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source: code/branches/gamestate/data/gui/scripts/GameplayMenu.lua @ 6621

Last change on this file since 6621 was 6621, checked in by rgrieder, 14 years ago

Simplified GUI sheet creation (first lines in the lua file) a lot by exporting it to GUITools.lua

  • Property svn:eol-style set to native
File size: 983 bytes
Line 
1-- GameplayMenu.lua
2
3local P = createSheet("GameplayMenu")
4
5function P:init()
6    dropdown = winMgr:getWindow("orxonox/ThemeCombobox")
7    local themeList = {}
8    table.insert(themeList, "Theme 1")
9    table.insert(themeList, "Theme 2")
10    table.insert(themeList, "Theme 3")
11    for k,v in pairs(themeList) do
12        item = CEGUI.createListboxTextItem(v)
13        item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush")
14        CEGUI.toCombobox(dropdown):addItem(item)
15    end
16end
17
18function P.GameplayThemeCombobox_changed(e)
19    -- theme
20    debug("event: theme")
21end
22
23function P.GameplayDifficultyEasyButton_clicked(e)
24    -- difficulty easy
25    debug("event: easy")
26end
27
28function P.GameplayDifficultyNormalButton_clicked(e)
29    -- difficulty normal
30    debug("event: normal")
31end
32
33function P.GameplayDifficultyHardButton_clicked(e)
34    -- difficulty hard
35    debug("event: hard")
36end
37
38function P.GameplayBackButton_clicked(e)
39    hideGUI(P.filename)
40end
41
42return P
43
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