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source: code/branches/gametypes/src/orxonox/objects/gametypes/UnderAttack.cc @ 2933

Last change on this file since 2933 was 2933, checked in by mockm, 15 years ago

Gametype UnderAttack added

File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "UnderAttack.h"
31
32#include "core/CoreIncludes.h"
33#include "core/ConfigValueIncludes.h"
34#include "objects/Teamcolourable.h"
35#include "objects/worldentities/TeamSpawnPoint.h"
36
37namespace orxonox
38{
39    CreateUnloadableFactory(UnderAttack);
40
41    UnderAttack::UnderAttack(BaseObject* creator) : TeamDeathmatch(creator)
42    {
43        RegisterObject(UnderAttack);
44        this->gameTime_ = 30;
45        this->teams_ = 2;
46        this->destroyer_ = 0;
47        this->gameEnded_ = false;
48
49        this->setConfigValues();
50    }
51
52    void UnderAttack::addDestroyer(Destroyer* destroyer)
53    {
54        this->destroyer_ = destroyer;
55    }
56
57
58    void UnderAttack::destroyedPawn(Pawn* pawn)
59    {
60        if (pawn == this->destroyer_)
61        {
62
63            COUT(0) << "Ship destroyed! Team 0 has won!" << std::endl;
64            // Todo: end game
65        }
66    }
67
68    bool UnderAttack::allowPawnHit(Pawn* victim, Pawn* originator)
69    {
70        if (victim == this->destroyer_)
71        {
72            if (originator && originator->getPlayer() && !gameEnded_)
73            {
74                if (this->getTeam(originator->getPlayer()) == 0)
75                    return true;
76                else
77                    return false;
78            }
79
80            return false;
81        }
82
83        return TeamDeathmatch::allowPawnHit(victim, originator);
84    }
85
86    bool UnderAttack::allowPawnDamage(Pawn* victim, Pawn* originator)
87    {
88        if (victim == this->destroyer_)
89        {
90            if (originator && originator->getPlayer() && !gameEnded_)
91            {
92                if (this->getTeam(originator->getPlayer()) == 0)
93                    return true;
94                else
95                    return false;
96            }
97
98            return false;
99        }
100
101        return TeamDeathmatch::allowPawnDamage(victim, originator);
102    }
103
104    bool UnderAttack::allowPawnDeath(Pawn* victim, Pawn* originator)
105    {
106        if (victim == this->destroyer_)
107        {
108            if (originator && originator->getPlayer() && !gameEnded_)
109            {
110                if (this->getTeam(originator->getPlayer()) == 0)
111                    return true;
112                else
113                    return false;
114            }
115
116            return false;
117        }
118
119        return TeamDeathmatch::allowPawnDeath(victim, originator);
120    }
121    void UnderAttack::tick(float dt)
122    {
123        gameTime_ = gameTime_ - dt;
124        if (gameTime_<= 0)
125        {
126            gameEnded_ = true;
127            COUT(0) << "Time is up! Team 1 has won!" << std::endl;
128        }
129    }
130
131}
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