| [2099] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Projectile.h" | 
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|  | 30 |  | 
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|  | 31 | #include "core/CoreIncludes.h" | 
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| [3196] | 32 | #include "core/ConfigValueIncludes.h" | 
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|  | 33 | #include "core/GameMode.h" | 
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| [7284] | 34 | #include "core/command/Executor.h" | 
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| [3196] | 35 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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| [5735] | 36 | #include "worldentities/pawns/Pawn.h" | 
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| [5737] | 37 | #include "graphics/ParticleSpawner.h" | 
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| [2099] | 38 |  | 
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|  | 39 | namespace orxonox | 
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|  | 40 | { | 
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| [3088] | 41 | CreateFactory(Projectile); | 
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| [3105] | 42 |  | 
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| [2662] | 43 | Projectile::Projectile(BaseObject* creator) : MovableEntity(creator) | 
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| [2099] | 44 | { | 
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|  | 45 | RegisterObject(Projectile); | 
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|  | 46 |  | 
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|  | 47 | this->setConfigValues(); | 
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| [2662] | 48 | this->bDestroy_ = false; | 
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|  | 49 | this->owner_ = 0; | 
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| [8386] | 50 | this->damage_ = 115; | 
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|  | 51 | ///////////////////me | 
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|  | 52 | this->healthdamage_ = 0; | 
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|  | 53 | this->shielddamage_ = 0; | 
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|  | 54 | ///////////////////end me | 
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| [2099] | 55 |  | 
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| [2662] | 56 | // Get notification about collisions | 
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| [2099] | 57 |  | 
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| [2896] | 58 | if (GameMode::isMaster()) | 
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| [2099] | 59 | { | 
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| [6417] | 60 | this->setMass(1.0); | 
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| [2662] | 61 | this->enableCollisionCallback(); | 
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| [3105] | 62 | this->setCollisionResponse(false); | 
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| [2662] | 63 | this->setCollisionType(Kinematic); | 
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|  | 64 |  | 
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|  | 65 | SphereCollisionShape* shape = new SphereCollisionShape(this); | 
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| [3105] | 66 | shape->setRadius(20); | 
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| [2662] | 67 | this->attachCollisionShape(shape); | 
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|  | 68 |  | 
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| [5929] | 69 | this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Projectile::destroyObject, this))); | 
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| [2099] | 70 | } | 
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|  | 71 | } | 
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|  | 72 |  | 
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|  | 73 | Projectile::~Projectile() | 
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|  | 74 | { | 
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|  | 75 | } | 
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|  | 76 |  | 
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|  | 77 | void Projectile::setConfigValues() | 
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|  | 78 | { | 
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|  | 79 | SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); | 
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|  | 80 | } | 
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|  | 81 |  | 
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|  | 82 |  | 
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|  | 83 | void Projectile::tick(float dt) | 
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|  | 84 | { | 
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| [2809] | 85 | SUPER(Projectile, tick, dt); | 
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| [2099] | 86 |  | 
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|  | 87 | if (!this->isActive()) | 
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|  | 88 | return; | 
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|  | 89 |  | 
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| [2662] | 90 | if (this->bDestroy_) | 
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| [5929] | 91 | this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick() | 
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| [2662] | 92 | } | 
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|  | 93 |  | 
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|  | 94 | void Projectile::destroyObject() | 
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|  | 95 | { | 
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| [2896] | 96 | if (GameMode::isMaster()) | 
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| [5929] | 97 | this->destroy(); | 
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| [2662] | 98 | } | 
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|  | 99 |  | 
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| [8183] | 100 | //////////////////////////me edit | 
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| [2662] | 101 | bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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|  | 102 | { | 
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| [2896] | 103 | if (!this->bDestroy_ && GameMode::isMaster()) | 
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| [2099] | 104 | { | 
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| [2918] | 105 | if (otherObject == this->owner_) | 
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| [3105] | 106 | return false; | 
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| [2918] | 107 |  | 
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| [2662] | 108 | this->bDestroy_ = true; | 
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|  | 109 |  | 
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| [8183] | 110 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); //if otherObject isn't a Pawn, then victim is NULL | 
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| [8152] | 111 |  | 
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| [2662] | 112 | if (this->owner_) | 
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| [2099] | 113 | { | 
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| [8183] | 114 | if (!victim || (victim && !victim->hasShield())) //same like below | 
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| [2099] | 115 | { | 
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| [2662] | 116 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
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|  | 117 | effect->setPosition(this->getPosition()); | 
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|  | 118 | effect->setOrientation(this->getOrientation()); | 
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|  | 119 | effect->setDestroyAfterLife(true); | 
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|  | 120 | effect->setSource("Orxonox/explosion3"); | 
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|  | 121 | effect->setLifetime(2.0f); | 
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| [2099] | 122 | } | 
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| [8183] | 123 | if (!victim || (victim && !victim->hasShield())) //same like above | 
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| [2662] | 124 | { | 
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|  | 125 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
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|  | 126 | effect->setPosition(this->getPosition()); | 
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|  | 127 | effect->setOrientation(this->getOrientation()); | 
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|  | 128 | effect->setDestroyAfterLife(true); | 
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|  | 129 | effect->setSource("Orxonox/smoke4"); | 
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|  | 130 | effect->setLifetime(3.0f); | 
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|  | 131 | } | 
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| [8152] | 132 | if (victim && victim->hasShield()) | 
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|  | 133 | { | 
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|  | 134 | ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
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|  | 135 | effect->setPosition(this->getPosition()); | 
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|  | 136 | effect->setOrientation(this->getOrientation()); | 
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|  | 137 | effect->setDestroyAfterLife(true); | 
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|  | 138 | effect->setSource("Orxonox/engineglow"); | 
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|  | 139 | effect->setLifetime(0.5f); | 
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|  | 140 | } | 
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| [2099] | 141 | } | 
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| [2662] | 142 |  | 
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|  | 143 | if (victim) | 
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| [8183] | 144 | { | 
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| [8386] | 145 | victim->hit(this->owner_, contactPoint, this->damage_, this->healthdamage_, this->shielddamage_); | 
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| [8183] | 146 | victim->startReloadCountdown(); | 
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|  | 147 | } | 
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| [2099] | 148 | } | 
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| [2662] | 149 | return false; | 
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| [2099] | 150 | } | 
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| [8183] | 151 | //////////////////////////////////////////////////////////////////////end edit | 
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| [2099] | 152 |  | 
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| [5929] | 153 | void Projectile::setOwner(Pawn* owner) | 
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| [2099] | 154 | { | 
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| [5929] | 155 | this->owner_ = owner; | 
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| [2099] | 156 | } | 
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|  | 157 | } | 
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