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source: code/branches/gamestates2/src/libraries/core/Core.cc @ 6736

Last change on this file since 6736 was 6662, checked in by rgrieder, 14 years ago

Merged revisions 6621-6661 to gamestates2.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Implementation of the Core singleton with its global variables (avoids boost include)
34*/
35
36#include "Core.h"
37
38#include <cassert>
39#include <vector>
40
41#ifdef ORXONOX_PLATFORM_WINDOWS
42#  ifndef WIN32_LEAN_AND_MEAN
43#    define WIN32_LEAN_AND_MEAN
44#  endif
45#  include <windows.h>
46#  undef min
47#  undef max
48#endif
49
50#include "util/Clock.h"
51#include "util/Debug.h"
52#include "util/Exception.h"
53#include "util/Scope.h"
54#include "util/SignalHandler.h"
55#include "PathConfig.h"
56#include "CommandExecutor.h"
57#include "CommandLineParser.h"
58#include "ConfigFileManager.h"
59#include "ConfigValueIncludes.h"
60#include "CoreIncludes.h"
61#include "DynLibManager.h"
62#include "GameMode.h"
63#include "GraphicsManager.h"
64#include "GUIManager.h"
65#include "Identifier.h"
66#include "Language.h"
67#include "IOConsole.h"
68#include "LuaState.h"
69#include "ScopedSingletonManager.h"
70#include "TclBind.h"
71#include "TclThreadManager.h"
72#include "input/InputManager.h"
73
74namespace orxonox
75{
76    //! Static pointer to the singleton
77    Core* Core::singletonPtr_s  = 0;
78
79    SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file");
80    SetCommandLineSwitch(noIOConsole).information("Use this if you don't want to use the IOConsole (for instance for Lua debugging)");
81#ifdef ORXONOX_PLATFORM_WINDOWS
82    SetCommandLineArgument(limitToCPU, 1).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is the first core (faster than off)");
83#endif
84
85    Core::Core(const std::string& cmdLine)
86        // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands)
87        : identifierDestroyer_(Identifier::destroyAllIdentifiers)
88        // Cleanup guard for external console commands that don't belong to an Identifier
89        , consoleCommandDestroyer_(CommandExecutor::destroyExternalCommands)
90        , bGraphicsLoaded_(false)
91        , bStartIOConsole_(true)
92    {
93        // Set the hard coded fixed paths
94        this->pathConfig_.reset(new PathConfig());
95
96        // Create a new dynamic library manager
97        this->dynLibManager_.reset(new DynLibManager());
98
99        // Load modules
100        const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths();
101        for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it)
102        {
103            try
104            {
105                this->dynLibManager_->load(*it);
106            }
107            catch (...)
108            {
109                COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl;
110            }
111        }
112
113        // Parse command line arguments AFTER the modules have been loaded (static code!)
114        CommandLineParser::parseCommandLine(cmdLine);
115
116        // Set configurable paths like log, config and media
117        this->pathConfig_->setConfigurablePaths();
118
119        // create a signal handler (only active for Linux)
120        // This call is placed as soon as possible, but after the directories are set
121        this->signalHandler_.reset(new SignalHandler());
122        this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log");
123
124        // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used
125        OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString());
126
127        // Parse additional options file now that we know its path
128        CommandLineParser::parseFile();
129
130#ifdef ORXONOX_PLATFORM_WINDOWS
131        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
132        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
133        // the timer though).
134        int limitToCPU = CommandLineParser::getValue("limitToCPU");
135        if (limitToCPU > 0)
136            setThreadAffinity(static_cast<unsigned int>(limitToCPU));
137#endif
138
139        // Manage ini files and set the default settings file (usually orxonox.ini)
140        this->configFileManager_.reset(new ConfigFileManager());
141        this->configFileManager_->setFilename(ConfigFileType::Settings,
142            CommandLineParser::getValue("settingsFile").getString());
143
144        // Required as well for the config values
145        this->languageInstance_.reset(new Language());
146
147        // Do this soon after the ConfigFileManager has been created to open up the
148        // possibility to configure everything below here
149        ClassIdentifier<Core>::getIdentifier("Core")->initialiseObject(this, "Core", true);
150        this->setConfigValues();
151
152        // create persistent io console
153        if (CommandLineParser::getValue("noIOConsole").getBool())
154        {
155            ModifyConfigValue(bStartIOConsole_, tset, false);
156        }
157        if (this->bStartIOConsole_)
158            this->ioConsole_.reset(new IOConsole());
159
160        // creates the class hierarchy for all classes with factories
161        Identifier::createClassHierarchy();
162
163        // Load OGRE excluding the renderer and the render window
164        this->graphicsManager_.reset(new GraphicsManager(false));
165
166        // initialise Tcl
167        this->tclBind_.reset(new TclBind(PathConfig::getDataPathString()));
168        this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter()));
169
170        // Create singletons that always exist (in other libraries)
171        this->rootScope_.reset(new Scope<ScopeID::Root>());
172    }
173
174    /**
175    @brief
176        All destruction code is handled by scoped_ptrs and ScopeGuards.
177    */
178    Core::~Core()
179    {
180        // Remove us from the object lists again to avoid problems when destroying them
181        this->unregisterObject();
182    }
183
184    //! Function to collect the SetConfigValue-macro calls.
185    void Core::setConfigValues()
186    {
187#ifdef ORXONOX_RELEASE
188        const unsigned int defaultLevelLogFile = 3;
189#else
190        const unsigned int defaultLevelLogFile = 4;
191#endif
192        setConfigValueGeneric(this, &this->softDebugLevelLogFile_, ConfigFileType::Settings, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile)
193            .description("The maximum level of debug output shown in the log file");
194        OutputHandler::getInstance().setSoftDebugLevel(OutputHandler::logFileOutputListenerName_s, this->softDebugLevelLogFile_);
195
196        SetConfigValue(language_, Language::getInstance().defaultLanguage_)
197            .description("The language of the in game text")
198            .callback(this, &Core::languageChanged);
199        SetConfigValue(bInitRandomNumberGenerator_, true)
200            .description("If true, all random actions are different each time you start the game")
201            .callback(this, &Core::initRandomNumberGenerator);
202        SetConfigValue(bStartIOConsole_, true)
203            .description("Set to false if you don't want to use the IOConsole (for Lua debugging for instance)");
204    }
205
206    //! Callback function if the language has changed.
207    void Core::languageChanged()
208    {
209        // Read the translation file after the language was configured
210        Language::getInstance().readTranslatedLanguageFile();
211    }
212
213    void Core::initRandomNumberGenerator()
214    {
215        static bool bInitialized = false;
216        if (!bInitialized && this->bInitRandomNumberGenerator_)
217        {
218            srand(static_cast<unsigned int>(time(0)));
219            rand();
220            bInitialized = true;
221        }
222    }
223
224    void Core::loadGraphics()
225    {
226        // Any exception should trigger this, even in upgradeToGraphics (see its remarks)
227        Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics);
228
229        // Upgrade OGRE to receive a render window
230        graphicsManager_->upgradeToGraphics();
231
232        // Calls the InputManager which sets up the input devices.
233        inputManager_.reset(new InputManager());
234
235        // Load the CEGUI interface
236        guiManager_.reset(new GUIManager(inputManager_->getMousePosition()));
237
238        bGraphicsLoaded_ = true;
239        GameMode::bShowsGraphics_s = true;
240
241        // Load some sort of a debug overlay (only denoted by its name, "debug.oxo")
242        graphicsManager_->loadDebugOverlay();
243
244        // Create singletons associated with graphics (in other libraries)
245        graphicsScope_.reset(new Scope<ScopeID::Graphics>());
246
247        unloader.Dismiss();
248    }
249
250    void Core::unloadGraphics()
251    {
252        this->graphicsScope_.reset();
253        this->guiManager_.reset();
254        this->inputManager_.reset();
255        this->graphicsManager_.reset();
256
257        // Load Ogre::Root again, but without the render system
258        try
259            { this->graphicsManager_.reset(new GraphicsManager(false)); }
260        catch (...)
261        {
262            COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl
263                    << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl
264                    << "Terminating the program." << std::endl;
265            abort();
266        }
267
268        bGraphicsLoaded_ = false;
269        GameMode::bShowsGraphics_s = false;
270    }
271
272    //! Sets the language in the config-file back to the default.
273    void Core::resetLanguage()
274    {
275        ResetConfigValue(language_);
276    }
277
278    /**
279    @note
280        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
281            (Object-oriented Graphics Rendering Engine)
282        For the latest info, see http://www.ogre3d.org/
283
284        Copyright (c) 2000-2008 Torus Knot Software Ltd
285
286        OGRE is licensed under the LGPL. For more info, see OGRE license.
287    */
288    void Core::setThreadAffinity(int limitToCPU)
289    {
290#ifdef ORXONOX_PLATFORM_WINDOWS
291
292        if (limitToCPU <= 0)
293            return;
294
295        unsigned int coreNr = limitToCPU - 1;
296        // Get the current process core mask
297        DWORD procMask;
298        DWORD sysMask;
299#  if _MSC_VER >= 1400 && defined (_M_X64)
300        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
301#  else
302        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
303#  endif
304
305        // If procMask is 0, consider there is only one core available
306        // (using 0 as procMask will cause an infinite loop below)
307        if (procMask == 0)
308            procMask = 1;
309
310        // if the core specified with coreNr is not available, take the lowest one
311        if (!(procMask & (1 << coreNr)))
312            coreNr = 0;
313
314        // Find the lowest core that this process uses and coreNr suggests
315        DWORD threadMask = 1;
316        while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr)))
317            threadMask <<= 1;
318
319        // Set affinity to the first core
320        SetThreadAffinityMask(GetCurrentThread(), threadMask);
321#endif
322    }
323
324    void Core::preUpdate(const Clock& time)
325    {
326        // Update singletons before general ticking
327        ScopedSingletonManager::preUpdate<ScopeID::Root>(time);
328        if (this->bGraphicsLoaded_)
329        {
330            // Process input events
331            this->inputManager_->preUpdate(time);
332            // Update GUI
333            this->guiManager_->preUpdate(time);
334            // Update singletons before general ticking
335            ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time);
336        }
337        // Process console events and status line
338        if (this->ioConsole_ != NULL)
339            this->ioConsole_->preUpdate(time);
340        // Process thread commands
341        this->tclThreadManager_->preUpdate(time);
342    }
343
344    void Core::postUpdate(const Clock& time)
345    {
346        // Update singletons just before rendering
347        ScopedSingletonManager::postUpdate<ScopeID::Root>(time);
348        if (this->bGraphicsLoaded_)
349        {
350            // Update singletons just before rendering
351            ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time);
352            // Render (doesn't throw)
353            this->graphicsManager_->postUpdate(time);
354        }
355    }
356}
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