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source: code/branches/gametypes/src/orxonox/objects/worldentities/triggers/CheckPoint.cc @ 2986

Last change on this file since 2986 was 2986, checked in by Aurelian, 15 years ago

Respawning changed, not possible anymore, not completely working. Movable Entity is now able to cause damage.

File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "CheckPoint.h"
31#include "objects/gametypes/Asteroids.h"
32
33#include <OgreNode.h>
34
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37
38#include "orxonox/objects/worldentities/ControllableEntity.h"
39#include "orxonox/objects/worldentities/pawns/Pawn.h"
40
41namespace orxonox
42{
43  CreateFactory(CheckPoint);
44
45  CheckPoint::CheckPoint(BaseObject* creator) : DistanceTrigger(creator)
46  {
47    RegisterObject(CheckPoint);
48
49    this->setStayActive(true);
50    this->setDistance(50);
51    this->bIsFirst_ = false;
52    this->bIsDestination_ = false;
53    //this->setVisible(true);
54
55    this->notifyMaskUpdate();
56  }
57
58  CheckPoint::~CheckPoint()
59  {
60  }
61 
62  void CheckPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
63  {
64    SUPER(CheckPoint, XMLPort, xmlelement, mode);
65
66    XMLPortParam(CheckPoint, "isfirst", setFirst, getFirst, xmlelement, mode).defaultValues(false);
67    XMLPortParam(CheckPoint, "isdestination", setDestination, getDestination, xmlelement, mode).defaultValues(false);
68    XMLPortParam(CheckPoint, "addtime", setAddTime, getAddTime, xmlelement, mode).defaultValues(30);
69  }
70 
71  void CheckPoint::triggered(bool bIsTriggered)
72  {
73    DistanceTrigger::triggered(bIsTriggered);
74
75    Asteroids* gametype = dynamic_cast<Asteroids*>(this->getGametype());
76    if (gametype)
77    { 
78        gametype->addTime(addTime_);
79
80        if (bIsTriggered && bIsFirst_)
81        {
82            gametype->setTimeLimit(addTime_);
83            gametype->firstCheckpointReached(true);
84        }
85     
86        if (bIsTriggered && bIsDestination_)
87        {
88            gametype->end();
89        }
90     }
91  }
92
93  void CheckPoint::notifyMaskUpdate()
94  {
95      this->targetMask_.exclude(Class(BaseObject));
96      this->targetMask_.include(Class(Pawn));
97  }
98}
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