| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include <OgrePlane.h> |
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| 30 | |
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| 31 | #include "Math.h" |
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| 32 | |
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| 33 | /** |
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| 34 | @brief Function for writing to a stream. |
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| 35 | */ |
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| 36 | std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian) |
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| 37 | { |
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| 38 | out << radian.valueRadians(); |
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| 39 | return out; |
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| 40 | } |
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| 41 | |
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| 42 | /** |
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| 43 | @brief Function for reading from a stream. |
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| 44 | */ |
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| 45 | std::istream& operator>>(std::istream& in, orxonox::Radian& radian) |
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| 46 | { |
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| 47 | float temp; |
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| 48 | in >> temp; |
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| 49 | radian = temp; |
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| 50 | return in; |
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| 51 | } |
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| 52 | |
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| 53 | /** |
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| 54 | @brief Function for writing to a stream. |
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| 55 | */ |
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| 56 | std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree) |
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| 57 | { |
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| 58 | out << degree.valueDegrees(); |
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| 59 | return out; |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | @brief Function for reading from a stream. |
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| 64 | */ |
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| 65 | std::istream& operator>>(std::istream& in, orxonox::Degree& degree) |
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| 66 | { |
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| 67 | float temp; |
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| 68 | in >> temp; |
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| 69 | degree = temp; |
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| 70 | return in; |
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| 71 | } |
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| 72 | |
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| 73 | |
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| 74 | float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition) |
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| 75 | { |
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| 76 | orxonox::Vector3 distance = otherposition - myposition; |
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| 77 | return acos(mydirection.dotProduct(distance) / distance.length()); |
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| 78 | } |
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| 79 | |
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| 80 | orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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| 81 | { |
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| 82 | orxonox::Vector3 distance = otherposition - myposition; |
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| 83 | |
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| 84 | // project difference vector on our plane |
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| 85 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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| 86 | float angle = acos(myorthonormal.dotProduct(projection) / projection.length()); |
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| 87 | |
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| 88 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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| 89 | return orxonox::Vector2(sin(angle), cos(angle)); |
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| 90 | else |
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| 91 | return orxonox::Vector2(-sin(angle), cos(angle)); |
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| 92 | } |
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| 93 | |
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| 94 | orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition) |
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| 95 | { |
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| 96 | orxonox::Vector3 distance = otherposition - myposition; |
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| 97 | |
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| 98 | // project difference vector on our plane |
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| 99 | orxonox::Vector3 projection = Ogre::Plane(mydirection, myposition).projectVector(distance); |
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| 100 | float angle = acos(myorthonormal.dotProduct(projection) / projection.length()); |
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| 101 | float radius = acos(mydirection.dotProduct(distance) / distance.length()) / Ogre::Math::PI; |
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| 102 | |
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| 103 | if ((mydirection.crossProduct(myorthonormal)).dotProduct(distance) > 0) |
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| 104 | return orxonox::Vector2(sin(angle) * radius, cos(angle) * radius); |
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| 105 | else |
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| 106 | return orxonox::Vector2(-sin(angle) * radius, cos(angle) * radius); |
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| 107 | } |
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| 108 | |
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| 109 | orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity) |
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| 110 | { |
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| 111 | float squaredProjectilespeed = projectilespeed * projectilespeed; |
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| 112 | orxonox::Vector3 distance = targetposition - myposition; |
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| 113 | float a = distance.squaredLength(); |
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| 114 | float b = 2 * (distance.x + distance.y + distance.z) * (targetvelocity.x + targetvelocity.y + targetvelocity.z); |
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| 115 | float c = targetvelocity.squaredLength(); |
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| 116 | |
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| 117 | float temp = 4*squaredProjectilespeed*c + a*a - 4*b*c; |
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| 118 | if (temp < 0) |
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| 119 | return orxonox::Vector3::ZERO; |
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| 120 | |
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| 121 | temp = sqrt(temp); |
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| 122 | float time = (temp + a) / (2 * (squaredProjectilespeed - b)); |
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| 123 | return (targetposition + targetvelocity * time); |
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| 124 | } |
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