1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: Val Mikos |
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23 | */ |
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24 | |
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25 | |
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26 | |
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27 | #include "TeamBaseMatch.h" |
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28 | |
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29 | |
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30 | #include "objects/worldentities/pawns/TeamBaseMatchBase.h" |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | |
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34 | |
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35 | namespace orxonox |
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36 | { |
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37 | CreateUnloadableFactory(TeamBaseMatch); |
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38 | |
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39 | |
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40 | // Timer and Creator |
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41 | TeamBaseMatch::TeamBaseMatch(BaseObject* creator) : TeamDeathmatch(creator) |
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42 | { |
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43 | RegisterObject(TeamBaseMatch); |
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44 | |
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45 | this->scoreTimer_.setTimer(10, true, this, createExecutor(createFunctor(&TeamBaseMatch::winPoints))); |
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46 | this->outputTimer_.setTimer(30, true, this, createExecutor(createFunctor(&TeamBaseMatch::showPoints))); |
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47 | |
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48 | this->pointsTeam1_ = 0; |
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49 | this->pointsTeam2_ = 0; |
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50 | } |
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51 | |
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52 | |
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53 | // set the Bases positions using XML |
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54 | void TeamBaseMatch::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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55 | { |
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56 | SUPER(TeamBaseMatch, XMLPort, xmlelement, mode); |
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57 | |
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58 | // XMLPortObject(TeamBaseMatch, WorldEntity, setNeutralshape, getNeturalshape, xmlelement, mode); |
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59 | // XMLPortObject(TeamBaseMatch, WorldEntity, setTeam1shape, getTeam1shape, xmlelement, mode); |
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60 | // XMLPortObject(TeamBaseMatch, WorldEntity, setTeam2shape, getTeam2shape, xmlelement, mode); |
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61 | |
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62 | // XMLPortObject(TeamBaseMatch, TeamBaseMatchBase, addBase, getBase, xmlelement, mode); |
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63 | } |
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64 | |
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65 | /* |
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66 | // pretty useless at the moment...should be implemented in the TeamBaseMatchBase class headerfile |
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67 | // State of the Base (controlled, uncontrolled) |
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68 | int TeamBaseMatch::baseState(Base) |
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69 | { |
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70 | if(Enum state_==uncontrolled) return 0; |
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71 | if(Enum state_==controlTeam1) return 1; |
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72 | if(Enum state_==controlTeam2) return 2; |
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73 | } |
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74 | */ |
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75 | |
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76 | |
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77 | // Change the control of the defeated base and respawn it with its initial health |
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78 | bool TeamBaseMatch::allowPawnDeath(Pawn* victim, Pawn* originator) |
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79 | { |
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80 | TeamBaseMatchBase* base = dynamic_cast<TeamBaseMatchBase*>(victim); |
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81 | if (base) |
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82 | { |
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83 | std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base); |
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84 | if (it != this->bases_.end()) |
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85 | { |
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86 | int teamnr = this->getTeam(originator->getPlayer()); |
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87 | if (teamnr == 0) |
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88 | base->setState(BaseState::controlTeam1); |
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89 | if (teamnr == 1) |
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90 | base->setState(BaseState::controlTeam2); |
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91 | } |
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92 | |
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93 | victim->setHealth(victim->getInitialHealth()); |
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94 | return false; |
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95 | } |
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96 | |
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97 | return TeamDeathmatch::allowPawnDeath(victim, originator); |
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98 | } |
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99 | |
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100 | |
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101 | // if the player is in the same team as the base, he can't make any damage to it |
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102 | bool TeamBaseMatch::allowPawnDamage(Pawn* victim, Pawn* originator) |
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103 | { |
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104 | TeamBaseMatchBase* base = dynamic_cast<TeamBaseMatchBase*>(victim); |
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105 | if (base) |
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106 | { |
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107 | std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.find(base); |
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108 | if (it != this->bases_.end()) |
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109 | return (!this->pawnsAreInTheSameTeam(victim, base)); |
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110 | } |
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111 | return (!this->pawnsAreInTheSameTeam(victim, originator)); |
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112 | } |
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113 | |
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114 | bool TeamBaseMatch::pawnsAreInTheSameTeam(Pawn* pawn1, TeamBaseMatchBase* base) |
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115 | { |
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116 | if (pawn1 && base) |
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117 | { |
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118 | std::map<PlayerInfo*, int>::const_iterator it1 = this->teamnumbers_.find(pawn1->getPlayer()); |
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119 | int teamnrbase = -1; |
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120 | int teamnrplayer = getTeam(pawn1->getPlayer()); |
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121 | |
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122 | switch(base->getState()) |
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123 | { |
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124 | case BaseState::controlTeam1: |
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125 | teamnrbase = 0; |
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126 | break; |
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127 | case BaseState::controlTeam2: |
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128 | teamnrbase = 1; |
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129 | break; |
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130 | case BaseState::uncontrolled: |
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131 | default: |
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132 | teamnrbase = -1; |
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133 | } |
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134 | |
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135 | |
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136 | if(teamnrbase == teamnrplayer){ |
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137 | return false; |
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138 | } |
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139 | } |
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140 | return true; |
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141 | } |
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142 | |
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143 | |
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144 | |
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145 | |
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146 | |
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147 | // collect Points for killing oppenents |
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148 | void TeamBaseMatch::playerScored(PlayerInfo* player) |
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149 | { |
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150 | int teamnr = this->getTeam(player); |
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151 | this->addTeamPoints(teamnr, 5); |
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152 | } |
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153 | |
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154 | // show points or each interval of time |
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155 | void TeamBaseMatch::showPoints() |
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156 | { |
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157 | |
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158 | COUT(0) << "Points standing:" << std::endl << "Team 1: "<< pointsTeam1_ << std::endl << "Team 2: " << pointsTeam2_ << std::endl; |
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159 | if(pointsTeam1_ >=1700) COUT(0) << "Team 1 is near victory!" << std::endl; |
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160 | if(pointsTeam2_ >=1700) COUT(0) << "Team 2 is near victory!" << std::endl; |
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161 | } |
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162 | |
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163 | |
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164 | // collect Points while controlling Bases |
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165 | void TeamBaseMatch::winPoints() |
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166 | { |
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167 | int amountControlled = 0; |
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168 | int amountControlled2 = 0; |
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169 | |
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170 | for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it) |
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171 | { |
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172 | if((*it)->getState() == BaseState::controlTeam1) |
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173 | { |
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174 | amountControlled++; |
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175 | } |
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176 | if((*it)->getState() == BaseState::controlTeam2) |
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177 | { |
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178 | amountControlled2++; |
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179 | } |
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180 | } |
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181 | |
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182 | this->addTeamPoints(0, (amountControlled * 30)); |
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183 | this->addTeamPoints(1, (amountControlled2 * 30)); |
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184 | } |
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185 | |
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186 | |
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187 | // end game if one team reaches 2000 points |
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188 | void TeamBaseMatch::endGame() |
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189 | { |
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190 | if(this->pointsTeam1_>=2000 || this->pointsTeam2_ >=2000) |
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191 | { |
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192 | this->end(); |
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193 | } |
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194 | } |
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195 | |
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196 | |
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197 | // this function is called by the function winPoints() which adds points to the teams for every base and killed openents at a certain time |
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198 | void TeamBaseMatch::addTeamPoints(int team, int points) |
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199 | { |
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200 | if(team == 0) |
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201 | { |
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202 | this->pointsTeam1_ += points; |
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203 | } |
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204 | if(team == 1) |
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205 | { |
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206 | this->pointsTeam2_ += points; |
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207 | } |
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208 | |
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209 | this->endGame(); |
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210 | } |
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211 | |
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212 | void TeamBaseMatch::addBase(TeamBaseMatchBase* base) |
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213 | { |
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214 | this->bases_.insert(base); |
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215 | base->setState(BaseState::uncontrolled); |
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216 | } |
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217 | |
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218 | TeamBaseMatchBase* TeamBaseMatch::getBase(unsigned int index) const |
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219 | { |
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220 | unsigned int i = 0; |
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221 | for (std::set<TeamBaseMatchBase*>::const_iterator it = this->bases_.begin(); it != this->bases_.end(); ++it) |
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222 | { |
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223 | i++; |
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224 | if (i > index) |
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225 | return (*it); |
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226 | } |
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227 | return 0; |
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228 | } |
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229 | |
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230 | } |
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231 | |
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232 | |
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