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Last change
on this file since 7195 was
6621,
checked in by rgrieder, 16 years ago
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Simplified GUI sheet creation (first lines in the lua file) a lot by exporting it to GUITools.lua
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-
Property svn:eol-style set to
native
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File size:
1.2 KB
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| Line | |
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| 1 | -- BasicGUI.lua |
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| 2 | |
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| 3 | local P = {} |
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| 4 | _G[_REQUIREDNAME or "BasicGUI"] = P |
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| 5 | |
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| 6 | -- useless, even wrong? P is the class, not the object.. |
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| 7 | P.overlay = nil |
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| 8 | |
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| 9 | -- constructor of the GUI |
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| 10 | function P:new(_filename, _gui, _visible) |
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| 11 | local newElement = { |
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| 12 | filename = _filename, |
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| 13 | gui = _gui, |
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| 14 | visible = _visible or false |
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| 15 | } or {} |
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| 16 | setmetatable(newElement, self) -- connects new element with class |
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| 17 | self.__index = self |
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| 18 | return newElement |
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| 19 | end |
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| 20 | |
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| 21 | -- Override this function if you need to |
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| 22 | function P:init() |
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| 23 | end |
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| 24 | |
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| 25 | -- Override this function if you want to change one of the three input parameters: |
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| 26 | -- showCursor = true, useKeyboard = true and blockJoyStick = false |
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| 27 | -- But don't forget to stick to the naming convention ("GUI_" .. self.filename) |
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| 28 | function P:createInputState() |
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| 29 | self.inputState = guiMgr:createInputState("GUI_" .. self.filename) |
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| 30 | end |
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| 31 | |
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| 32 | -- hide function for the GUI |
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| 33 | function P:hide() |
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| 34 | self.window:hide() |
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| 35 | self.visible = false |
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| 36 | end |
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| 37 | |
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| 38 | -- show function for the GUI |
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| 39 | function P:show() |
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| 40 | self.window:show() |
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| 41 | self.visible = true |
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| 42 | end |
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| 43 | |
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| 44 | function P:load() |
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| 45 | self.window = winMgr:loadWindowLayout(self.filename .. ".layout") |
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| 46 | self:createInputState() |
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| 47 | self:init() |
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| 48 | return self |
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| 49 | end |
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| 50 | |
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| 51 | return P |
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