| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Benjamin Knecht | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Camera.h" | 
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| 30 |  | 
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| 31 | #include <algorithm> | 
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| 32 | #include <OgreCamera.h> | 
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| 33 | #include <OgreSceneManager.h> | 
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| 34 | #include <OgreSceneNode.h> | 
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| 35 |  | 
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| 36 | #include "util/Exception.h" | 
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| 37 | #include "util/StringUtils.h" | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/ConfigValueIncludes.h" | 
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| 40 | #include "core/GameMode.h" | 
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| 41 | #include "core/GUIManager.h" | 
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| 42 | #include "Scene.h" | 
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| 43 | #include "CameraManager.h" | 
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| 44 | #include "sound/SoundManager.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 |     CreateFactory(Camera); | 
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| 49 |  | 
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| 50 |     Camera::Camera(BaseObject* creator) : StaticEntity(creator) | 
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| 51 |     { | 
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| 52 |         RegisterObject(Camera); | 
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| 53 |  | 
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| 54 |         if (!GameMode::showsGraphics()) | 
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| 55 |             ThrowException(AbortLoading, "Can't create Camera, no graphics."); | 
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| 56 |         if (!this->getScene()) | 
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| 57 |             ThrowException(AbortLoading, "Can't create Camera, no scene."); | 
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| 58 |         if (!this->getScene()->getSceneManager()) | 
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| 59 |             ThrowException(AbortLoading, "Can't create Camera, no scene-manager given."); | 
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| 60 |         if (!this->getScene()->getRootSceneNode()) | 
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| 61 |             ThrowException(AbortLoading, "Can't create Camera, no root-scene-node given."); | 
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| 62 |  | 
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| 63 |         this->camera_ = this->getScene()->getSceneManager()->createCamera(getUniqueNumberString()); | 
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| 64 |         this->camera_->setUserObject(this); | 
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| 65 |         this->cameraNode_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); | 
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| 66 |         this->attachNode(this->cameraNode_); | 
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| 67 |         this->cameraNode_->attachObject(this->camera_); | 
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| 68 |  | 
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| 69 |         this->bHasFocus_ = false; | 
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| 70 |         this->bDrag_ = false; | 
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| 71 |         this->nearClipDistance_ = 1; | 
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| 72 |         this->lastDtLagged_ = false; | 
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| 73 |  | 
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| 74 |         this->setSyncMode(0x0); | 
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| 75 |  | 
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| 76 |         this->setConfigValues(); | 
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| 77 |         this->configvaluecallback_changedNearClipDistance(); | 
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| 78 |     } | 
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| 79 |  | 
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| 80 |     Camera::~Camera() | 
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| 81 |     { | 
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| 82 |         if (this->isInitialized()) | 
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| 83 |         { | 
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| 84 |             if (GUIManager::getInstance().getCamera() == this->camera_) | 
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| 85 |                 GUIManager::getInstance().setCamera(NULL); | 
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| 86 |             this->releaseFocus(); | 
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| 87 |  | 
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| 88 |             this->cameraNode_->detachAllObjects(); | 
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| 89 |             this->getScene()->getSceneManager()->destroyCamera(this->camera_); | 
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| 90 |  | 
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| 91 |             if (this->bDrag_) | 
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| 92 |                 this->detachNode(this->cameraNode_); | 
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| 93 |  | 
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| 94 |             if (this->getScene()->getSceneManager()) | 
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| 95 |                 this->getScene()->getSceneManager()->destroySceneNode(this->cameraNode_->getName()); | 
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| 96 |         } | 
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| 97 |     } | 
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| 98 |  | 
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| 99 |     void Camera::setConfigValues() | 
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| 100 |     { | 
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| 101 |         SetConfigValue(nearClipDistance_, 1.0f).callback(this, &Camera::configvaluecallback_changedNearClipDistance); | 
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| 102 |     } | 
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| 103 |  | 
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| 104 |     void Camera::configvaluecallback_changedNearClipDistance() | 
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| 105 |     { | 
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| 106 |         this->camera_->setNearClipDistance(this->nearClipDistance_); | 
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| 107 |     } | 
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| 108 |  | 
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| 109 |     void Camera::tick(float dt) | 
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| 110 |     { | 
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| 111 |         SUPER(Camera, tick, dt); | 
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| 112 |  | 
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| 113 |         if (this->bDrag_) | 
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| 114 |         { | 
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| 115 |             // this stuff here may need some adjustments | 
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| 116 |             float poscoeff = 15.0f * dt / this->getTimeFactor(); | 
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| 117 |             float anglecoeff = 7.0f * dt / this->getTimeFactor(); | 
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| 118 |             // Only clamp if fps rate is actually falling. Occasional high dts should | 
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| 119 |             // not be clamped to reducing lagging effects. | 
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| 120 |             if (poscoeff > 1.0f) | 
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| 121 |             { | 
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| 122 |                 if (this->lastDtLagged_) | 
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| 123 |                     poscoeff = 1.0f; | 
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| 124 |                 else | 
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| 125 |                     this->lastDtLagged_ = true; | 
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| 126 |             } | 
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| 127 |             else | 
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| 128 |                 this->lastDtLagged_ = false; | 
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| 129 |  | 
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| 130 |             if (anglecoeff > 1.0f) | 
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| 131 |             { | 
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| 132 |                 if (this->lastDtLagged_) | 
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| 133 |                     anglecoeff = 1.0f; | 
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| 134 |                 else | 
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| 135 |                     this->lastDtLagged_ = true; | 
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| 136 |             } | 
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| 137 |             else | 
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| 138 |                 this->lastDtLagged_ = false; | 
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| 139 |  | 
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| 140 |             Vector3 offset = this->getWorldPosition() - this->cameraNode_->_getDerivedPosition(); | 
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| 141 |             this->cameraNode_->translate(poscoeff * offset); | 
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| 142 |  | 
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| 143 |             this->cameraNode_->setOrientation(Quaternion::Slerp(anglecoeff, this->cameraNode_->_getDerivedOrientation(), this->getWorldOrientation(), true)); | 
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| 144 |         } | 
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| 145 |  | 
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| 146 |         // Update sound listener transformation | 
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| 147 |         if (GameMode::playsSound() && this->bHasFocus_) | 
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| 148 |         { | 
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| 149 |             SoundManager::getInstance().setListenerPosition(this->getWorldPosition()); | 
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| 150 |             SoundManager::getInstance().setListenerOrientation(this->getWorldOrientation()); | 
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| 151 |         } | 
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| 152 |     } | 
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| 153 |  | 
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| 154 |     void Camera::requestFocus() | 
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| 155 |     { | 
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| 156 |         CameraManager::getInstance().requestFocus(this); | 
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| 157 |     } | 
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| 158 |  | 
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| 159 |     void Camera::releaseFocus() | 
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| 160 |     { | 
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| 161 |         CameraManager::getInstance().releaseFocus(this); | 
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| 162 |     } | 
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| 163 |  | 
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| 164 |     /** | 
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| 165 |         what to do when camera loses focus (do not request focus in this function!!) | 
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| 166 |         this is called by the CameraManager singleton class to notify the camera | 
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| 167 |     */ | 
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| 168 |     void Camera::removeFocus() | 
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| 169 |     { | 
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| 170 |         this->bHasFocus_ = false; | 
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| 171 |     } | 
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| 172 |  | 
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| 173 |     void Camera::setFocus() | 
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| 174 |     { | 
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| 175 |         this->bHasFocus_ = true; | 
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| 176 |         CameraManager::getInstance().useCamera(this->camera_); | 
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| 177 |     } | 
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| 178 |  | 
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| 179 |     void Camera::setDrag(bool bDrag) | 
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| 180 |     { | 
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| 181 |         if (bDrag != this->bDrag_) | 
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| 182 |         { | 
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| 183 |             this->bDrag_ = bDrag; | 
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| 184 |  | 
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| 185 |             if (!bDrag) | 
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| 186 |             { | 
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| 187 |                 this->attachNode(this->cameraNode_); | 
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| 188 |                 this->cameraNode_->setPosition(Vector3::ZERO); | 
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| 189 |                 this->cameraNode_->setOrientation(Quaternion::IDENTITY); | 
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| 190 |             } | 
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| 191 |             else | 
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| 192 |             { | 
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| 193 |                 this->detachNode(this->cameraNode_); | 
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| 194 |                 this->cameraNode_->setPosition(this->getWorldPosition()); | 
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| 195 |                 this->cameraNode_->setOrientation(this->getWorldOrientation()); | 
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| 196 |             } | 
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| 197 |         } | 
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| 198 |     } | 
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| 199 | } | 
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