| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _BulletConversions_H__ | 
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| 30 | #define _BulletConversions_H__ | 
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| 31 |  | 
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| 32 | #include "tools/ToolsPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "util/Convert.h" | 
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| 35 | #include "util/Math.h" | 
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| 36 | #include <LinearMath/btQuaternion.h> | 
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| 37 | #include <LinearMath/btVector3.h> | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     // Vector3 to btVector3 | 
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| 42 |     template <> | 
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| 43 |     struct ConverterExplicit<orxonox::Vector3, btVector3> | 
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| 44 |     { | 
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| 45 |         FORCEINLINE static bool convert(btVector3* output, const orxonox::Vector3& input) | 
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| 46 |         { | 
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| 47 |             output->setX(input.x); | 
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| 48 |             output->setY(input.y); | 
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| 49 |             output->setZ(input.z); | 
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| 50 |             return true; | 
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| 51 |         } | 
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| 52 |     }; | 
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| 53 |  | 
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| 54 |     // btVector3 to Vector3 | 
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| 55 |     template <> | 
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| 56 |     struct ConverterExplicit<btVector3, orxonox::Vector3> | 
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| 57 |     { | 
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| 58 |         FORCEINLINE static bool convert(orxonox::Vector3* output, const btVector3& input) | 
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| 59 |         { | 
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| 60 |             output->x = input.x(); | 
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| 61 |             output->y = input.y(); | 
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| 62 |             output->z = input.z(); | 
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| 63 |             return true; | 
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| 64 |         } | 
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| 65 |     }; | 
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| 66 |  | 
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| 67 |     // Quaternion to btQuaternion | 
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| 68 |     template <> | 
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| 69 |     struct ConverterExplicit<orxonox::Quaternion, btQuaternion> | 
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| 70 |     { | 
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| 71 |         FORCEINLINE static bool convert(btQuaternion* output, const orxonox::Quaternion& input) | 
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| 72 |         { | 
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| 73 |             output->setW(input.w); | 
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| 74 |             output->setX(input.x); | 
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| 75 |             output->setY(input.y); | 
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| 76 |             output->setZ(input.z); | 
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| 77 |             return true; | 
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| 78 |         } | 
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| 79 |     }; | 
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| 80 |  | 
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| 81 |     // btQuaternion to Vector3 | 
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| 82 |     template <> | 
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| 83 |     struct ConverterExplicit<btQuaternion, orxonox::Quaternion> | 
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| 84 |     { | 
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| 85 |         FORCEINLINE static bool convert(orxonox::Quaternion* output, const btQuaternion& input) | 
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| 86 |         { | 
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| 87 |             output->w = input.w(); | 
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| 88 |             output->x = input.x(); | 
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| 89 |             output->y = input.y(); | 
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| 90 |             output->z = input.z(); | 
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| 91 |             return true; | 
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| 92 |         } | 
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| 93 |     }; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | #endif /* _BulletConversions_H__ */ | 
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