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Last change
on this file since 11634 was
6748,
checked in by rgrieder, 16 years ago
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A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well.
Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu).
This is just a measure to avoid lags when clicking through the menus.
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-
Property svn:eol-style set to
native
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File size:
752 bytes
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| Line | |
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| 1 | -- InGameMenu.lua |
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| 2 | |
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| 3 | local P = createMenuSheet("InGameMenu") |
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| 4 | P.loadAlong = { "DecisionPopup" } |
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| 5 | |
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| 6 | -- events for ingamemenu |
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| 7 | function P.button_quit_clicked(e) |
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| 8 | openDecisionPopup( "Do you really want to quit the game?", InGameMenu.callback ) |
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| 9 | end |
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| 10 | |
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| 11 | function P.button_mainmenu_clicked(e) |
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| 12 | orxonox.Game:getInstance():popState() |
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| 13 | orxonox.Game:getInstance():popState() |
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| 14 | orxonox.Game:getInstance():requestState("mainmenu") |
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| 15 | hideMenuSheet("InGameMenu") |
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| 16 | end |
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| 17 | |
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| 18 | function P.button_settings_clicked(e) |
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| 19 | showMenuSheet("SettingsMenu", true) |
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| 20 | end |
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| 21 | |
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| 22 | function P.button_return_clicked(e) |
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| 23 | hideMenuSheet("InGameMenu") |
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| 24 | end |
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| 25 | |
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| 26 | function P.callback(doExit) |
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| 27 | if doExit then |
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| 28 | hideMenuSheet("InGameMenu") |
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| 29 | orxonox.execute("exit") |
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| 30 | end |
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| 31 | end |
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| 32 | |
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| 33 | return P |
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| 34 | |
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