| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HumanController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/command/ConsoleCommand.h" |
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| 33 | #include "worldentities/ControllableEntity.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "gametypes/Gametype.h" |
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| 36 | #include "infos/PlayerInfo.h" |
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| 37 | #include "Radar.h" |
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| 38 | #include "Scene.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | extern const std::string __CC_fire_name = "fire"; |
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| 43 | extern const std::string __CC_suicide_name = "suicide"; |
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| 44 | const std::string __CC_boost_name = "boost"; |
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| 45 | |
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| 46 | SetConsoleCommand("HumanController", "moveFrontBack", &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); |
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| 47 | SetConsoleCommand("HumanController", "moveRightLeft", &HumanController::moveRightLeft ).addShortcut().setAsInputCommand(); |
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| 48 | SetConsoleCommand("HumanController", "moveUpDown", &HumanController::moveUpDown ).addShortcut().setAsInputCommand(); |
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| 49 | SetConsoleCommand("HumanController", "rotateYaw", &HumanController::rotateYaw ).addShortcut().setAsInputCommand(); |
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| 50 | SetConsoleCommand("HumanController", "rotatePitch", &HumanController::rotatePitch ).addShortcut().setAsInputCommand(); |
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| 51 | SetConsoleCommand("HumanController", "rotateRoll", &HumanController::rotateRoll ).addShortcut().setAsInputCommand(); |
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| 52 | SetConsoleCommand("HumanController", __CC_fire_name, &HumanController::fire ).addShortcut().keybindMode(KeybindMode::OnHold); |
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| 53 | SetConsoleCommand("HumanController", "reload", &HumanController::reload ).addShortcut(); |
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| 54 | SetConsoleCommand("HumanController", __CC_boost_name, &HumanController::keepBoost ).addShortcut().keybindMode(KeybindMode::OnHold); |
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| 55 | SetConsoleCommand("HumanController", "greet", &HumanController::greet ).addShortcut(); |
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| 56 | SetConsoleCommand("HumanController", "switchCamera", &HumanController::switchCamera ).addShortcut(); |
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| 57 | SetConsoleCommand("HumanController", "mouseLook", &HumanController::mouseLook ).addShortcut(); |
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| 58 | SetConsoleCommand("HumanController", __CC_suicide_name, &HumanController::suicide ).addShortcut(); |
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| 59 | SetConsoleCommand("HumanController", "toggleGodMode", &HumanController::toggleGodMode ).addShortcut(); |
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| 60 | SetConsoleCommand("HumanController", "addBots", &HumanController::addBots ).addShortcut().defaultValues(1); |
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| 61 | SetConsoleCommand("HumanController", "killBots", &HumanController::killBots ).addShortcut().defaultValues(0); |
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| 62 | SetConsoleCommand("HumanController", "cycleNavigationFocus", &HumanController::cycleNavigationFocus).addShortcut(); |
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| 63 | SetConsoleCommand("HumanController", "releaseNavigationFocus", &HumanController::releaseNavigationFocus).addShortcut(); |
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| 64 | SetConsoleCommand("HumanController", "myposition", &HumanController::myposition ).addShortcut(); |
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| 65 | |
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| 66 | CreateUnloadableFactory(HumanController); |
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| 67 | |
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| 68 | HumanController* HumanController::localController_s = 0; |
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| 69 | /*static*/ const float HumanController::BOOSTING_TIME = 0.1f; |
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| 70 | |
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| 71 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
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| 72 | { |
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| 73 | RegisterObject(HumanController); |
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| 74 | |
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| 75 | this->controlPaused_ = false; |
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| 76 | this->boosting_ = false; |
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| 77 | |
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| 78 | HumanController::localController_s = this; |
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| 79 | this->boostingTimeout_.setTimer(HumanController::BOOSTING_TIME, false, createExecutor(createFunctor(&HumanController::terminateBoosting, this))); |
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| 80 | this->boostingTimeout_.stopTimer(); |
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| 81 | } |
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| 82 | |
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| 83 | HumanController::~HumanController() |
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| 84 | { |
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| 85 | HumanController::localController_s = 0; |
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| 86 | } |
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| 87 | |
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| 88 | void HumanController::tick(float dt) |
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| 89 | { |
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| 90 | if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 91 | { |
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| 92 | Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); |
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| 93 | if (!camera) |
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| 94 | COUT(3) << "HumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | void HumanController::moveFrontBack(const Vector2& value) |
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| 99 | { |
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| 100 | if (HumanController::localController_s) |
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| 101 | HumanController::localController_s->frontback(value); |
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| 102 | } |
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| 103 | |
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| 104 | void HumanController::frontback(const Vector2& value) |
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| 105 | { |
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| 106 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 107 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
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| 108 | } |
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| 109 | |
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| 110 | void HumanController::moveRightLeft(const Vector2& value) |
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| 111 | { |
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| 112 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 113 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
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| 114 | } |
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| 115 | |
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| 116 | void HumanController::moveUpDown(const Vector2& value) |
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| 117 | { |
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| 118 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 119 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
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| 120 | } |
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| 121 | |
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| 122 | void HumanController::yaw(const Vector2& value) |
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| 123 | { |
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| 124 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 125 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
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| 126 | } |
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| 127 | |
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| 128 | void HumanController::pitch(const Vector2& value) |
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| 129 | { |
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| 130 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 131 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
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| 132 | } |
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| 133 | |
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| 134 | void HumanController::rotateYaw(const Vector2& value) |
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| 135 | { |
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| 136 | if (HumanController::localController_s) |
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| 137 | HumanController::localController_s->yaw(value); |
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| 138 | } |
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| 139 | |
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| 140 | void HumanController::rotatePitch(const Vector2& value) |
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| 141 | { |
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| 142 | if (HumanController::localController_s) |
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| 143 | HumanController::localController_s->pitch(value); |
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| 144 | } |
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| 145 | |
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| 146 | void HumanController::rotateRoll(const Vector2& value) |
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| 147 | { |
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| 148 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 149 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
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| 150 | } |
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| 151 | |
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| 152 | void HumanController::fire(unsigned int firemode) |
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| 153 | { |
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| 154 | if (HumanController::localController_s) |
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| 155 | HumanController::localController_s->doFire(firemode); |
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| 156 | } |
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| 157 | |
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| 158 | void HumanController::doFire(unsigned int firemode) |
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| 159 | { |
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| 160 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 161 | HumanController::localController_s->controllableEntity_->fire(firemode); |
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| 162 | } |
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| 163 | |
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| 164 | void HumanController::reload() |
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| 165 | { |
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| 166 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 167 | HumanController::localController_s->controllableEntity_->reload(); |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | @brief |
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| 172 | Static method,keeps boosting. |
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| 173 | */ |
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| 174 | /*static*/ void HumanController::keepBoost() |
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| 175 | { |
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| 176 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 177 | HumanController::localController_s->keepBoosting(); |
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| 178 | } |
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| 179 | |
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| 180 | /** |
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| 181 | @brief |
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| 182 | Starts, or keeps the boosting mode. |
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| 183 | Resets the boosting timeout and ells the ControllableEntity to boost (or not boost anymore). |
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| 184 | */ |
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| 185 | void HumanController::keepBoosting(void) |
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| 186 | { |
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| 187 | if(this->boostingTimeout_.isActive()) |
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| 188 | { |
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| 189 | this->boostingTimeout_.stopTimer(); |
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| 190 | this->boostingTimeout_.startTimer(); |
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| 191 | } |
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| 192 | else |
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| 193 | { |
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| 194 | this->boosting_ = true; |
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| 195 | this->boostingTimeout_.startTimer(); |
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| 196 | |
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| 197 | this->controllableEntity_->boost(this->boosting_); |
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| 198 | COUT(4) << "Start boosting" << endl; |
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| 199 | } |
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| 200 | } |
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| 201 | |
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| 202 | /** |
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| 203 | @brief |
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| 204 | Terminates the boosting mode. |
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| 205 | */ |
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| 206 | void HumanController::terminateBoosting(void) |
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| 207 | { |
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| 208 | this->boosting_ = false; |
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| 209 | this->boostingTimeout_.stopTimer(); |
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| 210 | |
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| 211 | this->controllableEntity_->boost(this->boosting_); |
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| 212 | COUT(4) << "Stop boosting" << endl; |
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| 213 | } |
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| 214 | |
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| 215 | void HumanController::greet() |
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| 216 | { |
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| 217 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 218 | HumanController::localController_s->controllableEntity_->greet(); |
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| 219 | } |
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| 220 | |
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| 221 | void HumanController::switchCamera() |
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| 222 | { |
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| 223 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 224 | HumanController::localController_s->controllableEntity_->switchCamera(); |
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| 225 | } |
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| 226 | |
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| 227 | void HumanController::mouseLook() |
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| 228 | { |
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| 229 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 230 | HumanController::localController_s->controllableEntity_->mouseLook(); |
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| 231 | } |
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| 232 | |
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| 233 | void HumanController::suicide() |
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| 234 | { |
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| 235 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 236 | { |
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| 237 | Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); |
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| 238 | if (pawn) |
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| 239 | pawn->kill(); |
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| 240 | else if (HumanController::localController_s->player_) |
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| 241 | HumanController::localController_s->player_->stopControl(); |
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| 242 | } |
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| 243 | } |
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| 244 | |
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| 245 | void HumanController::toggleGodMode() |
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| 246 | { |
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| 247 | if (HumanController::localController_s) |
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| 248 | HumanController::localController_s->setGodMode(!HumanController::localController_s->getGodMode()); |
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| 249 | } |
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| 250 | |
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| 251 | void HumanController::myposition() |
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| 252 | { |
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| 253 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 254 | { |
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| 255 | const Vector3& position = HumanController::localController_s->controllableEntity_->getPosition(); |
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| 256 | const Quaternion& orientation = HumanController::localController_s->controllableEntity_->getOrientation(); |
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| 257 | |
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| 258 | COUT(0) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" "; |
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| 259 | COUT(0) << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << std::endl; |
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| 260 | } |
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| 261 | } |
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| 262 | |
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| 263 | void HumanController::addBots(unsigned int amount) |
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| 264 | { |
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| 265 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
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| 266 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); |
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| 267 | } |
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| 268 | |
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| 269 | void HumanController::killBots(unsigned int amount) |
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| 270 | { |
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| 271 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
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| 272 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); |
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| 273 | } |
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| 274 | |
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| 275 | Pawn* HumanController::getLocalControllerEntityAsPawn() |
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| 276 | { |
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| 277 | if (HumanController::localController_s) |
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| 278 | return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); |
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| 279 | else |
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| 280 | return NULL; |
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| 281 | } |
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| 282 | |
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| 283 | void HumanController::cycleNavigationFocus() |
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| 284 | { |
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| 285 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 286 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); |
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| 287 | } |
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| 288 | |
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| 289 | void HumanController::releaseNavigationFocus() |
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| 290 | { |
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| 291 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 292 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); |
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| 293 | } |
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| 294 | |
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| 295 | void HumanController::pauseControl() |
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| 296 | { |
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| 297 | if (HumanController::localController_s) |
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| 298 | HumanController::localController_s->doPauseControl(); |
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| 299 | } |
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| 300 | |
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| 301 | void HumanController::resumeControl() |
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| 302 | { |
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| 303 | if (HumanController::localController_s) |
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| 304 | HumanController::localController_s->doResumeControl(); |
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| 305 | } |
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| 306 | } |
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