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source: code/branches/gametypes/src/orxonox/objects/gametypes/Asteroids.cc @ 3019

Last change on this file since 3019 was 3019, checked in by landauf, 15 years ago

set eol-style:native, no codechanges

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Aurelian
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Asteroids.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/infos/PlayerInfo.h"
34#include "objects/worldentities/pawns/Pawn.h"
35
36#include "network/Host.h"
37
38namespace orxonox
39{
40    CreateUnloadableFactory(Asteroids);
41
42    Asteroids::Asteroids(BaseObject* creator) : Gametype(creator)
43    {
44        RegisterObject(Asteroids);
45        this->firstCheckpointReached_ = false;
46        this->firstTimeSpawned_ = false;
47    }
48
49    void Asteroids::tick(float dt)
50    {
51        SUPER(Asteroids, tick, dt);
52 
53        if (firstCheckpointReached_ && !this->timerIsActive_)
54        {
55            this->startTimer();
56        }
57
58        if (this->time_ < 0 && !this->hasEnded() && this->timerIsActive_)
59        {
60            this->end();
61        }
62    }
63
64    void Asteroids::spawnPlayer(PlayerInfo* player)
65    {
66        if (this->timerIsActive_ && this->firstTimeSpawned_)
67        {
68            this->end();
69            return;
70        }
71
72        this->firstTimeSpawned_ = true;
73        Gametype::spawnPlayer(player);
74    }
75
76    void Asteroids::start()
77    {
78        Gametype::start();
79
80        std::string message = "The match has started! Reach the first chekpoint within 60 seconds! But be aware, there may be pirates around...";
81        COUT(0) << message << std::endl;
82        Host::Broadcast(message);
83    }
84
85    void Asteroids::end()
86    {
87        Gametype::end();
88
89        std::string message = "The match has ended.";
90        COUT(0) << message << std::endl;
91        Host::Broadcast(message);
92    }
93}
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