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source: code/branches/gametypes/src/orxonox/objects/worldentities/triggers/PlayerTrigger.h @ 2986

Last change on this file since 2986 was 2986, checked in by Aurelian, 15 years ago

Respawning changed, not possible anymore, not completely working. Movable Entity is now able to cause damage.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief
32    Definition of the PlayerTrigger class.
33*/
34
35#ifndef _PlayerTrigger_H__
36#define _PlayerTrigger_H__
37
38#include "OrxonoxPrereqs.h"
39
40#include "Trigger.h"
41
42namespace orxonox
43{
44    /**
45    @brief
46        A PlayerTrigger is a trigger which is normally triggered by ControllableEntities and can as such return a pointer to the ControllableEntity which triggered it.
47    @author
48        Damian 'Mozork' Frick
49    */
50    class _OrxonoxExport PlayerTrigger : public Trigger
51    {
52    public:
53        PlayerTrigger(BaseObject* creator);
54        virtual ~PlayerTrigger();
55       
56        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a PlayerTrigger object through XML.
57       
58        /**
59        @brief Returns the player that triggered the PlayerTrigger.
60        @return Returns a pointer to the ControllableEntity that triggered the PlayerTrigger.
61        */
62        inline Pawn* getTriggeringPlayer(void) const
63            { return this->player_; }
64       
65        /**
66        @brief Checks whether the PlayerTrigger normally returns a ControllableEntity.
67        @return Returns true if the PlayerTrigger normally returns a ControllableEntity.
68        */
69        inline bool isForPlayer(void) const
70           { return this->isForPlayer_; }
71           
72    protected:
73        virtual bool isTriggered(TriggerMode mode) = 0;
74       
75        /**
76        @brief Set the player that triggered the PlayerTrigger. This is normally done by classes inheriting vom PlayerTrigger.
77        @param player A pointer to the ControllableEntity that triggered the PlayerTrigger.
78        */
79        inline void setTriggeringPlayer(Pawn* player)
80           { this->player_ = player; }
81
82            /**
83            @brief Set whether the PlayerTrigger normally is triggered by ControllableEntities.
84            @param isForPlayer Should be true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities, false if not.
85            */
86        inline void setForPlayer(bool isForPlayer)
87           { this->isForPlayer_ = isForPlayer; }
88       
89    private:
90        Pawn* player_; //!< The player that triggered the PlayerTrigger.
91        bool isForPlayer_; //!< Is true when the PlayerTrigger schould be set to normally be triggered by ControllableEntities.
92   
93    };
94
95}
96
97#endif /* _PlayerTrigger_H__ */
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