[6867] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Cyrill Frei |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "FpsPlayer.h" |
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| 30 | |
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| 31 | #include <OgreSceneNode.h> |
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| 32 | #include <BulletDynamics/Dynamics/btRigidBody.h> |
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| 33 | #include <LinearMath/btVector3.h> |
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| 34 | #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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| 35 | |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/ConfigValueIncludes.h" |
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| 39 | #include "core/Template.h" |
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| 40 | #include "core/XMLPort.h" |
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| 41 | #include "items/Engine.h" |
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| 42 | |
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| 43 | #include <cmath> |
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| 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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| 47 | const float orientationGain = 100; |
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| 48 | const float jumpvalue = 300; |
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| 49 | CreateFactory(FpsPlayer); |
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| 50 | |
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| 51 | FpsPlayer::FpsPlayer(BaseObject* creator) : Pawn(creator) |
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| 52 | { |
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| 53 | RegisterObject(FpsPlayer); |
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| 54 | this->speed_ = 200; |
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| 55 | this->localVelocity_ = Vector3::ZERO; |
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| 56 | /* |
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| 57 | * this->primaryThrust_ = 100; |
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| 58 | * this->auxilaryThrust_ = 30; |
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| 59 | * this->rotationThrust_ = 10; |
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| 60 | * |
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| 61 | * this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 62 | * this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 63 | * this->bBoost_ = false; |
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| 64 | * this->bPermanentBoost_ = false; |
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| 65 | * this->steering_ = Vector3::ZERO; |
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| 66 | */ |
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| 67 | |
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| 68 | |
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| 69 | this->bInvertYAxis_ = false; |
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| 70 | |
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| 71 | this->setDestroyWhenPlayerLeft(true); |
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| 72 | |
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| 73 | // FpsPlayer is always a physical object per default |
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| 74 | // Be aware of this call: The collision type legality check will not reach derived classes! |
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| 75 | this->setCollisionType(WorldEntity::Dynamic); |
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| 76 | // Get notification about collisions |
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| 77 | this->enableCollisionCallback(); |
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| 78 | |
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| 79 | this->setConfigValues(); |
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| 80 | this->registerVariables(); |
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| 81 | } |
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| 82 | |
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| 83 | FpsPlayer::~FpsPlayer() |
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| 84 | { |
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| 85 | } |
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| 86 | |
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| 87 | void FpsPlayer::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 88 | { |
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| 89 | SUPER(FpsPlayer, XMLPort, xmlelement, mode); |
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| 90 | |
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| 91 | XMLPortParamVariable(FpsPlayer, "primaryThrust", primaryThrust_, xmlelement, mode); |
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| 92 | XMLPortParamVariable(FpsPlayer, "auxilaryThrust", auxilaryThrust_, xmlelement, mode); |
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| 93 | XMLPortParamVariable(FpsPlayer, "rotationThrust", rotationThrust_, xmlelement, mode); |
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| 94 | } |
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| 95 | |
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| 96 | void FpsPlayer::registerVariables() |
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| 97 | { |
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| 98 | registerVariable(this->primaryThrust_, VariableDirection::ToClient); |
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| 99 | registerVariable(this->auxilaryThrust_, VariableDirection::ToClient); |
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| 100 | registerVariable(this->rotationThrust_, VariableDirection::ToClient); |
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| 101 | } |
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| 102 | |
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| 103 | void FpsPlayer::setConfigValues() |
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| 104 | { |
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| 105 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = targetting down)."); |
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| 106 | } |
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| 107 | |
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| 108 | bool FpsPlayer::isCollisionTypeLegal(WorldEntity::CollisionType type) const |
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| 109 | { |
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| 110 | if (type != WorldEntity::Dynamic) |
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| 111 | { |
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| 112 | CCOUT(1) << "Error: Cannot tell a FpsPlayer not to be dynamic! Ignoring." << std::endl; |
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| 113 | assert(false); // Only in debug mode |
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| 114 | return false; |
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| 115 | } |
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| 116 | else |
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| 117 | return true; |
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| 118 | } |
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| 119 | |
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| 120 | void FpsPlayer::tick(float dt) |
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| 121 | { |
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| 122 | if (this->hasLocalController()) |
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| 123 | { |
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| 124 | |
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| 125 | thistickboost=false; |
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| 126 | |
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| 127 | float localSpeedSquared = this->localVelocity_.squaredLength(); |
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| 128 | float localSpeed; |
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| 129 | if (localSpeedSquared > 1.0) |
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| 130 | localSpeed = this->speed_ / sqrtf(localSpeedSquared); |
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| 131 | else |
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| 132 | localSpeed = this->speed_; |
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| 133 | |
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| 134 | this->localVelocity_.x *= localSpeed; |
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| 135 | this->localVelocity_.z *= localSpeed; |
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| 136 | Vector3 temp = this->getOrientation() * this->localVelocity_; |
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| 137 | if(localVelocity_.y==jumpvalue) this->setVelocity(Vector3(temp.x, temp.y + this->getVelocity().y, temp.z)); |
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| 138 | else this->setVelocity(Vector3(temp.x, this->getVelocity().y, temp.z)); |
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| 139 | this->localVelocity_.x = 0; |
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| 140 | this->localVelocity_.y = 0; |
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| 141 | this->localVelocity_.z = 0; |
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| 142 | |
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| 143 | if (!this->isInMouseLook()) |
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| 144 | { |
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| 145 | this->yaw(Radian(this->yaw_ * this->getMouseLookSpeed()),WorldEntity::Parent); |
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| 146 | //this->pitch(Radian(this->pitch_ * this->getMouseLookSpeed())); |
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| 147 | this->cameraPositionRootNode_->pitch(Radian(this->pitch_ * this->getMouseLookSpeed())); |
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| 148 | // this->roll(Radian(this->roll_ * this->getMouseLookSpeed())); |
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| 149 | } |
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| 150 | |
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| 151 | this->yaw_ = this->pitch_ = this->roll_ = 0; |
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| 152 | } |
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| 153 | |
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| 154 | SUPER(FpsPlayer, tick, dt); |
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| 155 | } |
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| 156 | |
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| 157 | void FpsPlayer::setPlayer(PlayerInfo* player) |
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| 158 | { |
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| 159 | ControllableEntity::setPlayer(player); |
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| 160 | |
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| 161 | // this->setSyncMode(ObjectDirection::ToClient); |
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| 162 | } |
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| 163 | |
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| 164 | void FpsPlayer::startLocalHumanControl() |
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| 165 | { |
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| 166 | ControllableEntity::startLocalHumanControl(); |
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| 167 | } |
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| 168 | |
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| 169 | void FpsPlayer::moveFrontBack(const Vector2& value) |
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| 170 | { |
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| 171 | this->localVelocity_.z -= value.x; |
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| 172 | } |
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| 173 | |
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| 174 | |
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| 175 | void FpsPlayer::moveRightLeft(const Vector2& value) |
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| 176 | { |
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| 177 | this->localVelocity_.x += value.x; |
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| 178 | } |
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| 179 | |
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| 180 | void FpsPlayer::moveUpDown(const Vector2& value) |
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| 181 | { |
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| 182 | //this->localVelocity_.y += value.x; |
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| 183 | } |
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| 184 | |
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| 185 | void FpsPlayer::rotateYaw(const Vector2& value) |
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| 186 | { |
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| 187 | this->yaw_ += value.y; |
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| 188 | |
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| 189 | ControllableEntity::rotateYaw(value); |
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| 190 | } |
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| 191 | |
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| 192 | void FpsPlayer::rotatePitch(const Vector2& value) |
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| 193 | { |
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| 194 | this->pitch_ += value.y; |
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| 195 | |
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| 196 | ControllableEntity::rotatePitch(value); |
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| 197 | } |
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| 198 | |
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| 199 | void FpsPlayer::rotateRoll(const Vector2& value) |
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| 200 | { |
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| 201 | this->roll_ += value.y; |
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| 202 | |
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| 203 | ControllableEntity::rotateRoll(value); |
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| 204 | } |
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| 205 | |
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| 206 | void FpsPlayer::fire() |
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| 207 | { |
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| 208 | } |
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| 209 | |
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| 210 | void FpsPlayer::boost() //acctually jump |
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| 211 | { |
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| 212 | if(isfloor) { |
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| 213 | if(!thistickboost) this->localVelocity_.y = jumpvalue; |
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| 214 | //this->physicalBody_->applyCentralImpulse(btVector3(0, jumpvalue, 0)); |
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| 215 | thistickboost=true; |
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| 216 | isfloor=false; |
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| 217 | } |
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| 218 | } |
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| 219 | |
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| 220 | bool FpsPlayer::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
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| 221 | { |
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| 222 | if(contactPoint.m_normalWorldOnB.y() > 0.6) isfloor=true; |
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| 223 | else isfloor=false; |
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| 224 | |
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| 225 | return false; |
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| 226 | } |
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| 227 | |
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| 228 | } |
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