox game. | 
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| 125 |         Starts the game. The little 'while' denotes the main loop. | 
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| 126 |         Whenever the root state is selected, the game ends. | 
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| 127 |     @param name | 
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| 128 |         State to start with (usually main menu or specified by command line) | 
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| 129 |     @note | 
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| 130 |         We use the Ogre::Timer to measure time since it uses the most precise | 
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| 131 |         method an a platform (however the windows timer lacks time when under | 
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| 132 |         heavy kernel load!). | 
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| 133 |     */ | 
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| 134 |     void RootGameState::start() | 
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| 135 |     { | 
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| 136 |         // Don't catch errors when having a debugger in msvc | 
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| 137 | #if !defined(ORXONOX_COMPILER_MSVC) || defined(NDEBUG) | 
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| 138 |         try | 
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| 139 |         { | 
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| 140 | #endif | 
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| 141 |             // start global orxonox time | 
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| 142 |             Clock clock; | 
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| 143 |  | 
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| 144 |             this->activate(); | 
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| 145 |  | 
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| 146 |             // get initial state from command line | 
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| 147 |             gotoState(CommandLine::getValue("state")); | 
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| 148 |  | 
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| 149 |             while (this->activeChild_) | 
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| 150 |             { | 
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| 151 |                 clock.capture(); | 
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| 152 |  | 
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| 153 |                 this->tick(clock); | 
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| 154 |  | 
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| 155 |                 if (this->stateRequest_ != "") | 
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| 156 |                     gotoState(stateRequest_); | 
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| 157 |             } | 
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| 158 |  | 
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| 159 |             this->deactivate(); | 
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| 160 | #if !defined(ORXONOX_COMPILER_MSVC) || defined(NDEBUG) | 
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| 161 |         } | 
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| 162 |         // Note: These are all unhandled exceptions that should not have made its way here! | 
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| 163 |         // almost complete game catch block to display the messages appropriately. | 
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| 164 |         catch (std::exception& ex) | 
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| 165 |         { | 
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| 166 |             COUT(0) << ex.what() << std::endl; | 
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| 167 |             COUT(0) << "Program aborted." << std::endl; | 
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| 168 |             abort(); | 
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| 169 |         } | 
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| 170 |         // anything that doesn't inherit from std::exception | 
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| 171 |         catch (...) | 
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| 172 |         { | 
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| 173 |             COUT(0) << "An unidentifiable exception has occured. Program aborted." << std::endl; | 
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| 174 |             abort(); | 
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| 175 |         } | 
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| 176 | #endif | 
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| 177 |     } | 
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| 178 | } | 
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