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source: code/branches/gametypes/src/orxonox/objects/worldentities/ForceField.cc @ 3019

Last change on this file since 3019 was 3019, checked in by landauf, 15 years ago

set eol-style:native, no codechanges

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian Jaggi
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ForceField.h"
30#include "core/XMLPort.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/worldentities/MobileEntity.h"
34
35namespace orxonox
36{
37  CreateFactory(ForceField);
38
39    ForceField::ForceField(BaseObject* creator) : StaticEntity(creator)
40    {
41      RegisterObject(ForceField);
42
43      //Standard Values
44      this->setDirection(Vector3::ZERO);
45      velocity_ = 100;
46      diameter_ = 500;
47      length_ = 2000;
48    }
49
50    ForceField::~ForceField() {}
51
52    void ForceField::XMLPort(Element& xmlelement, XMLPort::Mode mode)
53    {
54      SUPER(ForceField, XMLPort, xmlelement, mode);
55   
56      //For correct xml import use: position, direction, velocity, scale
57
58      XMLPortParam(ForceField, "velocity", setVelocity, getVelocity, xmlelement, mode).defaultValues(100);
59      XMLPortParam(ForceField, "diameter", setDiameter, getDiameter, xmlelement, mode).defaultValues(500);
60      XMLPortParam(ForceField, "length"  , setLength  , getLength  , xmlelement, mode).defaultValues(2000);
61    }
62 
63    void ForceField::tick(float dt)
64    {
65     
66      for (ObjectList<MobileEntity>::iterator it = ObjectList<MobileEntity>::begin(); it != ObjectList<MobileEntity>::end(); ++it)
67      {
68       
69        //calculate from
70        Vector3 directionVec = this->getOrientation() * WorldEntity::FRONT;
71        directionVec.normalise();
72
73        Vector3 distanceVec = it->getWorldPosition() - (this->getWorldPosition() + (this->length_ / 2 * directionVec));
74
75        //distance from centervector of the field (
76        float distFromCenterVec = ((it->getWorldPosition() - this->getWorldPosition()).crossProduct(directionVec)).length();
77
78        if (distanceVec.length() < this->length_ / 2 && distFromCenterVec < diameter_ / 2)
79        {
80          //normalize distance from center
81          it->applyCentralForce(((diameter_ / 2 - distFromCenterVec) / (diameter_ / 2)) * directionVec * velocity_);
82        }
83       
84      }
85  }
86}
87
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