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source: code/branches/fabienHS15/src/modules/overlays/hud/HUDWeapon.h @ 10795

Last change on this file since 10795 was 10739, checked in by fvultier, 9 years ago

HUD improved. Corrected text rescaling. Renamed reload to shieldRecharge in Pawn.cc, … to avoid confusion with the weapon system.

File size: 3.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HUDWeapon_H__
30#define _HUDWeapon_H__
31
32#include "overlays/OverlaysPrereqs.h"
33
34#include <map>
35#include <vector>
36#include <string>
37
38#include <OgreOverlayManager.h>
39#include <OgrePanelOverlayElement.h> 
40
41#include "overlays/OrxonoxOverlay.h"
42#include "tools/interfaces/Tickable.h"
43#include "worldentities/pawns/Pawn.h"
44#include "overlays/OverlayGroup.h"
45#include "weaponsystem/Weapon.h"
46#include "weaponsystem/WeaponMode.h"
47#include "HUDWeaponMode.h"
48
49namespace orxonox
50{
51    class _OverlaysExport HUDWeapon : public OrxonoxOverlay, public Tickable
52    {
53    public:
54        HUDWeapon(Context* context);
55        virtual ~HUDWeapon();
56
57        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
58        virtual void tick(float dt);
59        virtual void changedOwner();
60        virtual void changedOverlayGroup();
61        virtual void changedVisibility();
62        virtual void changedName();
63        virtual void positionChanged();
64        virtual void sizeChanged();
65
66        virtual void setWeapon(Weapon* weapon);
67
68        inline void setWeaponModeHUDActualSize(Vector2 vector)
69            { weaponModeHUDActualSize_ = vector;
70              this->updateSize();
71            }
72        inline Vector2 getWeaponModeHUDActualSize() const
73            { return weaponModeHUDActualSize_; }
74        inline void setPositionOffset(Vector2 positionOffset)
75            {
76                this->positionOffset_ = positionOffset;
77                this->updatePosition();
78            }           
79        inline void setWeaponIndex(int index)
80            {
81                weaponIndex_ = index;
82                this->updatePosition();
83            }       
84
85    private:
86        virtual void createHUDChilds();
87        virtual void positionHUDChilds();
88        virtual void destroyHUDChilds();
89        virtual void updateWeaponModeList();
90        virtual void updateSize();
91        virtual void updatePosition();
92
93        WeakPtr<Pawn> owner_;
94        WeakPtr<Weapon> weapon_;
95
96        std::multimap<unsigned int, WeaponMode*>* weaponModes_;
97        std::vector<WeakPtr<HUDWeaponMode> > hudWeaponModes_;
98
99        Ogre::PanelOverlayElement* overlayElement_;
100
101        Vector2 weaponModeHUDActualSize_;
102        Vector2 positionOffset_;
103        int weaponIndex_;
104    };
105}
106
107#endif /* _HUDWeapon_H__ */
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