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source: code/branches/gametypes/src/orxonox/objects/worldentities/pawns/TeamBaseMatchBase.h @ 2903

Last change on this file since 2903 was 2903, checked in by scheusso, 15 years ago

merged changes made to trunk (r2902) into branch

File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30
31// setState und getState functions declare here
32// TeamBaseMatchBase class
33
34
35// save as TeamBaseMatchBase.h in objects/worldentities/pawns/TeamBaseMatchBase.h
36
37
38#ifndef _TeamBaseMatchBase_H__
39#define _TeamBaseMatchBase_H__
40
41#include "pawn.h"
42
43namespace orxonox
44{
45
46
47    namespace BaseState
48    {
49        enum Enum
50        {
51            uncontrolled,
52            controlTeam1,
53            controlTeam2,
54        };
55    }
56
57    struct Base
58    {
59        BaseState::Enum state_;
60    };
61
62
63
64
65
66
67    class _OrxonoxExport TeamBaseMatchBase : public RadarViewable
68    {
69        public:
70            TeamBaseMatchBase(BaseObject* creator);
71
72            // if class closes, close everything 
73            virtual ~TeamBaseMatchBase();
74           
75            virtual void setState(base)
76            {
77               
78
79            }
80            virtual enum getState(base);
81
82           
83
84
85
86        protected:
87
88
89
90
91
92 
93}
94
95#endif /* _TeamBaseMatchBase_H__ */
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