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source: code/branches/gameimmersion/src/orxonox/worldentities/pawns/SpaceShip.cc @ 8541

Last change on this file since 8541 was 8541, checked in by dboehi, 13 years ago

Changed boost to start on key press and stop on key release

  • Property svn:eol-style set to native
File size: 10.8 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpaceShip.h"
30
[3196]31#include <BulletDynamics/Dynamics/btRigidBody.h>
[2662]32
[2072]33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
[2662]35#include "core/Template.h"
[2072]36#include "core/XMLPort.h"
[5735]37#include "items/Engine.h"
[8138]38#include "graphics/Camera.h"
39#include "CameraManager.h"
[8490]40#include "util/Math.h"
[2072]41
42namespace orxonox
43{
[2662]44    const float orientationGain = 100;
[2072]45    CreateFactory(SpaceShip);
46
47    SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator)
48    {
49        RegisterObject(SpaceShip);
50
[2662]51        this->primaryThrust_  = 100;
52        this->auxilaryThrust_ =  30;
53        this->rotationThrust_ =  10;
[2072]54
[2662]55        this->localLinearAcceleration_.setValue(0, 0, 0);
56        this->localAngularAcceleration_.setValue(0, 0, 0);
57        this->bBoost_ = false;
58        this->steering_ = Vector3::ZERO;
59        this->engine_ = 0;
[2072]60
[7801]61        this->boostPower_ = 10.0f;
62        this->initialBoostPower_ = 10.0f;
63        this->boostRate_ = 5.0;
64        this->boostPowerRate_ = 1.0;
65        this->boostCooldownDuration_ = 5.0;
66        this->bBoostCooldown_ = false;
[2072]67
68        this->bInvertYAxis_ = false;
69
70        this->setDestroyWhenPlayerLeft(true);
71
[2662]72        // SpaceShip is always a physical object per default
73        // Be aware of this call: The collision type legality check will not reach derived classes!
74        this->setCollisionType(WorldEntity::Dynamic);
75        // Get notification about collisions
76        this->enableCollisionCallback();
77
[2072]78        this->setConfigValues();
79        this->registerVariables();
[8138]80       
81        Camera* c = CameraManager::getInstance().getActiveCamera();
82        this->cameraOriginalPosition = c->getPosition();
83        this->cameraOriginalOrientation = c->getOrientation();
[8191]84
[8490]85        this->shakeFrequency_ = 15;
86        this->shakeAmplitude_ = 5;
[8254]87        this->shakeDt_ = 0;
[2072]88    }
89
90    SpaceShip::~SpaceShip()
91    {
[2662]92        if (this->isInitialized() && this->engine_)
[5929]93            this->engine_->destroy();
[2072]94    }
95
96    void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode)
97    {
98        SUPER(SpaceShip, XMLPort, xmlelement, mode);
99
[2662]100        XMLPortParam(SpaceShip, "engine",            setEngineTemplate,    getEngineTemplate,    xmlelement, mode);
101        XMLPortParamVariable(SpaceShip, "primaryThrust",  primaryThrust_,  xmlelement, mode);
102        XMLPortParamVariable(SpaceShip, "auxilaryThrust", auxilaryThrust_, xmlelement, mode);
103        XMLPortParamVariable(SpaceShip, "rotationThrust", rotationThrust_, xmlelement, mode);
[7801]104        XMLPortParamVariable(SpaceShip, "boostPower", initialBoostPower_, xmlelement, mode);
105        XMLPortParamVariable(SpaceShip, "boostPowerRate", boostPowerRate_, xmlelement, mode);
106        XMLPortParamVariable(SpaceShip, "boostRate", boostRate_, xmlelement, mode);
107        XMLPortParamVariable(SpaceShip, "boostCooldownDuration", boostCooldownDuration_, xmlelement, mode);
[8254]108        XMLPortParamVariable(SpaceShip, "shakeFrequency", shakeFrequency_, xmlelement, mode);
[2072]109    }
110
111    void SpaceShip::registerVariables()
112    {
[3280]113        registerVariable(this->primaryThrust_,  VariableDirection::ToClient);
114        registerVariable(this->auxilaryThrust_, VariableDirection::ToClient);
115        registerVariable(this->rotationThrust_, VariableDirection::ToClient);
[8379]116        registerVariable(this->boostPower_, VariableDirection::ToClient);
117        registerVariable(this->boostPowerRate_, VariableDirection::ToClient);
118        registerVariable(this->boostRate_, VariableDirection::ToClient);
119        registerVariable(this->boostCooldownDuration_, VariableDirection::ToClient);
[8490]120        registerVariable(this->shakeFrequency_, VariableDirection::ToClient);
[2072]121    }
122
123    void SpaceShip::setConfigValues()
124    {
125        SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down).");
126    }
127
[2662]128    bool SpaceShip::isCollisionTypeLegal(WorldEntity::CollisionType type) const
[2072]129    {
[2662]130        if (type != WorldEntity::Dynamic)
[2072]131        {
[2662]132            CCOUT(1) << "Error: Cannot tell a SpaceShip not to be dynamic! Ignoring." << std::endl;
133            assert(false); // Only in debug mode
134            return false;
[2072]135        }
[2662]136        else
137            return true;
138    }
[2072]139
[2662]140    void SpaceShip::tick(float dt)
141    {
[2809]142        SUPER(SpaceShip, tick, dt);
[2072]143
[2662]144        if (this->hasLocalController())
[2072]145        {
[8427]146               
[2662]147/*
148            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
149            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
150            if (this->localLinearAcceleration_.z() > 0)
151                this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
[2072]152            else
[2662]153                this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
154            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
155            this->localLinearAcceleration_.setValue(0, 0, 0);
156*/
157            if (!this->isInMouseLook())
158            {
159                this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
160                this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
161            }
[7860]162
163            this->localAngularAcceleration_.setValue(0, 0, 0);
164
[7801]165            if(!this->bBoostCooldown_ && this->boostPower_ < this->initialBoostPower_)
166            {
167                this->boostPower_ += this->boostPowerRate_*dt;
168            }
[8191]169
[7801]170            if(this->bBoost_)
171            {
172                this->boostPower_ -=this->boostRate_*dt;
173                if(this->boostPower_ <= 0.0f)
174                {
[8427]175                    this->boost(false);
[7801]176                    this->bBoostCooldown_ = true;
177                    this->timer_.setTimer(this->boostCooldownDuration_, false, createExecutor(createFunctor(&SpaceShip::boostCooledDown, this)));
[8138]178                   
[7801]179                }
[8490]180               
181                shakeCamera(dt);               
182            }
183        }
184    }
[8191]185
[2072]186    void SpaceShip::moveFrontBack(const Vector2& value)
187    {
[2662]188        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
189        this->steering_.z = -value.x;
[2072]190    }
191
192    void SpaceShip::moveRightLeft(const Vector2& value)
193    {
[2662]194        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
195        this->steering_.x = value.x;
[2072]196    }
197
198    void SpaceShip::moveUpDown(const Vector2& value)
199    {
[2662]200        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
201        this->steering_.y = value.x;
[2072]202    }
203
204    void SpaceShip::rotateYaw(const Vector2& value)
205    {
[3039]206        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x);
[2662]207
208        Pawn::rotateYaw(value);
[2072]209    }
210
211    void SpaceShip::rotatePitch(const Vector2& value)
212    {
[2662]213        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
214
215        Pawn::rotatePitch(value);
[2072]216    }
217
218    void SpaceShip::rotateRoll(const Vector2& value)
219    {
[2662]220        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
221
222        Pawn::rotateRoll(value);
[2072]223    }
[7860]224
[2072]225    void SpaceShip::fire()
226    {
227    }
[2662]228
[8379]229    /**
230    @brief
231        Starts or stops boosting.
232    @param bBoost
233        Whether to start or stop boosting.
234    */
235    void SpaceShip::boost(bool bBoost)
[8427]236    {   
[8379]237        if(bBoost && !this->bBoostCooldown_)
[8490]238        {
[8541]239            //COUT(0) << "Boost startet!\n";
[7801]240            this->bBoost_ = true;
[8490]241        }
[8379]242        if(!bBoost)
243        {
[8541]244            //COUT(0) << "Boost stoppt\n";
[8427]245            this->resetCamera();
[8379]246            this->bBoost_ = false;
247        }
[2662]248    }
[8541]249   
250    void SpaceShip::boostCooledDown(void)
251    {
252            this->bBoostCooldown_ = false;
253    }
254   
255    void SpaceShip::shakeCamera(float dt)
256    {
257            //make sure the ship is only shaking if it's moving
258            if (this->getVelocity().squaredLength() > 80)
259            {
260                    this->shakeDt_ += dt;
261                   
262                    int frequency = this->shakeFrequency_ * (this->getVelocity().squaredLength());
263                   
264                    if (this->shakeDt_ >= 1 /(frequency))
265                    {
266                            this->shakeDt_ -= 1/(frequency);
267                    }
268                   
269                    Degree angle = Degree(sin(this->shakeDt_ * 2* math::pi * frequency) * this->shakeAmplitude_);
270                       
271//                  COUT(0) << "Angle: " << angle << std::endl;
272                    Camera* c = this->getCamera();
[2662]273
[8541]274                        //Shaking Camera effect
275                    if (c != 0)
276                    {
277                            c->setOrientation(Vector3::UNIT_X, angle);
278                    }
279            }
280    }
281   
282    void SpaceShip::resetCamera()
283    {
284           
285//          COUT(0) << "Resetting camera\n";
286            Camera *c = this->getCamera();
287         
288            if (c == 0)
289            {
290                    COUT(2) << "Failed to reset camera!";
291                    return;
292            }
293           
294            shakeDt_ = 0;
295            //     
296            c->setPosition(this->cameraOriginalPosition);
297            c->setOrientation(this->cameraOriginalOrientation);
298    }
299
[2662]300    void SpaceShip::loadEngineTemplate()
301    {
[6417]302        if (!this->enginetemplate_.empty())
[2662]303        {
304            Template* temp = Template::getTemplate(this->enginetemplate_);
305
306            if (temp)
307            {
308                Identifier* identifier = temp->getBaseclassIdentifier();
309
310                if (identifier)
311                {
312                    BaseObject* object = identifier->fabricate(this);
[3325]313                    this->engine_ = orxonox_cast<Engine*>(object);
[2662]314
315                    if (this->engine_)
316                    {
317                        this->engine_->addTemplate(temp);
318                        this->engine_->addToSpaceShip(this);
319                    }
320                    else
321                    {
[5929]322                        object->destroy();
[2662]323                    }
324                }
325            }
326        }
327    }
328
329    void SpaceShip::setEngine(Engine* engine)
330    {
331        this->engine_ = engine;
332        if (engine && engine->getShip() != this)
333            engine->addToSpaceShip(this);
334    }
[6709]335
[7547]336    std::vector<PickupCarrier*>* SpaceShip::getCarrierChildren(void) const
[6709]337    {
[6711]338        std::vector<PickupCarrier*>* list = new std::vector<PickupCarrier*>();
339        list->push_back(this->engine_);
[6709]340        return list;
341    }
[8254]342   
[8541]343
[2072]344}
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