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source: code/branches/gamestates2/data/lua/LuaStateInit.lua @ 6594

Last change on this file since 6594 was 6536, checked in by rgrieder, 14 years ago

Merged revisions 6430-6440 from the gamestate branch to the trunk.
This adds keybindings merging functionality.

(from log of r6437)
When running development builds, the keybinder will merge the local file and the one from the data folder.
Catch: if you want to remove a binding, you'll have to write "NoBinding" (not case sensitive) to override the default command

The keybind command already does that for you though.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1-- Note: luaState is a pointer to the LuaState instance that created this lua state
2
3-- Save original print function in debug
4debug = print
5
6-- Redirect print to the C++ print function
7print = function(s)
8  luaState:luaPrint(s)
9end
10
11-- Create function to log text like COUT, but always prints a line!
12logMessage = function(level, message)
13  luaState:luaLog(level, message)
14end
15
16-- Redirect dofile in order to load with the resource manager
17doFile = function(filename)
18  luaState:doFile(filename)
19  -- Required because the C++ function cannot return whatever might be on the stack
20  return LuaStateReturnValue -- C-injected global variable
21end
22original_dofile = dofile
23dofile = doFile
24
25-- Create includeFile function that preparses the file according
26-- to a function provided to the LuaState constructor (in C++)
27include = function(filename)
28  luaState:includeFile(filename)
29  -- Required because the C++ function cannot return whatever might be on the stack
30  return LuaStateReturnValue -- C-injected global variable
31end
32
33-- Replace require function with almost similar behaviour
34-- The loaded modules are then stored with their names (where name has no .lua extension)
35-- Furthermore the ".lua" extension is appended to the moduleName parameter when looking for the file
36old_require = require
37require = function(moduleName)
38  if not luaState:fileExists(moduleName .. ".lua") then
39    return nil
40  end
41  if not _LOADED then
42    _LOADED = {}
43  end
44  if not _LOADED[moduleName] then
45    -- save old value
46    _REQUIREDNAME_OLD = _REQUIREDNAME
47    _REQUIREDNAME = moduleName
48    luaState:doFile(moduleName .. ".lua")
49    _LOADED[moduleName] = LuaStateReturnValue or true
50    -- restore old value
51    _REQUIREDNAME = _REQUIREDNAME_OLD
52  end
53  return _LOADED[moduleName]
54end
55
56-- Convenience function for console commands
57orxonox.execute = function(command)
58  orxonox.CommandExecutor:execute(command)
59end
60
61-- Convenience function for config values
62orxonox.getConfig = function(section, entry)
63  return orxonox.SettingsConfigFile:getInstance():getConfig(section, entry)
64end
65orxonox.config = function(section, entry, value)
66  return orxonox.SettingsConfigFile:getInstance():config(section, entry, value)
67end
68orxonox.tconfig = function(section, entry, value)
69  return orxonox.SettingsConfigFile:getInstance():tconfig(section, entry, value)
70end
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