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source: code/branches/fabienHS15/src/modules/overlays/hud/HUDWeaponSystem.cc @ 10721

Last change on this file since 10721 was 10721, checked in by fvultier, 9 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Yuning Chai
24 *      Felix Schulthess
25 *   Co-authors:
26 *      Reto Grieder
27 *      Wolfgang Roenninger
28 *
29 */
30
31#include "HUDWeaponSystem.h"
32
33#include <OgreOverlayManager.h>
34#include <OgrePanelOverlayElement.h>
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "tools/TextureGenerator.h"
39#include "weaponsystem/WeaponSystem.h"
40#include "weaponsystem/WeaponPack.h"
41#include "weaponsystem/Weapon.h"
42#include "util/Convert.h"
43#include "core/class/Super.h"
44
45namespace orxonox
46{
47    RegisterClass(HUDWeaponSystem);
48
49    HUDWeaponSystem::HUDWeaponSystem(Context* context) : OrxonoxOverlay(context)
50    {
51        RegisterObject(HUDWeaponSystem);
52
53        weaponModeHUDSize_ = Vector2(0.0f,0.0f);
54        weaponModeHUDActualSize_ = Vector2(0.0f,0.0f);       
55
56        weapons_.clear();
57        hudWeapons_.clear();
58    }
59
60    HUDWeaponSystem::~HUDWeaponSystem()
61    {
62        if (this->isInitialized())
63        {
64            destroyHUDChilds();
65        }
66    }
67
68    void HUDWeaponSystem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(HUDWeaponSystem, XMLPort, xmlelement, mode);
71
72        XMLPortParam(HUDWeaponSystem, "weaponModeHUDSize", setWeaponModeHUDSize, getWeaponModeHUDSize, xmlelement, mode);
73    }
74
75    void HUDWeaponSystem::tick(float dt)
76    {
77        SUPER(HUDWeaponSystem, tick, dt);
78
79        if (this->owner_)
80        {
81
82        }
83    } 
84
85    void HUDWeaponSystem::positionChanged()
86    {
87        OrxonoxOverlay::positionChanged();
88
89        positionHUDChilds();
90    }
91
92    void HUDWeaponSystem::sizeChanged()
93    {
94        OrxonoxOverlay::sizeChanged();
95
96        weaponModeHUDActualSize_ = this->getActualSize();
97
98        positionHUDChilds();
99    }
100
101    void HUDWeaponSystem::changedOwner()
102    {
103        SUPER(HUDWeaponSystem, changedOwner);
104
105        this->owner_ = orxonox_cast<Pawn*>(this->getOwner());
106
107        updateWeaponList();
108    }
109
110    void HUDWeaponSystem::changedOverlayGroup()
111    {
112        SUPER(HUDWeaponSystem, changedOverlayGroup);
113
114        //this->getOverlayGroup()->addElement(this->textOverlay_.get());
115    }   
116
117    void HUDWeaponSystem::changedVisibility()
118    {
119        SUPER(HUDWeaponSystem, changedVisibility);
120
121        //this->textOverlay_->setVisible(this->isVisible());
122    }
123
124    void HUDWeaponSystem::changedName()
125    {
126        SUPER(HUDWeaponSystem, changedName);
127
128        //this->textOverlay_->setName(this->getName() + "text");
129    } 
130
131    void HUDWeaponSystem::updateWeaponList()
132    {
133        if (owner_ == NULL)
134        {
135            return;
136        }
137
138        weapons_.clear();
139
140        destroyHUDChilds();
141
142        std::vector<WeaponPack*>* weaponPacks = owner_->getAllWeaponPacks();
143
144        for (std::vector<WeaponPack*>::const_iterator itPacks = weaponPacks->begin(); itPacks != weaponPacks->end(); ++itPacks)
145        {
146            std::vector<Weapon*>* weapons = (*itPacks)->getAllWeapons();
147
148            for (std::vector<Weapon*>::const_iterator itWeapons = weapons->begin(); itWeapons != weapons->end(); ++itWeapons)
149            {
150                this->weapons_.push_back(*itWeapons);
151            }
152        }
153
154        createHUDChilds();
155        positionHUDChilds();
156    }
157
158    void HUDWeaponSystem::createHUDChilds()
159    {
160        int positionIndex = 0;
161
162        for (std::vector<WeakPtr<Weapon> >::iterator it = weapons_.begin(); it != weapons_.end(); ++it)
163        {
164            HUDWeapon* hudWeapon = new HUDWeapon(this->getContext());
165            hudWeapon->setOwner(owner_);
166            hudWeapon->setOverlayGroup(this->getOverlayGroup());
167            hudWeapon->setWeapon(*it);
168            hudWeapon->setAspectCorrection(false);
169            hudWeapon->setPickPoint(Vector2(0.0f,0.0f));
170
171            hudWeapons_.push_back(hudWeapon);
172
173            ++ positionIndex;
174        }
175    }     
176
177    void HUDWeaponSystem::positionHUDChilds()
178    {
179        int positionIndex = 0;
180        //this->setSize(weaponModeHUDSize_);
181        // this->weaponModeHUDActualSize_ = this->getActualSize();
182
183        for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it)
184        {
185            (*it)->setWeaponIndex(positionIndex);
186            (*it)->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_);
187            (*it)->positionHUDChilds();           
188
189            ++ positionIndex;
190        }
191    } 
192
193    void HUDWeaponSystem::destroyHUDChilds()
194    {
195        for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it)
196        {
197            (*it)->destroy();
198        } 
199
200        hudWeapons_.clear();     
201    }
202}
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