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source: code/branches/gametypes/src/orxonox/objects/gametypes/UnderAttack.h @ 3019

Last change on this file since 3019 was 3019, checked in by landauf, 15 years ago

set eol-style:native, no codechanges

  • Property svn:eol-style set to native
File size: 2.1 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _UnderAttack_H__
30#define _UnderAttack_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <vector>
35#include "objects/worldentities/pawns/Destroyer.h"
36#include "TeamDeathmatch.h"
37#include "objects/worldentities/pawns/Pawn.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport UnderAttack : public TeamDeathmatch, public PawnListener
42    {
43        public:
44            UnderAttack(BaseObject* creator);
45            virtual ~UnderAttack() {}
46
47            void setConfigValues();
48            void tick (float dt);
49            void addDestroyer(Destroyer* destroyer);
50            inline Destroyer* getDestroyer() const
51                { return this->destroyer_; }
52
53            virtual bool allowPawnHit(Pawn* victim, Pawn* originator = 0);
54            virtual bool allowPawnDamage(Pawn* victim, Pawn* originator = 0);
55            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0);
56
57        protected:
58            virtual void destroyedPawn(Pawn* pawn);
59
60            Destroyer* destroyer_;
61            unsigned int teams_;
62            float gameTime_;
63            int timesequence_;
64            bool gameEnded_;
65    };
66}
67
68#endif /* _TeamDeathmatch_H__ */
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