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source: code/branches/gamestates2/data/gui/scripts/SettingsMenu.lua @ 6720

Last change on this file since 6720 was 6718, checked in by rgrieder, 14 years ago

Moved BasicGUI.lua to GUISheet.lua and derived MenuSheet.lua as well as HUDSheet.lua from it.
Also, to make a new GUI sheet, use either createHUDSheet or createMenuSheet.
Also removed bShowCursor from the showGUI function. This is now always a value directed by the GUI sheet.

  • Property svn:eol-style set to native
File size: 694 bytes
Line 
1-- SettingsMenu.lua
2
3local P = createMenuSheet("SettingsMenu")
4
5function P.SettingsGameplayButton_clicked(e)
6    showGUI("GameplayMenu", true)
7end
8
9function P.SettingsMultiplayerOptionsButton_clicked(e)
10    showGUI("MultiplayerOptionsMenu", true)
11end
12
13function P.SettingsControlsButton_clicked(e)
14    showGUI("ControlsMenu", true)
15end
16
17function P.SettingsGraphicsButton_clicked(e)
18    showGUI("GraphicsMenu", true)
19end
20
21function P.SettingsAudioButton_clicked(e)
22    showGUI("AudioMenu", true)
23end
24
25function P.SettingsResetSettingsButton_clicked(e)
26    -- reset settings
27    logMessage(0, "event: reset settings")
28end
29
30function P.SettingsBackButton_clicked(e)
31    hideGUI(P.name)
32end
33
34return P
35
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