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source: code/branches/gameimmersion/src/modules/weapons/weaponmodes/SimpleRocketFire.cc @ 8492

Last change on this file since 8492 was 8492, checked in by simonmie, 13 years ago

New Shield effect added (from tibork), first working BasicProjectile class, changes in weapon classes to fit new BasicProjectile system, some spam messages in Pawn.cc removed

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SimpleRocketFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "weapons/RocketController.h"
34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39#include "sound/WorldSound.h"
40
41namespace orxonox
42{
43
44    CreateFactory(SimpleRocketFire);
45
46    SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator)
47    {
48        RegisterObject(SimpleRocketFire);
49
50        this->reloadTime_ = 1;
51        this->bParallelReload_ = false;
52        this->damage_ = 100;
53        this->speed_ = 500;
54
55        this->setMunitionName("RocketMunition");
56        this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.4f);
57        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
58    }
59
60    SimpleRocketFire::~SimpleRocketFire()
61    {
62    }
63
64    void SimpleRocketFire::fire()
65    {
66        RocketController* con = new RocketController(this);
67        SimpleRocket* rocket = con->getRocket();
68        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
69        rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation());
70        rocket->setPosition(this->getMuzzlePosition());
71        rocket->setVelocity(this->getMuzzleDirection()*this->speed_);
72        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
73
74        rocket->setDamage(this->damage_);
75//        rocket->setShieldDamage(this->getShieldDamage());
76//        rocket->setHealthDamage(this->getHealthDamage());
77
78        WorldEntity* pawnn=static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget();
79        if (pawnn) con->setTarget(pawnn);
80    }
81}
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