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source: code/branches/gamecontent/src/orxonox/interfaces/PartyMember.h @ 8950

Last change on this file since 8950 was 8950, checked in by jo, 12 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the PartyMember class.
32*/
33
34#ifndef _PartyMember_H__
35#define _PartyMember_H__
36
37#include "OrxonoxPrereqs.h"
38#include "core/OrxonoxClass.h"
39
40namespace orxonox
41{
42    /**
43    @brief
44        PartyMember is an Interface, that can be implemented by any object to enable it to belong to a certain group. (friend, foe, neutral, ...)
45
46        It just needs to inherit form PartyMember, and implement the  methods.
47    @author
48        Damian 'Mozork' Frick
49    */
50    class _OrxonoxExport PartyMember : virtual public OrxonoxClass
51    {
52        public:
53            PartyMember();
54            virtual ~PartyMember();
55
56
57
58            /**
59            @brief
60                Method to set the objects teamnumber.
61                Must be implemented by every class inheriting from PartyMember. It is virtual in order to allow to implement a hirarchy.
62                Hirarchy: PlayerInfo > Controller > Pawn. When the level is set in the controller it should be also set in the controlled pawn.
63            @param team The teamnumber to which a PartyMember belongs to. Value '-1' means no team is set. 0,1,2, ... are legal team numbers.
64
65            @return
66
67            */
68            virtual inline void setTeam(int team) =0;
69
70            inline int getTeam() const
71                { return this->team_; }
72
73        protected:
74            int team_; //<! Teamnumber: to identify to which group a PartyMember belongs to
75                       //<! Default value: -1 : neutral the meaning of other values is defined in the context
76
77
78    };
79}
80
81#endif /* _PartyMember_H__ */
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