| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HumanController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/ConsoleCommand.h" |
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| 33 | #include "worldentities/ControllableEntity.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "gametypes/Gametype.h" |
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| 36 | #include "infos/PlayerInfo.h" |
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| 37 | #include "overlays/Map.h" |
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| 38 | #include "Radar.h" |
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| 39 | #include "Scene.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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| 43 | |
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| 44 | SetConsoleCommand(HumanController, moveFrontBack, true).setAsInputCommand(); |
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| 45 | SetConsoleCommand(HumanController, moveRightLeft, true).setAsInputCommand(); |
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| 46 | SetConsoleCommand(HumanController, moveUpDown, true).setAsInputCommand(); |
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| 47 | SetConsoleCommand(HumanController, rotateYaw, true).setAsInputCommand(); |
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| 48 | SetConsoleCommand(HumanController, rotatePitch, true).setAsInputCommand(); |
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| 49 | SetConsoleCommand(HumanController, rotateRoll, true).setAsInputCommand(); |
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| 50 | SetConsoleCommand(HumanController, fire, true).keybindMode(KeybindMode::OnHold); |
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| 51 | SetConsoleCommand(HumanController, reload, true); |
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| 52 | SetConsoleCommand(HumanController, boost, true).keybindMode(KeybindMode::OnHold); |
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| 53 | SetConsoleCommand(HumanController, greet, true); |
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| 54 | SetConsoleCommand(HumanController, switchCamera, true); |
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| 55 | SetConsoleCommand(HumanController, mouseLook, true); |
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| 56 | SetConsoleCommand(HumanController, suicide, true); |
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| 57 | SetConsoleCommand(HumanController, toggleGodMode, true); |
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| 58 | SetConsoleCommand(HumanController, addBots, true).defaultValues(1); |
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| 59 | SetConsoleCommand(HumanController, killBots, true).defaultValues(0); |
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| 60 | SetConsoleCommand(HumanController, dropItems, true); |
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| 61 | SetConsoleCommand(HumanController, useItem, true); |
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| 62 | SetConsoleCommand(HumanController, cycleNavigationFocus, true); |
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| 63 | SetConsoleCommand(HumanController, releaseNavigationFocus, true); |
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| 64 | |
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| 65 | CreateUnloadableFactory(HumanController); |
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| 66 | |
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| 67 | HumanController* HumanController::localController_s = 0; |
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| 68 | |
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| 69 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
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| 70 | { |
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| 71 | RegisterObject(HumanController); |
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| 72 | |
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| 73 | controlPaused_ = false; |
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| 74 | |
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| 75 | HumanController::localController_s = this; |
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| 76 | } |
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| 77 | |
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| 78 | HumanController::~HumanController() |
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| 79 | { |
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| 80 | HumanController::localController_s = 0; |
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| 81 | } |
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| 82 | |
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| 83 | void HumanController::tick(float dt) |
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| 84 | { |
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| 85 | if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 86 | { |
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| 87 | Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); |
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| 88 | if (!camera) |
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| 89 | COUT(3) << "HumanController, Warning: Using a ControllableEntity without Camera" << std::endl; |
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| 90 | } |
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| 91 | } |
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| 92 | |
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| 93 | void HumanController::moveFrontBack(const Vector2& value) |
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| 94 | { |
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| 95 | if (HumanController::localController_s) |
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| 96 | HumanController::localController_s->frontback(value); |
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| 97 | } |
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| 98 | |
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| 99 | void HumanController::frontback(const Vector2& value) |
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| 100 | { |
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| 101 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 102 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
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| 103 | } |
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| 104 | |
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| 105 | void HumanController::moveRightLeft(const Vector2& value) |
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| 106 | { |
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| 107 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 108 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
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| 109 | } |
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| 110 | |
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| 111 | void HumanController::moveUpDown(const Vector2& value) |
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| 112 | { |
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| 113 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 114 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
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| 115 | } |
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| 116 | |
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| 117 | void HumanController::yaw(const Vector2& value) |
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| 118 | { |
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| 119 | //Hack to enable mouselook in map |
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| 120 | if ( Map::getSingletonPtr() && Map::getSingletonPtr()->getVisibility() && HumanController::localController_s->controllableEntity_->isInMouseLook() ) |
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| 121 | { |
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| 122 | Map::getSingletonPtr()->rotateYaw(value); |
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| 123 | return; |
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| 124 | } |
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| 125 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 126 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
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| 127 | } |
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| 128 | |
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| 129 | void HumanController::pitch(const Vector2& value) |
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| 130 | { |
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| 131 | //Hack to enable mouselook in map |
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| 132 | if ( Map::getSingletonPtr() && Map::getSingletonPtr()->getVisibility() && HumanController::localController_s->controllableEntity_->isInMouseLook() ) |
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| 133 | { |
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| 134 | Map::getSingletonPtr()->rotatePitch(value); |
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| 135 | return; |
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| 136 | } |
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| 137 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 138 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
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| 139 | } |
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| 140 | |
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| 141 | void HumanController::rotateYaw(const Vector2& value) |
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| 142 | { |
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| 143 | if (HumanController::localController_s) |
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| 144 | HumanController::localController_s->yaw(value); |
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| 145 | } |
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| 146 | |
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| 147 | void HumanController::rotatePitch(const Vector2& value) |
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| 148 | { |
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| 149 | if (HumanController::localController_s) |
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| 150 | HumanController::localController_s->pitch(value); |
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| 151 | } |
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| 152 | |
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| 153 | void HumanController::rotateRoll(const Vector2& value) |
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| 154 | { |
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| 155 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 156 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
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| 157 | } |
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| 158 | |
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| 159 | void HumanController::fire(unsigned int firemode) |
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| 160 | { |
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| 161 | if (HumanController::localController_s) |
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| 162 | HumanController::localController_s->doFire(firemode); |
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| 163 | } |
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| 164 | |
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| 165 | void HumanController::doFire(unsigned int firemode) |
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| 166 | { |
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| 167 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 168 | HumanController::localController_s->controllableEntity_->fire(firemode); |
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| 169 | } |
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| 170 | |
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| 171 | void HumanController::reload() |
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| 172 | { |
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| 173 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 174 | HumanController::localController_s->controllableEntity_->reload(); |
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| 175 | } |
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| 176 | |
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| 177 | void HumanController::boost() |
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| 178 | { |
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| 179 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 180 | HumanController::localController_s->controllableEntity_->boost(); |
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| 181 | } |
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| 182 | |
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| 183 | void HumanController::greet() |
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| 184 | { |
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| 185 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 186 | HumanController::localController_s->controllableEntity_->greet(); |
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| 187 | } |
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| 188 | |
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| 189 | void HumanController::switchCamera() |
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| 190 | { |
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| 191 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 192 | HumanController::localController_s->controllableEntity_->switchCamera(); |
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| 193 | } |
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| 194 | |
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| 195 | void HumanController::mouseLook() |
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| 196 | { |
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| 197 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 198 | HumanController::localController_s->controllableEntity_->mouseLook(); |
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| 199 | } |
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| 200 | |
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| 201 | void HumanController::suicide() |
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| 202 | { |
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| 203 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 204 | { |
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| 205 | Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); |
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| 206 | if (pawn) |
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| 207 | pawn->kill(); |
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| 208 | else if (HumanController::localController_s->player_) |
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| 209 | HumanController::localController_s->player_->stopControl(); |
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| 210 | } |
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| 211 | } |
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| 212 | |
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| 213 | void HumanController::toggleGodMode() |
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| 214 | { |
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| 215 | HumanController::getLocalControllerSingleton()->setGodMode( !HumanController::getLocalControllerSingleton()->getGodMode() ); |
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| 216 | } |
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| 217 | |
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| 218 | void HumanController::useItem() |
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| 219 | { |
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| 220 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 221 | HumanController::localController_s->controllableEntity_->useItem(); |
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| 222 | } |
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| 223 | |
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| 224 | void HumanController::addBots(unsigned int amount) |
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| 225 | { |
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| 226 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
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| 227 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); |
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| 228 | } |
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| 229 | |
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| 230 | void HumanController::killBots(unsigned int amount) |
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| 231 | { |
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| 232 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
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| 233 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); |
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| 234 | } |
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| 235 | |
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| 236 | void HumanController::dropItems() |
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| 237 | { |
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| 238 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 239 | HumanController::localController_s->controllableEntity_->dropItems(); |
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| 240 | } |
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| 241 | |
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| 242 | Pawn* HumanController::getLocalControllerEntityAsPawn() |
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| 243 | { |
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| 244 | if (HumanController::localController_s) |
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| 245 | return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); |
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| 246 | else |
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| 247 | return NULL; |
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| 248 | } |
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| 249 | |
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| 250 | void HumanController::cycleNavigationFocus() |
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| 251 | { |
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| 252 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 253 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); |
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| 254 | } |
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| 255 | |
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| 256 | void HumanController::releaseNavigationFocus() |
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| 257 | { |
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| 258 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
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| 259 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); |
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| 260 | } |
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| 261 | |
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| 262 | void HumanController::pauseControl() |
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| 263 | { |
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| 264 | if (HumanController::localController_s) |
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| 265 | HumanController::localController_s->doPauseControl(); |
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| 266 | } |
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| 267 | |
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| 268 | void HumanController::resumeControl() |
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| 269 | { |
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| 270 | if (HumanController::localController_s) |
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| 271 | HumanController::localController_s->doResumeControl(); |
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| 272 | } |
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| 273 | } |
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