| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *      Reto Grieder | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief | 
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| 33 |     Implementation of the Core singleton with its global variables (avoids boost include) | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #include "Core.h" | 
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| 37 |  | 
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| 38 | #include <cassert> | 
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| 39 | #include <vector> | 
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| 40 |  | 
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| 41 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 42 | #  ifndef WIN32_LEAN_AND_MEAN | 
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| 43 | #    define WIN32_LEAN_AND_MEAN | 
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| 44 | #  endif | 
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| 45 | #  include <windows.h> | 
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| 46 | #  undef min | 
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| 47 | #  undef max | 
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| 48 | #endif | 
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| 49 |  | 
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| 50 | #include "util/Clock.h" | 
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| 51 | #include "util/Debug.h" | 
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| 52 | #include "util/Exception.h" | 
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| 53 | #include "util/Scope.h" | 
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| 54 | #include "util/SignalHandler.h" | 
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| 55 | #include "PathConfig.h" | 
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| 56 | #include "CommandExecutor.h" | 
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| 57 | #include "CommandLineParser.h" | 
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| 58 | #include "ConfigFileManager.h" | 
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| 59 | #include "ConfigValueIncludes.h" | 
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| 60 | #include "CoreIncludes.h" | 
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| 61 | #include "DynLibManager.h" | 
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| 62 | #include "GameMode.h" | 
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| 63 | #include "GraphicsManager.h" | 
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| 64 | #include "GUIManager.h" | 
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| 65 | #include "Identifier.h" | 
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| 66 | #include "Language.h" | 
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| 67 | #include "IOConsole.h" | 
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| 68 | #include "LuaState.h" | 
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| 69 | #include "ScopedSingletonManager.h" | 
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| 70 | #include "TclBind.h" | 
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| 71 | #include "TclThreadManager.h" | 
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| 72 | #include "input/InputManager.h" | 
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| 73 |  | 
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| 74 | namespace orxonox | 
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| 75 | { | 
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| 76 |     //! Static pointer to the singleton | 
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| 77 |     Core* Core::singletonPtr_s  = 0; | 
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| 78 |  | 
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| 79 |     SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file"); | 
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| 80 |     SetCommandLineSwitch(noIOConsole).information("Use this if you don't want to use the IOConsole (for instance for Lua debugging)"); | 
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| 81 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 82 |     SetCommandLineArgument(limitToCPU, 1).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is the first core (faster than off)"); | 
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| 83 | #endif | 
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| 84 |  | 
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| 85 |     Core::Core(const std::string& cmdLine) | 
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| 86 |         // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands) | 
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| 87 |         : identifierDestroyer_(Identifier::destroyAllIdentifiers) | 
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| 88 |         // Cleanup guard for external console commands that don't belong to an Identifier | 
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| 89 |         , consoleCommandDestroyer_(CommandExecutor::destroyExternalCommands) | 
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| 90 |         , bGraphicsLoaded_(false) | 
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| 91 |         , bStartIOConsole_(true) | 
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| 92 |     { | 
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| 93 |         // Set the hard coded fixed paths | 
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| 94 |         this->pathConfig_.reset(new PathConfig()); | 
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| 95 |  | 
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| 96 |         // Create a new dynamic library manager | 
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| 97 |         this->dynLibManager_.reset(new DynLibManager()); | 
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| 98 |  | 
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| 99 |         // Load modules | 
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| 100 |         const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths(); | 
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| 101 |         for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it) | 
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| 102 |         { | 
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| 103 |             try | 
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| 104 |             { | 
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| 105 |                 this->dynLibManager_->load(*it); | 
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| 106 |             } | 
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| 107 |             catch (...) | 
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| 108 |             { | 
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| 109 |                 COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl; | 
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| 110 |             } | 
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| 111 |         } | 
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| 112 |  | 
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| 113 |         // Parse command line arguments AFTER the modules have been loaded (static code!) | 
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| 114 |         CommandLineParser::parseCommandLine(cmdLine); | 
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| 115 |  | 
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| 116 |         // Set configurable paths like log, config and media | 
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| 117 |         this->pathConfig_->setConfigurablePaths(); | 
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| 118 |  | 
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| 119 |         // create a signal handler (only active for Linux) | 
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| 120 |         // This call is placed as soon as possible, but after the directories are set | 
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| 121 |         this->signalHandler_.reset(new SignalHandler()); | 
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| 122 |         this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log"); | 
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| 123 |  | 
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| 124 |         // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used | 
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| 125 |         OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString()); | 
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| 126 |  | 
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| 127 |         // Parse additional options file now that we know its path | 
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| 128 |         CommandLineParser::parseFile(); | 
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| 129 |  | 
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| 130 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 131 |         // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump | 
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| 132 |         // do this after ogre has initialised. Somehow Ogre changes the settings again (not through | 
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| 133 |         // the timer though). | 
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| 134 |         int limitToCPU = CommandLineParser::getValue("limitToCPU"); | 
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| 135 |         if (limitToCPU > 0) | 
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| 136 |             setThreadAffinity(static_cast<unsigned int>(limitToCPU)); | 
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| 137 | #endif | 
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| 138 |  | 
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| 139 |         // Manage ini files and set the default settings file (usually orxonox.ini) | 
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| 140 |         this->configFileManager_.reset(new ConfigFileManager()); | 
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| 141 |         this->configFileManager_->setFilename(ConfigFileType::Settings, | 
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| 142 |             CommandLineParser::getValue("settingsFile").getString()); | 
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| 143 |  | 
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| 144 |         // Required as well for the config values | 
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| 145 |         this->languageInstance_.reset(new Language()); | 
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| 146 |  | 
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| 147 |         // Do this soon after the ConfigFileManager has been created to open up the | 
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| 148 |         // possibility to configure everything below here | 
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| 149 |         ClassIdentifier<Core>::getIdentifier("Core")->initialiseObject(this, "Core", true); | 
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| 150 |         this->setConfigValues(); | 
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| 151 |  | 
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| 152 |         // create persistent io console | 
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| 153 |         if (CommandLineParser::getValue("noIOConsole").getBool()) | 
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| 154 |         { | 
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| 155 |             ModifyConfigValue(bStartIOConsole_, tset, false); | 
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| 156 |         } | 
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| 157 |         if (this->bStartIOConsole_) | 
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| 158 |             this->ioConsole_.reset(new IOConsole()); | 
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| 159 |  | 
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| 160 |         // creates the class hierarchy for all classes with factories | 
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| 161 |         Identifier::createClassHierarchy(); | 
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| 162 |  | 
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| 163 |         // Load OGRE excluding the renderer and the render window | 
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| 164 |         this->graphicsManager_.reset(new GraphicsManager(false)); | 
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| 165 |  | 
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| 166 |         // initialise Tcl | 
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| 167 |         this->tclBind_.reset(new TclBind(PathConfig::getDataPathString())); | 
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| 168 |         this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter())); | 
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| 169 |  | 
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| 170 |         // Create singletons that always exist (in other libraries) | 
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| 171 |         this->rootScope_.reset(new Scope<ScopeID::Root>()); | 
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| 172 |     } | 
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| 173 |  | 
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| 174 |     /** | 
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| 175 |     @brief | 
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| 176 |         All destruction code is handled by scoped_ptrs and ScopeGuards. | 
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| 177 |     */ | 
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| 178 |     Core::~Core() | 
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| 179 |     { | 
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| 180 |         // Remove us from the object lists again to avoid problems when destroying them | 
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| 181 |         this->unregisterObject(); | 
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| 182 |     } | 
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| 183 |  | 
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| 184 |     //! Function to collect the SetConfigValue-macro calls. | 
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| 185 |     void Core::setConfigValues() | 
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| 186 |     { | 
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| 187 | #ifdef ORXONOX_RELEASE | 
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| 188 |         const unsigned int defaultLevelLogFile = 3; | 
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| 189 | #else | 
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| 190 |         const unsigned int defaultLevelLogFile = 4; | 
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| 191 | #endif | 
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| 192 |         setConfigValueGeneric(this, &this->softDebugLevelLogFile_, ConfigFileType::Settings, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile) | 
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| 193 |             .description("The maximum level of debug output shown in the log file"); | 
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| 194 |         OutputHandler::getInstance().setSoftDebugLevel(OutputHandler::logFileOutputListenerName_s, this->softDebugLevelLogFile_); | 
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| 195 |  | 
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| 196 |         SetConfigValue(language_, Language::getInstance().defaultLanguage_) | 
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| 197 |             .description("The language of the in game text") | 
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| 198 |             .callback(this, &Core::languageChanged); | 
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| 199 |         SetConfigValue(bInitRandomNumberGenerator_, true) | 
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| 200 |             .description("If true, all random actions are different each time you start the game") | 
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| 201 |             .callback(this, &Core::initRandomNumberGenerator); | 
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| 202 |         SetConfigValue(bStartIOConsole_, true) | 
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| 203 |             .description("Set to false if you don't want to use the IOConsole (for Lua debugging for instance)"); | 
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| 204 |     } | 
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| 205 |  | 
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| 206 |     //! Callback function if the language has changed. | 
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| 207 |     void Core::languageChanged() | 
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| 208 |     { | 
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| 209 |         // Read the translation file after the language was configured | 
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| 210 |         Language::getInstance().readTranslatedLanguageFile(); | 
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| 211 |     } | 
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| 212 |  | 
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| 213 |     void Core::initRandomNumberGenerator() | 
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| 214 |     { | 
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| 215 |         static bool bInitialized = false; | 
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| 216 |         if (!bInitialized && this->bInitRandomNumberGenerator_) | 
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| 217 |         { | 
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| 218 |             srand(static_cast<unsigned int>(time(0))); | 
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| 219 |             rand(); | 
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| 220 |             bInitialized = true; | 
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| 221 |         } | 
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| 222 |     } | 
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| 223 |  | 
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| 224 |     void Core::loadGraphics() | 
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| 225 |     { | 
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| 226 |         // Any exception should trigger this, even in upgradeToGraphics (see its remarks) | 
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| 227 |         Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics); | 
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| 228 |  | 
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| 229 |         // Upgrade OGRE to receive a render window | 
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| 230 |         graphicsManager_->upgradeToGraphics(); | 
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| 231 |  | 
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| 232 |         // Calls the InputManager which sets up the input devices. | 
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| 233 |         inputManager_.reset(new InputManager()); | 
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| 234 |  | 
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| 235 |         // Load the CEGUI interface | 
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| 236 |         guiManager_.reset(new GUIManager(inputManager_->getMousePosition())); | 
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| 237 |  | 
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| 238 |         bGraphicsLoaded_ = true; | 
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| 239 |         GameMode::bShowsGraphics_s = true; | 
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| 240 |  | 
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| 241 |         // Load some sort of a debug overlay (only denoted by its name, "debug.oxo") | 
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| 242 |         graphicsManager_->loadDebugOverlay(); | 
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| 243 |  | 
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| 244 |         // Create singletons associated with graphics (in other libraries) | 
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| 245 |         graphicsScope_.reset(new Scope<ScopeID::Graphics>()); | 
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| 246 |  | 
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| 247 |         unloader.Dismiss(); | 
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| 248 |     } | 
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| 249 |  | 
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| 250 |     void Core::unloadGraphics() | 
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| 251 |     { | 
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| 252 |         this->graphicsScope_.reset(); | 
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| 253 |         this->guiManager_.reset(); | 
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| 254 |         this->inputManager_.reset(); | 
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| 255 |         this->graphicsManager_.reset(); | 
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| 256 |  | 
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| 257 |         // Load Ogre::Root again, but without the render system | 
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| 258 |         try | 
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| 259 |             { this->graphicsManager_.reset(new GraphicsManager(false)); } | 
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| 260 |         catch (...) | 
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| 261 |         { | 
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| 262 |             COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl | 
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| 263 |                     << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl | 
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| 264 |                     << "Terminating the program." << std::endl; | 
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| 265 |             abort(); | 
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| 266 |         } | 
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| 267 |  | 
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| 268 |         bGraphicsLoaded_ = false; | 
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| 269 |         GameMode::bShowsGraphics_s = false; | 
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| 270 |     } | 
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| 271 |  | 
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| 272 |     //! Sets the language in the config-file back to the default. | 
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| 273 |     void Core::resetLanguage() | 
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| 274 |     { | 
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| 275 |         ResetConfigValue(language_); | 
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| 276 |     } | 
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| 277 |  | 
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| 278 |     /** | 
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| 279 |     @note | 
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| 280 |         The code of this function has been copied and adjusted from OGRE, an open source graphics engine. | 
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| 281 |             (Object-oriented Graphics Rendering Engine) | 
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| 282 |         For the latest info, see http://www.ogre3d.org/ | 
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| 283 |  | 
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| 284 |         Copyright (c) 2000-2008 Torus Knot Software Ltd | 
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| 285 |  | 
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| 286 |         OGRE is licensed under the LGPL. For more info, see OGRE license. | 
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| 287 |     */ | 
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| 288 |     void Core::setThreadAffinity(int limitToCPU) | 
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| 289 |     { | 
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| 290 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 291 |  | 
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| 292 |         if (limitToCPU <= 0) | 
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| 293 |             return; | 
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| 294 |  | 
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| 295 |         unsigned int coreNr = limitToCPU - 1; | 
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| 296 |         // Get the current process core mask | 
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| 297 |         DWORD procMask; | 
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| 298 |         DWORD sysMask; | 
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| 299 | #  if _MSC_VER >= 1400 && defined (_M_X64) | 
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| 300 |         GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); | 
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| 301 | #  else | 
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| 302 |         GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); | 
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| 303 | #  endif | 
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| 304 |  | 
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| 305 |         // If procMask is 0, consider there is only one core available | 
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| 306 |         // (using 0 as procMask will cause an infinite loop below) | 
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| 307 |         if (procMask == 0) | 
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| 308 |             procMask = 1; | 
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| 309 |  | 
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| 310 |         // if the core specified with coreNr is not available, take the lowest one | 
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| 311 |         if (!(procMask & (1 << coreNr))) | 
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| 312 |             coreNr = 0; | 
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| 313 |  | 
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| 314 |         // Find the lowest core that this process uses and coreNr suggests | 
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| 315 |         DWORD threadMask = 1; | 
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| 316 |         while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr))) | 
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| 317 |             threadMask <<= 1; | 
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| 318 |  | 
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| 319 |         // Set affinity to the first core | 
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| 320 |         SetThreadAffinityMask(GetCurrentThread(), threadMask); | 
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| 321 | #endif | 
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| 322 |     } | 
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| 323 |  | 
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| 324 |     void Core::preUpdate(const Clock& time) | 
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| 325 |     { | 
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| 326 |         // Update singletons before general ticking | 
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| 327 |         ScopedSingletonManager::preUpdate<ScopeID::Root>(time); | 
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| 328 |         if (this->bGraphicsLoaded_) | 
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| 329 |         { | 
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| 330 |             // Process input events | 
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| 331 |             this->inputManager_->preUpdate(time); | 
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| 332 |             // Update GUI | 
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| 333 |             this->guiManager_->preUpdate(time); | 
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| 334 |             // Update singletons before general ticking | 
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| 335 |             ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time); | 
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| 336 |         } | 
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| 337 |         // Process console events and status line | 
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| 338 |         if (this->ioConsole_ != NULL) | 
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| 339 |             this->ioConsole_->preUpdate(time); | 
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| 340 |         // Process thread commands | 
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| 341 |         this->tclThreadManager_->preUpdate(time); | 
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| 342 |     } | 
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| 343 |  | 
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| 344 |     void Core::postUpdate(const Clock& time) | 
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| 345 |     { | 
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| 346 |         // Update singletons just before rendering | 
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| 347 |         ScopedSingletonManager::postUpdate<ScopeID::Root>(time); | 
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| 348 |         if (this->bGraphicsLoaded_) | 
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| 349 |         { | 
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| 350 |             // Update singletons just before rendering | 
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| 351 |             ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time); | 
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| 352 |             // Render (doesn't throw) | 
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| 353 |             this->graphicsManager_->postUpdate(time); | 
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| 354 |         } | 
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| 355 |     } | 
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| 356 | } | 
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