| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef __Util_Scope_H__ | 
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| 30 | #define __Util_Scope_H__ | 
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| 31 |  | 
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| 32 | #include "UtilPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <cassert> | 
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| 35 | #include <map> | 
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| 36 | #include <set> | 
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| 37 |  | 
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| 38 | #include "Debug.h" | 
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| 39 | #include "ScopeGuard.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     /** | 
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| 44 |         @brief The ScopeManager stores the variables of the scope templates in a statically linked context. | 
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| 45 |     */ | 
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| 46 |     class _UtilExport ScopeManager | 
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| 47 |     { | 
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| 48 |         template <ScopeID::Value scope> | 
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| 49 |         friend class Scope; | 
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| 50 |         friend class ScopeListener; | 
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| 51 |  | 
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| 52 |         private: | 
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| 53 |             static std::map<ScopeID::Value, int> instanceCounts_s;                  //!< Counts the number of active instances (>0 means active) for a scope | 
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| 54 |             static std::map<ScopeID::Value, std::set<ScopeListener*> > listeners_s; //!< Stores all listeners for a scope | 
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| 55 |     }; | 
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| 56 |  | 
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| 57 |     /** | 
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| 58 |         @brief ScopeListeners register themselves in the corresponding scope and wait for notifications. | 
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| 59 |     */ | 
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| 60 |     class _UtilExport ScopeListener | 
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| 61 |     { | 
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| 62 |         template <ScopeID::Value scope> | 
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| 63 |         friend class Scope; | 
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| 64 |  | 
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| 65 |         protected: | 
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| 66 |             //! Constructor: Registers the instance. | 
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| 67 |             ScopeListener(ScopeID::Value scope) : scope_(scope), bActivated_(false) | 
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| 68 |                 { ScopeManager::listeners_s[this->scope_].insert(this); } | 
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| 69 |             //! Destructor: Unregisters the instance. | 
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| 70 |             virtual ~ScopeListener() | 
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| 71 |                 { ScopeManager::listeners_s[this->scope_].erase(this); } | 
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| 72 |  | 
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| 73 |             //! Gets called if the scope is activated | 
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| 74 |             virtual void activated() = 0; | 
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| 75 |             //! Gets called if the scope is deactivated | 
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| 76 |             virtual void deactivated() = 0; | 
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| 77 |  | 
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| 78 |         private: | 
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| 79 |             ScopeID::Value scope_; //!< Store the scope to unregister on destruction | 
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| 80 |             bool bActivated_; | 
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| 81 |     }; | 
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| 82 |  | 
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| 83 |     /** | 
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| 84 |         @brief A scope for a given template argument is either active or not. | 
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| 85 |  | 
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| 86 |         Objects inheriting from a ScopeListener are registered in a list (different for each scope). | 
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| 87 |         If the scope gets activated or deactivated, all objects in this list are notified. | 
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| 88 |     */ | 
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| 89 |     template <ScopeID::Value scope> | 
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| 90 |     class Scope | 
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| 91 |     { | 
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| 92 |         public: | 
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| 93 |             //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything. | 
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| 94 |             Scope() | 
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| 95 |             { | 
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| 96 |                 try | 
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| 97 |                 { | 
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| 98 |                     ScopeManager::instanceCounts_s[scope]++; | 
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| 99 |                     assert(ScopeManager::instanceCounts_s[scope] > 0); | 
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| 100 |                     if (ScopeManager::instanceCounts_s[scope] == 1) | 
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| 101 |                     { | 
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| 102 |                         Loki::ScopeGuard deactivator = Loki::MakeObjGuard(*this, &Scope::deactivateListeners); | 
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| 103 |                         for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) | 
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| 104 |                         { | 
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| 105 |                             (*it)->activated(); | 
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| 106 |                             (*(it++))->bActivated_ = true; | 
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| 107 |                         } | 
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| 108 |                         deactivator.Dismiss(); | 
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| 109 |                     } | 
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| 110 |                 } | 
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| 111 |                 catch (...) | 
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| 112 |                 { | 
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| 113 |                     ScopeManager::instanceCounts_s[scope]--; | 
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| 114 |                     throw; | 
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| 115 |                 } | 
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| 116 |             } | 
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| 117 |  | 
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| 118 |             //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything. | 
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| 119 |             ~Scope() | 
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| 120 |             { | 
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| 121 |                 ScopeManager::instanceCounts_s[scope]--; | 
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| 122 |  | 
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| 123 |                 // This shouldn't happen but just to be sure: check if the count is positive | 
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| 124 |                 assert(ScopeManager::instanceCounts_s[scope] >= 0); | 
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| 125 |                 if (ScopeManager::instanceCounts_s[scope] < 0) | 
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| 126 |                     ScopeManager::instanceCounts_s[scope] = 0; | 
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| 127 |  | 
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| 128 |                 if (ScopeManager::instanceCounts_s[scope] == 0) | 
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| 129 |                     this->deactivateListeners(); | 
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| 130 |             } | 
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| 131 |  | 
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| 132 |             void deactivateListeners() | 
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| 133 |             { | 
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| 134 |                 for (typename std::set<ScopeListener*>::iterator it = ScopeManager::listeners_s[scope].begin(); it != ScopeManager::listeners_s[scope].end(); ) | 
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| 135 |                 { | 
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| 136 |                     if ((*it)->bActivated_) | 
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| 137 |                     { | 
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| 138 |                         try | 
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| 139 |                             { (*it)->deactivated(); } | 
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| 140 |                         catch (...) | 
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| 141 |                             { COUT(0) << "ScopeListener::deactivated() failed! This MUST NOT happen, fix it!" << std::endl; } | 
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| 142 |                         (*(it++))->bActivated_ = false; | 
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| 143 |                     } | 
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| 144 |                     else | 
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| 145 |                         ++it; | 
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| 146 |                 } | 
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| 147 |             } | 
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| 148 |  | 
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| 149 |             //! Returns true if the scope is active. | 
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| 150 |             static bool isActive() | 
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| 151 |             { | 
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| 152 |                 return (ScopeManager::instanceCounts_s[scope] > 0); | 
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| 153 |             } | 
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| 154 |     }; | 
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| 155 | } | 
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| 156 |  | 
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| 157 | #endif /* __Util_Scope_H__ */ | 
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