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source: code/branches/gamestate/src/libraries/core/LuaState.cc @ 6655

Last change on this file since 6655 was 6655, checked in by rgrieder, 14 years ago

Fixed a bug in LuaState that caused Lua Debugger to malfunction when showing lines.

  • Property svn:eol-style set to native
File size: 10.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "LuaState.h"
31
32#include <tolua/tolua++.h>
33extern "C" {
34#include <lua.h>
35#include <lualib.h>
36}
37
38#include "util/Debug.h"
39#include "Resource.h"
40#include "ToluaBindCore.h"
41
42namespace orxonox
43{
44    LuaState::ToluaInterfaceMap LuaState::toluaInterfaces_s;
45    std::vector<LuaState*> LuaState::instances_s;
46
47    // Do this after declaring toluaInterfaces_s and instances_s to avoid larger problems
48    DeclareToluaInterface(Core);
49
50    LuaState::LuaState()
51        : bIsRunning_(false)
52        , includeParseFunction_(NULL)
53    {
54        // Create new lua state and configure it
55        luaState_ = lua_open();
56#if LUA_VERSION_NUM == 501
57        luaL_openlibs(luaState_);
58#else
59        luaopen_base(luaState_);
60        luaopen_string(luaState_);
61        luaopen_table(luaState_);
62        luaopen_math(luaState_);
63        luaopen_io(luaState_);
64        luaopen_debug(luaState_);
65#endif
66
67        // Open all available tolua interfaces
68        this->openToluaInterfaces(luaState_);
69
70        // Create dummy file info
71        sourceFileInfo_.reset(new ResourceInfo());
72        sourceFileInfo_->group = "General";
73        sourceFileInfo_->size = 0;
74
75        // Push 'this' pointer
76        tolua_pushusertype(luaState_, static_cast<void*>(this), "orxonox::LuaState");
77        lua_setglobal(luaState_, "luaState");
78
79        // Parse init script
80        this->doFile("LuaStateInit.lua");
81    }
82
83    LuaState::~LuaState()
84    {
85        lua_close(luaState_);
86    }
87
88    shared_ptr<ResourceInfo> LuaState::getFileInfo(const std::string& filename)
89    {
90        // Look in the current directory first
91        shared_ptr<ResourceInfo> sourceInfo = Resource::getInfo(sourceFileInfo_->path + filename);
92        // Continue search in root directories
93        if (sourceInfo == NULL && !sourceFileInfo_->path.empty())
94            sourceInfo = Resource::getInfo(filename);
95        return sourceInfo;
96    }
97
98    void LuaState::includeFile(const std::string& filename)
99    {
100        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
101        if (sourceInfo != NULL)
102            this->includeString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
103        else
104            COUT(2) << "LuaState: Cannot include file '" << filename << "'." << std::endl;
105    }
106
107    void LuaState::includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
108    {
109        // Parse string with provided include parser (otherwise don't preparse at all)
110        std::string luaInput;
111        if (includeParseFunction_ != NULL)
112            luaInput = (*includeParseFunction_)(code);
113        else
114            luaInput = code;
115
116        if (sourceFileInfo != NULL)
117        {
118            // Also fill a map with the actual source code. This is just for the include* commands
119            // where the content of sourceFileInfo->filename doesn't match 'code'
120            this->sourceCodeMap_[sourceFileInfo->filename] = code;
121        }
122
123        this->doString(luaInput, sourceFileInfo);
124
125        if (sourceFileInfo != NULL)
126        {
127            // Delete source code entry
128            if (sourceFileInfo != NULL)
129                this->sourceCodeMap_.erase(sourceFileInfo->filename);
130        }
131    }
132
133    void LuaState::doFile(const std::string& filename)
134    {
135        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
136        if (sourceInfo != NULL)
137            this->doString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
138        else
139            COUT(2) << "LuaState: Cannot do file '" << filename << "'." << std::endl;
140    }
141
142    void LuaState::doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
143    {
144        // Save the old source file info
145        shared_ptr<ResourceInfo> oldSourceFileInfo = sourceFileInfo_;
146        // Only override if sourceFileInfo provides useful information
147        if (sourceFileInfo != NULL)
148            sourceFileInfo_ = sourceFileInfo;
149
150        std::string chunkname;
151        if (sourceFileInfo != NULL)
152        {
153            // Provide lua_load with the filename for debug purposes
154            // The '@' is a Lua convention to identify the chunk name as filename
155            chunkname = '@' + sourceFileInfo->filename;
156        }
157        else
158        {
159            // Use the code string to identify the chunk
160            chunkname = code;
161        }
162
163        int error = 0;
164#if LUA_VERSION_NUM != 501
165        LoadS ls;
166        ls.s = code.c_str();
167        ls.size = code.size();
168        error = lua_load(luaState_, &orxonox::LuaState::lua_Chunkreader, &ls, chunkname.c_str());
169#else
170        error = luaL_loadbuffer(luaState_, code.c_str(), code.size(), chunkname.c_str());
171#endif
172
173        // execute the chunk
174        if (error == 0)
175            error = lua_pcall(luaState_, 0, 1, 0);
176        if (error != 0)
177        {
178            std::string origin;
179            if (sourceFileInfo != NULL)
180                origin = " originating from " + sourceFileInfo_->filename;
181            COUT(1) << "Error in Lua-script" << origin << ": " << lua_tostring(luaState_, -1) << std::endl;
182            // return value is true (not nil!)
183            lua_pushboolean(luaState_, 1);
184        }
185        if (lua_isnil(luaState_, -1))
186        {
187            // Nil return values cause problems
188            lua_pop(luaState_, 1);
189            lua_pushboolean(luaState_, 1);
190        }
191        // Push return value because it will get lost since the return value of this function is void
192        lua_setglobal(luaState_, "LuaStateReturnValue");
193
194        // Load the old info again
195        sourceFileInfo_ = oldSourceFileInfo;
196    }
197
198    void LuaState::luaPrint(const std::string& str)
199    {
200        output_ << str;
201    }
202
203    void LuaState::luaLog(unsigned int level, const std::string& message)
204    {
205        OutputHandler::getOutStream(level) << message << std::endl;
206    }
207
208    bool LuaState::fileExists(const std::string& filename)
209    {
210        shared_ptr<ResourceInfo> info = this->getFileInfo(filename);
211        if (info == NULL)
212            return false;
213        else
214            return true;
215    }
216
217    //! Returns the content of a file
218    std::string LuaState::getSourceCode(const std::string& filename)
219    {
220        // Try the internal map first to get the actual Lua code
221        // and not just some pseudo Lua-XML code when using include* commands
222        std::map<std::string, std::string>::const_iterator it = this->sourceCodeMap_.find(filename);
223        if (it != this->sourceCodeMap_.end())
224            return it->second;
225        shared_ptr<ResourceInfo> info = Resource::getInfo(filename);
226        if (info == NULL)
227            return "";
228        else
229            return Resource::open(info)->getAsString();
230    }
231
232#if LUA_VERSION_NUM != 501
233    const char * LuaState::lua_Chunkreader(lua_State *L, void *data, size_t *size)
234    {
235        LoadS* ls = static_cast<LoadS*>(data);
236        if (ls->size == 0)
237            return NULL;
238        *size = ls->size;
239        ls->size = 0;
240        return ls->s;
241    }
242#endif
243
244    /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name)
245    {
246        for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it)
247        {
248            if (it->first == name || it->second == function)
249            {
250                COUT(2) << "Warning: Trying to add a Tolua interface with the same name or function." << std::endl;
251                return true;
252            }
253        }
254        toluaInterfaces_s[name] = function;
255
256        // Open interface in all LuaStates
257        for (std::vector<LuaState*>::const_iterator it = instances_s.begin(); it != instances_s.end(); ++it)
258            (*function)((*it)->luaState_);
259
260        // Return dummy bool
261        return true;
262    }
263
264    /*static*/ bool LuaState::removeToluaInterface(const std::string& name)
265    {
266        ToluaInterfaceMap::iterator it = toluaInterfaces_s.find(name);
267        if (it == toluaInterfaces_s.end())
268        {
269            COUT(2) << "Warning: Cannot remove Tolua interface '" << name << "': Not found" << std::endl;
270            return true;
271        }
272
273        // Close interface in all LuaStates
274        for (std::vector<LuaState*>::const_iterator itState = instances_s.begin(); itState != instances_s.end(); ++itState)
275        {
276            lua_pushnil((*itState)->luaState_);
277            lua_setglobal((*itState)->luaState_, it->first.c_str());
278        }
279
280        // Remove entry
281        toluaInterfaces_s.erase(it);
282
283        // Return dummy bool
284        return true;
285    }
286
287    /*static*/ void LuaState::openToluaInterfaces(lua_State* state)
288    {
289        for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it)
290            (*it->second)(state);
291    }
292
293    /*static*/ void LuaState::closeToluaInterfaces(lua_State* state)
294    {
295        for (ToluaInterfaceMap::const_iterator it = toluaInterfaces_s.begin(); it != toluaInterfaces_s.end(); ++it)
296        {
297            lua_pushnil(state);
298            lua_setglobal(state, it->first.c_str());
299        }
300    }
301
302
303    LuaFunctor::LuaFunctor(const std::string& code, LuaState* luaState)
304    {
305        this->code_ = code;
306        this->lua_ = luaState;
307    }
308
309    void LuaFunctor::operator()(const MultiType& param1, const MultiType& param2, const MultiType& param3, const MultiType& param4, const MultiType& param5)
310    {
311        lua_->doString(this->code_);
312    }
313}
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