| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Definition of the BaseObject class. | 
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| 32 |  | 
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| 33 |     The BaseObject is the parent of all classes representing an instance in the game. | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _BaseObject_H__ | 
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| 37 | #define _BaseObject_H__ | 
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| 38 |  | 
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| 39 | #include "CorePrereqs.h" | 
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| 40 |  | 
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| 41 | #include <map> | 
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| 42 | #include <list> | 
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| 43 |  | 
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| 44 | #include "util/mbool.h" | 
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| 45 | #include "OrxonoxClass.h" | 
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| 46 | #include "Super.h" | 
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| 47 | #include "SmartPtr.h" | 
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| 48 |  | 
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| 49 | namespace orxonox | 
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| 50 | { | 
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| 51 |     class Scene; | 
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| 52 |     class Gametype; | 
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| 53 |  | 
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| 54 |     //! The BaseObject is the parent of all classes representing an instance in the game. | 
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| 55 |     class _CoreExport BaseObject : virtual public OrxonoxClass | 
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| 56 |     { | 
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| 57 |         template <class T> friend class XMLPortClassParamContainer; | 
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| 58 |  | 
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| 59 |         public: | 
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| 60 |             BaseObject(BaseObject* creator); | 
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| 61 |             virtual ~BaseObject(); | 
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| 62 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 63 |             virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 64 |  | 
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| 65 |             /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ | 
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| 66 |             inline bool isInitialized() const { return this->bInitialized_; } | 
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| 67 |  | 
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| 68 |             /** @brief Sets the name of the object. @param name The name */ | 
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| 69 |             inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } | 
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| 70 |             /** @brief Returns the name of the object. */ | 
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| 71 |             inline const std::string& getName() const { return this->name_; } | 
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| 72 |             /** @brief Returns the old name of the object. */ | 
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| 73 |             inline const std::string& getOldName() const { return this->oldName_; } | 
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| 74 |             /** @brief This function gets called if the name of the object changes. */ | 
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| 75 |             virtual void changedName() {} | 
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| 76 |  | 
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| 77 |             /** @brief Sets the state of the objects activity. @param bActive True = active */ | 
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| 78 |             inline void setActive(bool bActive) | 
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| 79 |             { | 
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| 80 |                 if (this->bActive_ != bActive) | 
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| 81 |                 { | 
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| 82 |                     this->bActive_ = bActive; | 
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| 83 |                     this->changedActivity(); | 
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| 84 |                 } | 
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| 85 |             } | 
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| 86 |             /** @brief Returns the state of the objects activity. @return The state of the activity */ | 
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| 87 |             inline const mbool& isActive() const { return this->bActive_; } | 
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| 88 |             /** @brief This function gets called if the activity of the object changes. */ | 
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| 89 |             virtual void changedActivity() {} | 
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| 90 |  | 
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| 91 |             /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ | 
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| 92 |             inline void setVisible(bool bVisible) | 
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| 93 |             { | 
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| 94 |                 if (this->bVisible_ != bVisible) | 
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| 95 |                 { | 
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| 96 |                     this->bVisible_ = bVisible; | 
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| 97 |                     this->changedVisibility(); | 
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| 98 |                 } | 
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| 99 |             } | 
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| 100 |             /** @brief Returns the state of the objects visibility. @return The state of the visibility */ | 
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| 101 |             inline const mbool& isVisible() const { return this->bVisible_; } | 
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| 102 |             /** @brief This function gets called if the visibility of the object changes. */ | 
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| 103 |             virtual void changedVisibility() {} | 
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| 104 |  | 
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| 105 |             void setMainState(bool state); | 
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| 106 |  | 
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| 107 |             /** @brief Sets the name of the main state (used for event reactions). */ | 
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| 108 |             void setMainStateName(const std::string& name) | 
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| 109 |             { | 
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| 110 |                 if (this->mainStateName_ != name) | 
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| 111 |                 { | 
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| 112 |                     this->mainStateName_ = name; | 
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| 113 |                     this->changedMainStateName(); | 
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| 114 |                 } | 
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| 115 |             } | 
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| 116 |             /** @brief Returns the name of the main state. */ | 
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| 117 |             inline const std::string& getMainStateName() const { return this->mainStateName_; } | 
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| 118 |             /** @brief This function gets called if the main state name of the object changes. */ | 
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| 119 |             virtual void changedMainStateName(); | 
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| 120 |  | 
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| 121 |             /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ | 
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| 122 |             inline void setFile(const XMLFile* file) { this->file_ = file; } | 
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| 123 |             /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ | 
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| 124 |             inline const XMLFile* getFile() const { return this->file_; } | 
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| 125 |             const std::string& getFilename() const; | 
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| 126 |  | 
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| 127 |             void addTemplate(const std::string& name); | 
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| 128 |             void addTemplate(Template* temp); | 
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| 129 |             /** @brief Returns the set of all aplied templates. */ | 
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| 130 |             inline const std::set<Template*>& getTemplates() const | 
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| 131 |                 { return this->templates_; } | 
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| 132 |  | 
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| 133 |             virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; } | 
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| 134 |             inline Namespace* getNamespace() const { return this->namespace_; } | 
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| 135 |  | 
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| 136 |             inline void setCreator(BaseObject* creator) { this->creator_ = creator; } | 
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| 137 |             inline BaseObject* getCreator() const { return this->creator_; } | 
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| 138 |  | 
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| 139 |             inline void setScene(const SmartPtr<Scene>& scene, uint32_t sceneID) { this->scene_ = scene; this->sceneID_=sceneID; } | 
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| 140 |             inline const SmartPtr<Scene>& getScene() const { return this->scene_; } | 
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| 141 |             inline virtual uint32_t getSceneID() const { return this->sceneID_; } | 
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| 142 |  | 
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| 143 |             inline void setGametype(const SmartPtr<Gametype>& gametype) | 
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| 144 |             { | 
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| 145 |                 if (gametype != this->gametype_) | 
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| 146 |                 { | 
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| 147 |                     this->oldGametype_ = this->gametype_; | 
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| 148 |                     this->gametype_ = gametype; | 
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| 149 |                     this->changedGametype(); | 
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| 150 |                 } | 
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| 151 |             } | 
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| 152 |             inline const SmartPtr<Gametype>& getGametype() const { return this->gametype_; } | 
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| 153 |             inline Gametype* getOldGametype() const { return this->oldGametype_; } | 
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| 154 |             virtual void changedGametype() {} | 
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| 155 |  | 
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| 156 |             void addEventSource(BaseObject* source, const std::string& state); | 
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| 157 |             void removeEventSource(BaseObject* source); | 
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| 158 |             BaseObject* getEventSource(unsigned int index, const std::string& state) const; | 
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| 159 |  | 
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| 160 |             void addEventListener(BaseObject* listener); | 
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| 161 |             BaseObject* getEventListener(unsigned int index) const; | 
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| 162 |  | 
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| 163 |             void fireEvent(const std::string& name = ""); | 
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| 164 |             void fireEvent(bool activate, const std::string& name = ""); | 
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| 165 |             void fireEvent(bool activate, BaseObject* originator, const std::string& name = ""); | 
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| 166 |             void fireEvent(Event& event); | 
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| 167 |  | 
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| 168 |             virtual void processEvent(Event& event); | 
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| 169 |  | 
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| 170 |             /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ | 
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| 171 |             inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } | 
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| 172 |             /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ | 
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| 173 |             inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } | 
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| 174 |  | 
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| 175 |             static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier); | 
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| 176 |  | 
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| 177 |         protected: | 
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| 178 |             void addEventState(const std::string& name, EventState* container); | 
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| 179 |             EventState* getEventState(const std::string& name) const; | 
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| 180 |  | 
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| 181 |             std::string name_;                                 //!< The name of the object | 
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| 182 |             std::string oldName_;                              //!< The old name of the object | 
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| 183 |             mbool       bActive_;                              //!< True = the object is active | 
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| 184 |             mbool       bVisible_;                             //!< True = the object is visible | 
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| 185 |             std::string mainStateName_; | 
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| 186 |             Functor*    mainStateFunctor_; | 
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| 187 |  | 
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| 188 |         private: | 
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| 189 |             /** @brief Adds an object which listens to the events of this object. */ | 
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| 190 |             inline void registerEventListener(BaseObject* object) | 
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| 191 |                 { this->eventListeners_.insert(object); } | 
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| 192 |             /** @brief Removes an event listener from this object. */ | 
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| 193 |             inline void unregisterEventListener(BaseObject* object) | 
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| 194 |                 { this->eventListeners_.erase(object); } | 
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| 195 |  | 
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| 196 |             void setXMLName(const std::string& name); | 
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| 197 |             const std::string& getSingleTemplate(void) const; | 
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| 198 |             Template* getTemplate(unsigned int index) const; | 
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| 199 |             void registerEventStates(); | 
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| 200 |  | 
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| 201 |             bool                   bInitialized_;              //!< True if the object was initialized (passed the object registration) | 
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| 202 |             const XMLFile*         file_;                      //!< The XMLFile that loaded this object | 
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| 203 |             Element*               lastLoadedXMLElement_;      //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map | 
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| 204 |             std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes | 
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| 205 |             std::string            loaderIndentation_;         //!< Indentation of the debug output in the Loader | 
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| 206 |             Namespace*             namespace_; | 
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| 207 |             BaseObject*            creator_; | 
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| 208 |             SmartPtr<Scene>        scene_; | 
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| 209 |             uint32_t               sceneID_; | 
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| 210 |             SmartPtr<Gametype>     gametype_; | 
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| 211 |             Gametype*              oldGametype_; | 
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| 212 |             std::set<Template*>    templates_; | 
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| 213 |  | 
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| 214 |             std::map<BaseObject*, std::string>  eventSources_;           //!< List of objects which send events to this object, mapped to the state which they affect | 
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| 215 |             std::set<BaseObject*>               eventListeners_;         //!< List of objects which listen to the events of this object | 
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| 216 |             std::set<BaseObject*>               eventListenersXML_;      //!< List of objects which listen to the events of this object through the "eventlisteners" subsection in XML | 
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| 217 |             std::map<std::string, EventState*>  eventStates_;            //!< Maps the name of the event states to their helper objects | 
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| 218 |             bool                                bRegisteredEventStates_; //!< Becomes true after the object registered its event states (with XMLEventPort) | 
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| 219 |     }; | 
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| 220 |  | 
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| 221 |     SUPER_FUNCTION(0, BaseObject, XMLPort, false); | 
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| 222 |     SUPER_FUNCTION(2, BaseObject, changedActivity, false); | 
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| 223 |     SUPER_FUNCTION(3, BaseObject, changedVisibility, false); | 
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| 224 |     SUPER_FUNCTION(4, BaseObject, XMLEventPort, false); | 
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| 225 |     SUPER_FUNCTION(8, BaseObject, changedName, false); | 
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| 226 |     SUPER_FUNCTION(9, BaseObject, changedGametype, false); | 
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| 227 | } | 
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| 228 |  | 
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| 229 | #endif /* _BaseObject_H__ */ | 
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