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Last change
on this file since 6517 was
6459,
checked in by rgrieder, 16 years ago
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Simplified BasicGUI construction. Just give the name of the GUI as argument. The rest will be deduced.
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-
Property svn:eol-style set to
native
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File size:
1.1 KB
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| Rev | Line | |
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| [6363] | 1 | -- GameplayMenu.lua |
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| 2 | |
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| 3 | BasicGUI = require("BasicGUI") |
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| [6459] | 4 | local P = BasicGUI:new("GameplayMenu") |
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| [6363] | 5 | if _REQUIREDNAME == nil then |
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| 6 | GameplayMenu = P |
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| 7 | else |
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| 8 | _G[_REQUIREDNAME] = P |
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| 9 | end |
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| 10 | |
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| 11 | function P:init() |
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| 12 | dropdown = winMgr:getWindow("orxonox/ThemeCombobox") |
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| 13 | local themeList = {} |
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| 14 | table.insert(themeList, "Theme 1") |
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| 15 | table.insert(themeList, "Theme 2") |
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| 16 | table.insert(themeList, "Theme 3") |
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| 17 | for k,v in pairs(themeList) do |
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| [6388] | 18 | item = CEGUI.createListboxTextItem(v) |
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| [6363] | 19 | item:setSelectionBrushImage("TaharezLook", "MultiListSelectionBrush") |
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| 20 | CEGUI.toCombobox(dropdown):addItem(item) |
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| 21 | end |
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| 22 | end |
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| 23 | |
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| 24 | function P.GameplayThemeCombobox_changed(e) |
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| 25 | -- theme |
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| 26 | debug("event: theme") |
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| 27 | end |
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| 28 | |
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| 29 | function P.GameplayDifficultyEasyButton_clicked(e) |
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| 30 | -- difficulty easy |
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| 31 | debug("event: easy") |
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| 32 | end |
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| 33 | |
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| 34 | function P.GameplayDifficultyNormalButton_clicked(e) |
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| 35 | -- difficulty normal |
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| 36 | debug("event: normal") |
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| 37 | end |
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| 38 | |
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| 39 | function P.GameplayDifficultyHardButton_clicked(e) |
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| 40 | -- difficulty hard |
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| 41 | debug("event: hard") |
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| 42 | end |
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| 43 | |
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| 44 | function P.GameplayBackButton_clicked(e) |
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| 45 | hideGUI(P.filename) |
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| 46 | end |
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| 47 | |
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| 48 | return P |
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| 49 | |
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