| 
                Last change
                  on this file since 10110 was
                  6748,
                  checked in by rgrieder, 16 years ago
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          | 
               
A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well. 
Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu). 
This is just a measure to avoid lags when clicking through the menus. 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
           | 
        
        | 
            File size:
            396 bytes
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  | Line |   | 
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| 1 | -- ControlsMenu.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("ControlsMenu") | 
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| 4 | P.loadAlong = { "MouseControlsMenu", "KeyBindMenu" } | 
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| 5 |  | 
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| 6 | function P.ControlsMouseControlsButton_clicked(e) | 
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| 7 |     showMenuSheet("MouseControlsMenu", true) | 
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| 8 | end | 
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| 9 |  | 
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| 10 | function P.ControlsKeyboardControlsButton_clicked(e) | 
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| 11 |     showMenuSheet("KeyBindMenu", true) | 
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| 12 | end | 
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| 13 |  | 
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| 14 | function P.ControlsBackButton_clicked(e) | 
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| 15 |     hideMenuSheet(P.name) | 
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| 16 | end | 
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| 17 |  | 
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| 18 | return P | 
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| 19 |  | 
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